KuKumber the Dungeon (0, 50, D) the +3 long sword of Anxiety {drain, rC+ Str-5 Dex+4 SInv} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (-5). It affects your dexterity (+4). It protects you from cold. It lets you see invisible. The Shining One disapproves of the use of such an item. (0, 51, D) a phial of floods (0, 52, D) the ring "Caogow" {EV+3 Int+2 Dex+3} [ring of evasion] It affects your evasion (+3). It affects your intelligence (+2). It affects your dexterity (+3). (1, 33, D) Wizarur's Tome of Cold and Augmentations Spells Type Level a - Infusion Charms 1 b - Shroud of Golubria Charms/Translocation 2 c - Throw Icicle Conjuration/Ice 4 d - Iskenderun's Battlesphere Conjuration/Charms 5 e - Bolt of Cold Conjuration/Ice 6 (1, 34, D) a crystal ball of energy (1, 52, D) an uncursed staff of poison (2, 15, D) a +6 ring of evasion (2, 16, D) the ring "Hocsal" {*Corrode rElec Str-4 Slay+5 SInv} [ring of see invisible] It affects your strength (-4). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It insulates you from electricity. It lets you see invisible. It may corrode you when you take damage. (2, 32, D) a +2 scale mail of fire resistance (2, 34, D) a phantom mirror (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 14, D) a +2 chain mail of cold resistance (3, 15, D) the +8 frozen axe "Frostbite" {freezing cloud, *Noise +Fly rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It lets you fly. It may make noises in combat. (3, 16, D) an uncursed staff of power (3, 32, D) a +0 long sword of freezing (3, 51, D) the amulet "Ydiumaer" {*Drain rElec Regen+ Int+6} [amulet of regeneration] It affects your intelligence (+6). It insulates you from electricity. It increases your rate of regeneration. It causes draining when unequipped. (3, 52, D) a fan of gales (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour {Stlth++++} a +5 storm dragon armour {rElec} a +5 ice dragon armour {rC++, rF-} a +5 fire dragon armour {rF++, rC-} a +5 plate armour (4, 14, D) a +0 spear (4, 16, D) a +4 rapier of venom (4, 33, D) the ring of the Queen {rF+ rC+} [ring of protection from cold] It protects you from fire. It protects you from cold. (4, 34, D) a +2 chain mail of poison resistance (4, 50, D) a +1 flail of pain (4, 52, D) a +5 scimitar of holy wrath (5, 16, D) the amulet of Ymuik {Reflect +Blink Int-2 SH+3 SInv} [amulet of reflection] It shields you and reflects attacks. It affects your intelligence (-2). It lets you see invisible. It lets you blink. It affects your SH (+3). (5, 32, D) a +0 club (5, 33, D) the Disquisition on the Volcanoes and Necromancy Spells Type Level a - Animate Skeleton Necromancy 1 b - Throw Flame Conjuration/Fire 2 c - Ignite Poison Fire/Transmutation/Poison 3 d - Vampiric Draining Necromancy 3 (5, 34, D) a book of Annihilations (5, 50, D) the +4 plate armour of Infinity {rC++ Dex+2} It affects your dexterity (+2). It greatly protects you from cold. (5, 51, D) a +3 halberd of venom (5, 52, D) a +1 chain mail of magic resistance (6, 8, D) a +0 scale mail a +0 shield a +0 trident (6, 15, D) a +0 trident (6, 16, D) a javelin (6, 32, D) a phantom mirror (6, 33, D) a +0 long sword (6, 34, D) a +6 mace of holy wrath (6, 51, D) Cesiawn's Volume of Cold Spells Type Level a - Freeze Ice 1 b - Throw Frost Conjuration/Ice 2 c - Ensorcelled Hibernation Hexes/Ice 2 d - Ice Form Ice/Transmutation 4 e - Summon Ice Beast Ice/Summoning 4 f - Metabolic Englaciation Hexes/Ice 5 (7, 2, D) an uncursed staff of energy {@w1+MP, hungerless spells, !d!a} (7, 14, D) a phial of floods (7, 15, D) an uncursed staff of conjuration (7, 16, D) a javelin a book of Party Tricks (7, 32, D) a crystal ball of energy (7, 33, D) a +0 robe (7, 34, D) a +0 club (7, 52, D) an uncursed ring of protection from magic (8, 15, D) a +2 trident of piercing (8, 16, D) a +0 leather armour (8, 29, D) a large rock (8, 32, D) the cursed +3 dagger "Peti Vueca" {flame, Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+3). It has a curse placed upon it. (8, 33, D) a +0 dire flail (8, 34, D) a book of Annihilations (8, 52, D) a +1 fire dragon armour {rF++, rC-} (9, 15, D) a disc of storms (9, 16, D) a +0 rapier (9, 33, D) a lamp of fire (9, 34, D) a fan of gales (9, 50, D) the +2 helmet "Rodus" {rF+ MR+} It protects you from fire. It affects your resistance to hostile enchantments. (9, 52, D) the ring "Otipp" {Wiz Int+2 Dex+2} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+2). It affects your dexterity (+2). (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). The Shining One disapproves of the use of