Dungeon Crawl Stone Soup version 0.19-a0-1007-g133f65f (webtiles) character file. 1 KuKumber the Grave Robber (level 1, 9/13 HPs) Began as a Demonspawn Necromancer on July 21, 2016. Quit the game on level 1 of the Dungeon. The game lasted 00:00:25 (100 turns). KuKumber the Grave Robber (Demonspawn Necromancer) Turns: 100, Time: 00:00:25 Health: 9/13 AC: 2 Str: 8 XL: 1 Next: 16% Magic: 1/3 EV: 12 Int: 16 God: Gold: 22 SH: 0 Dex: 13 Spells: 1 memorised, 3 levels left rFire . . . SeeInvis . d - -2 dagger (curse) rCold . . . Gourm . a - +0 robe rNeg . . . Faith . (no shield) rPois . Spirit . (no helmet) rElec . Dismiss . (no cloak) rCorr . Reflect . (no gloves) SustAt . Harm . (no boots) MR ..... (no amulet) Stlth ++........ (no ring) (no ring) @: not resistant to hostile enchantments, unstealthy A: no striking features a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 22 gold pieces. Inventory: Hand Weapons d - a cursed -2 dagger (weapon) (You found it on level 1 of the Dungeon) Armour a - a +0 robe (worn) Potions e - a potion of might {unknown} Books b - a book of Necromancy Comestibles c - a bread ration {@e1} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.0 Spellcasting + Level 4.4 Necromancy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Pain Necr ###. 4% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History Welcome, KuKumber the Demonspawn Necromancer. Will you prevail where others failed? Will you find the Orb of Zot? Found a staircase leading out of the dungeon. As you open the door, it creaks loudly! There is an open door here. You now have 10 gold pieces. A rat comes into view. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Aim: a rat (resting, chance to defeat MR: 92%) The rat convulses in agony! You take 1 damage, and have 12/13 hp. You now have 2/3 mp. Aim: a rat (severely wounded, chance to defeat MR: 92%) The rat convulses in agony! You kill the rat! You take 1 damage, and have 11/13 hp. You now have 1/3 mp. You start resting. Health restored: 13; MP restored: 3 You see here a rat corpse. You now have 22 gold pieces (gained 12). A bat comes into view. You see here a hunting sling. A bat is nearby! d - a hunting sling e - a smoky orange potion There are no items here. The bat closely misses you. You hit the bat. The bat hits you. You take 1 damage, and have 12/13 hp. Aim: a bat (severely wounded, chance to defeat MR: 92%) The bat barely resists. The bat hits you. You take 2 damage, and have 10/13 hp. You now have 2/3 mp. Aim: a bat (severely wounded, chance to defeat MR: 92%) The bat convulses in agony! You kill the bat! You take 1 damage, and have 9/13 hp. You now have 1/3 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. You drop a hunting sling. You see here a bat corpse. d - a dagger It sticks to your hand! d - a cursed -2 dagger (weapon) .####### #...# #.# ..# ........ #..... #.#...# .............##.#.#...# #########...###+#.#...# #########.............# ##.....##.............# .'..<..##.......).....# ##.....##.......†.....# #########.......@.....# # #.............# . ..............# . ..............# .# #............# .# .............# .# .........#+### .#.#####.# There were no monsters in sight! Vanquished Creatures A bat (D:1) A rat (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | KuKumber the Demonspawn Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 100 | D:1 | Quit the game Vault maps used: D:1: dpeg_arrival_rooms_a, st_stairs_5 Action || total -------------------------++------- Melee: Unarmed || 1 Cast: Pain || 4 Dodge: Dodged || 1 Vault maps used: D:1: dpeg_arrival_rooms_a, st_stairs_5 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 7.4 | 7.4 | 27.0 Dungeon | 100.0 | 100.0 | 0.0 | 7.4 | 7.4 | 27.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 2.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 2.0 +-------+-------+-------+-------+-------+----------------------