Dungeon Crawl Stone Soup version 0.19-a0-811-gf4045fb (webtiles) character file. 8 KuKumber the Skirmisher (level 2, 24/24 HPs) Began as a Demonspawn Monk on June 28, 2016. Quit the game on level 1 of the Dungeon. The game lasted 00:00:32 (252 turns). KuKumber the Skirmisher (Demonspawn Monk) Turns: 252, Time: 00:00:33 Health: 24/24 AC: 2 Str: 11 XL: 2 Next: 0% Magic: 2/2 EV: 13 Int: 11 God: Gold: 0 SH: 0 Dex: 15 Spells: 0 memorised, 1 level left rFire . . . SeeInvis . - Unarmed rCold . . . Gourm . a - +0 robe rNeg . . . Faith . (no shield) rPois . Spirit + (no helmet) rElec . Dismiss . (no cloak) rCorr . Reflect . (no gloves) SustAt . Harm . (no boots) MR ..... (no amulet) Stlth ++........ (no ring) (no ring) @: not resistant to hostile enchantments, unstealthy A: magic shield a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of enchant armour {unknown} Comestibles b - a bread ration {@e1} Skills: + Level 3.1 Fighting - Level 2.6 Dodging - Level 1.7 Stealth * Level 3.1 Unarmed Combat You had one spell level left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations When hurt, damage is shared between your health and your magic reserves. Message History A rat is nearby! There is an open door here. The helpless rat fails to defend itself. You punch the rat! You kill the rat! You see here a rat corpse. You open the door. There is an open door here. A jackal comes into view. A jackal is nearby! A rat comes into view. A jackal comes into view. The jackal barks! 2 rats and 2 jackals come into view. A rat and 3 jackals come into view. 2 rats and 4 jackals come into view. The jackal barks! x2 The jackal completely misses you. The jackal closely misses you. The jackal bites you. There is an open door here. You take 1 damage, and have 17/18 hp. The jackal barks! You hit the jackal. The jackal pauses to sniff the ground. The jackal closely misses you. You closely miss the jackal. The jackal barely misses you. You hit the rat. You kill the rat! The jackal bites you. You take 1 damage, and have 16/18 hp. You hit the jackal. The jackal misses you. The jackal barely misses you. The jackal closely misses you. You hit the jackal. You hit the jackal but do no damage. The jackal closely misses you. The jackal barely misses you. You hit the jackal. You kill the jackal! The jackal bites you. The jackal closely misses you. You take 1 damage, and have 16/18 hp. You hit the jackal. You kill the jackal! The jackal bites you but does no damage. The jackal barely misses you. You hit the jackal. You kill the jackal! The jackal bites you. You take 2 damage, and have 14/18 hp. The jackal bites you. The jackal closely misses you. You see here a jackal corpse. You take 2 damage, and have 12/18 hp. You barely miss the jackal. The jackal bites you. You take 1 damage, and have 11/18 hp. You barely miss the jackal. Your punch misses the jackal. The jackal barely misses you. You barely miss the jackal. The jackal bites you but does no damage. The jackal bites you. You take 2 damage, and have 9/18 hp. You barely miss the jackal. Your punch misses the jackal. The jackal barely misses you. You barely miss the jackal. The jackal bites you but does no damage. You barely miss the jackal. The jackal bites you but does no damage. The jackal barely misses you. You hit the jackal. The jackal closely misses you. You hit the jackal. You kill the jackal! Your Unarmed Combat skill increases to level 3! You start resting. Health restored: 18 Things that are here: a jackal corpse x2 There is an open door, spattered with blood here. c - a scroll labeled ZODDAU YVY WAE You open the door. There is an open door here. You open the door. There is an open door here. There is an open door here. A kobold comes into view. It is wielding a dagger. The kobold shouts! The kobold throws a stone. The stone barely misses you. The kobold throws a stone. The stone hits you but does no damage. A ball python comes into view. The kobold throws a stone. The stone barely misses you. A ball python and a goblin come into view. The ball python hisses angrily. You hit the kobold. The kobold barely misses you. You hit the kobold. You kill the kobold! You hit the ball python. You kill the ball python! You have reached level 2! Your demonic ancestry asserts itself... You feel your magical essence form a protective shroud around your flesh. Health restored: 24; MP restored: 2 Okay, then. Unknown command. ....... .##.. .......###....# ............... ...g.......!..# #............## ♣♣♣♣♣ #......g......# #...♣♣♣ #.............# ......♣♣♣♣#######)......# ................@......## #..............(..#...## ..............######### ............(..# P..#..#.......♣# .P.#..#.......♣ P..#..#......♣♣ .P.#..#.....♣♣ P..#..#...♣♣♣ You could see a goblin (wandering). Vanquished Creatures 4 jackals (D:1) A ball python (D:1) A kobold (D:1) 2 rats (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | KuKumber the Demonspawn Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 63 | D:1 | Reached skill level 3 in Unarmed Combat 251 | D:1 | Gained mutation: When hurt, damage is shared between your health and your magic reserves. [demonic ancestry] 251 | D:1 | Reached XP level 2. HP: 24/24 MP: 2/2 252 | D:1 | Quit the game Vault maps used: D:1: sevenhm_arrival_forest_fort_large_4, minmay_tripent Skill XL: | 1 | ---------------+----+----- Unarmed Combat | 3 | 3.1 Fighting | | 3.1 Dodging | | 2.6 Stealth | | 1.7 Action || total -------------------------++------- Melee: Unarmed || 21 Stab: Sleeping || 1 Armor: Robe || 5 Dodge: Dodged || 19 Vault maps used: D:1: sevenhm_arrival_forest_fort_large_4, minmay_tripent Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 2.9 | 5.8 | 69.0 Dungeon | 100.0 | 100.0 | 0.0 | 2.9 | 5.8 | 69.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 12.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 12.0 +-------+-------+-------+-------+-------+----------------------