KuKumber the Dungeon (10, 1, D) the cursed +15 Maxwell's patent armour {rCorr, Cons, -Cast -Tele MR+} It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It has a curse placed upon it. (unseen) (11, 1, D) the +4,+8 shillelagh "Devastator" (unseen) (61, 1, D) a +3 dwarven plate armour of positive energy (62, 1, D) an uncursed staff of power (63, 1, D) a +3 dwarven chain mail of fire resistance (68, 1, D) a +0 naga barding of cold resistance (69, 1, D) the +0,+3 crossbow "Seyhi" {elec, rElec rN+ MR++ Dex-1 Int-1} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your intelligence (-1). It affects your dexterity (-1). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (3, 2, D) a +5,+5 triple sword a +5,+5 great sword a +5,+5 double sword a +5,+5 demon blade (4, 2, D) a +5,+5 sabre a +5,+5 dagger (62, 2, D) a bottled efreet (73, 2, D) a disc of storms (75, 2, D) a +4 plate armour of poison resistance (3, 3, D) a +5,+5 lajatang (4, 3, D) a +5,+5 giant spiked club a +5,+5 giant club a +5,+5 great mace a +5,+5 demon whip (5, 3, D) a +2,+2 dagger (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5,+5 bardiche (unseen) (10, 4, D) a tome of Destruction (unseen) (69, 4, D) a disc of storms (4, 5, D) a +5,+5 executioner's axe (unseen) (7, 5, D) 42 strawberries (still there?) 42 strawberries (still there?) 4 bread rations (still there?) 4 meat rations (still there?) (9, 5, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence (10, 5, D) an uncursed ring of flight (7, 6, D) a scroll of holy word (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) a +3 rod of the swarm (14/14) (62, 9, D) a ball python corpse (skeletalised by now) an uncursed ring of invisibility (63, 9, D) a +4 scale mail of fire resistance (70, 9, D) the cursed ring of Nucubem Tie {Wiz -Tele Stlth-} [ring of wizardry] It prevents most forms of teleportation. It makes you less stealthy. It has a curse placed upon it. (71, 9, D) a +2 chain mail of cold resistance (72, 9, D) an uncursed ring of poison resistance (62, 10, D) a water moccasin corpse (skeletalised by now) (70, 10, D) a +1,+2 short sword of freezing (72, 10, D) an uncursed ring of positive energy (71, 17, D) the +7,+9 short sword of Reason {flame, rF+ rN+} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from fire. It protects you from negative energy. (72, 17, D) a +6,+7 giant club (73, 17, D) a +0 robe (71, 18, D) a +4,+1 spear of venom (72, 18, D) a cursed +6 rod of destruction (11/11) (73, 18, D) a lamp of fire (71, 27, D) an uncursed ring of invisibility (72, 27, D) an uncursed ring of flight (73, 27, D) a +0,+0 war axe (71, 28, D) the +1 ratskin cloak {rPois rN+ Dex-1 Int-1} It affects your intelligence (-1). It affects your dexterity (-1). It protects you from poison. It protects you from negative energy. (72, 28, D) a plain deck of defence (73, 28, D) a +2,+0 mace of draining (69, 33, D) a ball python corpse