Dungeon Sprint DCSS version 0.14-a0-218-g24e112a (webtiles) character file. 134 KuKumber the Arsonist (level 4, -3/37 HPs) Began as a Djinni Fire Elementalist on Oct 8, 2013. Slain by a necrophage (5 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:01:42 (85 turns). KuKumber the Arsonist (Djinni Fire Elementalist) Turns: 85, Time: 00:01:42 HP -3/37 AC 2 Str 8 XL: 4 Next: 67% MP 0/0 EV 12 Int 29 God: Gold 20 SH 0 Dex 13 Spells: 1 memorised, 10 levels left Res.Fire : + + + See Invis. : . D - +5 quick blade Res.Cold : x . . Warding : . a - +0 robe Life Prot.: + + + Conserve : . (no shield) Res.Poison: . Res.Corr. : . (no helmet) Res.Elec. : . Clarity : . (no cloak) Sust.Abil.: . . Spirit.Shd : . (no gloves) Res.Mut. : . Prev.Telep.: + (boots unavailable) Res.Rott. : . Flight : . (no amulet) Saprovore : . . . z - +6 ring of intelligence y - +6 ring of intelligence @: burdened, exhausted, slowed, very slow, slightly resistant to hostile enchantments, very unstealthy A: fire immunity, cold vulnerability, life protection 3 a: no special abilities You were in the Dungeon. You were encumbered. You were not hungry. You visited 1 branch Inventory: Hand weapons D - a +5,+5 quick blade (weapon) Armour a - a +0 robe (worn) Magical devices x - a wand of disintegration (7) A - a wand of fire (5) B - a wand of cold (5) C - a wand of draining (5) Scrolls i - 4 scrolls of blinking p - 4 scrolls of amnesia q - 3 scrolls of recharging r - 7 scrolls of fog s - a scroll of holy word t - 5 scrolls of identify u - 5 scrolls of remove curse v - 2 scrolls of fear Jewellery y - a +6 ring of intelligence (left hand) z - a +6 ring of intelligence (right hand) Potions c - 2 potions of brilliance d - 10 potions of curing e - 10 potions of heal wounds f - 6 potions of speed g - 7 potions of magic h - 2 potions of berserk rage j - 2 potions of invisibility k - 2 potions of restore abilities l - 4 potions of resistance n - 5 potions of agility Books b - a book of Flames Spells Type Level *Flame Tongue Conjuration/Fire 1 Throw Flame Conjuration/Fire 2 Conjure Flame Conjuration/Fire 3 Inner Flame Hexes/Fire 3 Sticky Flame Conjuration/Fire 4 Fireball Conjuration/Fire 5 m - a book of Ice Spells Type Level Freezing Aura Charms/Ice 2 Ensorcelled Hibernation Hexes/Ice 2 Ozocubu's Refrigeration Ice 6 Bolt of Cold Conjuration/Ice 6 Freezing Cloud Conjuration/Ice/Air 6 Metabolic Englaciation Hexes/Ice 6 Simulacrum Ice/Necromancy 6 Magical staves w - an uncursed staff of energy Skills: - Level 1.7 Dodging - Level 1.5 Stealth + Level 4.2 Spellcasting + Level 6.2 Conjurations * Level 11.1 Fire Magic You had 10 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Flame Tongue Conj/Fire ##### 1% 1 None Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Elyvilon Fedhas Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Sif Muna Trog Vehumet Xom Yredelemnul Zin the Shining One Beogh Jiyva Lugonu Innate Abilities, Weirdness & Mutations You are immune to all types of fire, even holy and hellish. You are vulnerable to cold. You need no food. You have no legs. You are immune to negative energy. Message History You are no longer berserk. You are exhausted. You are being weighed down by all of your possessions. You feel yourself slow down. Your surroundings seem different! Welcome to arena 2. A necrophage, a phantom and a wight come into view. Found three items. The necrophage hits you. The wight hits you with a runed mace. The wight freezes you. You hit the phantom but do no damage. The phantom hits you. The necrophage hits you. * * * LOW HITPOINT WARNING * * * You miss the phantom. The phantom blinks! The wight hits you with a mace of freezing. * * * LOW HITPOINT WARNING * * * The wight freezes you. * * * LOW HITPOINT WARNING * * * The necrophage misses you. The wight barely misses you. The necrophage hits you. You die... ############# #.8©8.#.8©8.# #.)[".#.....# #.....#."...# #.....#.....# #.z@n.#..%..# #...p.#.....# #.....####### ####### You could see a phantom, a necrophage and a wight. Vanquished Creatures A necrophage (D) An adder zombie (D) 2 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | KuKumber, the Djinni Fire Elementalist, began the quest for the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 0/0 1 | D | Found an ancient bone altar of Kikubaaqudgha. 1 | D | Found a white marble altar of Elyvilon. 2 | D | Found an iron altar of Okawaru. 2 | D | Found a burning altar of Makhleb. 4 | D | Found a radiant altar of Vehumet. 4 | D | Found a deep blue altar of Sif Muna. 4 | D | Found a basalt altar of Yredelemnul. 4 | D | Found a sparkling altar of Nemelex Xobeh. 7 | D | Found a bloodstained altar of Trog. 32 | D | Found a shimmering altar of Xom. 64 | D | Reached skill level 8 in Fire Magic 64 | D | Reached XP level 2. EP: 21/21 65 | D | Entered arena 1. 65 | D | Noticed a necrophage 70 | D | Killed a necrophage 70 | D | Reached skill level 11 in Fire Magic 70 | D | Reached XP level 3. EP: 29/29 70 | D | Reached XP level 4. EP: 37/37 81 | D | Entered arena 2. 81 | D | Noticed a wight 81 | D | Noticed a necrophage 81 | D | Noticed a phantom 85 | D | Slain by a necrophage Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Quick blade | 4 | 6 || 10 Use: Potion | 2 | || 2