such an item. the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. (10, 5, D) an uncursed ring of flight {+Fly, !d} (10, 14, D) a +0 plate armour of cold resistance (10, 15, D) an uncursed ring of resist corrosion (10, 16, D) a +2 leather armour of positive energy (10, 32, D) the cursed +1 leather armour of Feasting {rElec rF- Int+6} It affects your intelligence (+6). It makes you vulnerable to fire. It insulates you from electricity. It has a curse placed upon it. (10, 33, D) an uncursed staff of summoning (10, 34, D) a cursed -3 ring of intelligence (10, 50, D) a phial of floods (10, 51, D) a +3 scale mail of fire resistance (10, 52, D) the Collected Works on Bewitchment Spells Type Level a - Dazzling Spray Conjuration/Hexes 3 b - Inner Flame Hexes/Fire 3 c - Gell's Gravitas Hexes/Translocation 3 d - Summon Guardian Golem Hexes/Summoning 3 e - Discord Hexes 8 (11, 1, D) the +7 Singing Sword the +0 sword of Power the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +6 shillelagh "Devastator" {shatter} the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. The Shining One disapproves of the use of such an item. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. the +10 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. The Shining One disapproves of the use of such an item. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 14, D) the +2 leather armour of Gauc {MR+ Int+3} It affects your intelligence (+3). It affects your resistance to hostile enchantments. (11, 16, D) an uncursed amulet of magic regeneration (11, 32, D) the +2 leather armour "Inenkefe" {Dex+3} It affects your dexterity (+3). (11, 33, D) an uncursed staff of wizardry (11, 34, D) the Handbook of the Mountains and the Entourage Spells Type Level a - Sandblast Earth 1 b - Stone Arrow Conjuration/Earth 3 c - Summon Demon Summoning 5 d - Shadow Creatures Summoning 6 (11, 50, D) a cursed ring of loudness (12, 14, D) a +0 trident (12, 15, D) Iklosyh's Reference Book on Spatial Moulding Spells Type Level a - Beastly Appendage Transmutation 1 b - Blink Translocation 2 c - Sticks to Snakes Transmutation 2 d - Recall Summoning/Translocation 3 e - Irradiate Conjuration/Transmutation 5 f - Yara's Violent Unravelling Hexes/Transmutation 5 Sif Muna's Disquisition on the Noxious Glacier Spells Type Level a - Ozocubu's Armour Charms/Ice 3 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Ignite Poison Fire/Transmutation/Poison 3 d - Metabolic Englaciation Hexes/Ice 5 e - Poisonous Cloud Conjuration/Poison/Air 6 (12, 16, D) a +1 broad axe of venom (12, 28, D) 2 javelins (12, 32, D) a +0 dire flail (12, 34, D) a +4 mace of holy wrath (12, 45, D) a phial of floods a crystal ball of energy the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (12, 50, D) a book of Summonings (13, 27, D) a cursed -1 trident (13, 28, D) a +5 rod of shadows (5/9) a +2 trident of piercing a +0 leather armour 11 javelins a +0 leather armour a +2 trident of venom a cursed +0 robe (13, 29, D) 4 large rocks {!d} a +3 spear of venom 17 javelins a +0 leather armour (13, 32, D) the +6 dagger of the Nexus {freeze, *Noise Str+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+5). It may make noises in combat. (13, 33, D) a +0 spear (13, 34, D) a Grand Grimoire (13, 45, D) a cursed -3 halberd (13, 46, D) a cursed -2 halberd (unseen) (13, 47, D) a +2 rod of inaccuracy (13/13) (unseen) (13, 51, D) a lamp of fire (14, 26, D) 2 arrows (14, 27, D) a +1 trident of piercing a +4 hand crossbow of velocity a +3 spear of piercing 19 javelins a +0 leather armour a +0 trident a +0 robe (14, 28, D) a +2 scimitar of holy wrath a +0 robe (14, 29, D) a +3 rapier of flaming a +0 robe a +2 morningstar of protection a +0 robe (14, 42, D) a +0 halberd a wand of acid (5/15) a wand of lightning (5/15) a wand of iceblast (5/15) (14, 45, D) a +0 robe a +0 club (14, 46, D) a +0 war axe a +0 club a +0 robe a +0 scimitar (14, 47, D) a +6 rod of clouds (12/13) {!a} a +5 long sword of pain (14, 52, D) the Volume of Spatial Talismans Spells Type Level a - Swiftness Charms/Air 2 b - Recall Summoning/Translocation 3 c - Summon Forest Summoning/Translocation 5 d - Deflect Missiles Charms/Air 6 (15, 25, D) a javelin (15, 26, D) a +2 rapier of speed a +0 robe (15, 27, D) a +0 shortbow a +0 rapier 22 arrows the +6 scimitar of Might {slice, +Inv Str+5 Stlth-} It inflicts extra damage upon your enemies. It affects your strength (+5). It lets you turn invisible. It makes you less stealthy. a +0 spear of venom 16 javelins a +0 leather armour a +2 spear of flaming 15 steel javelins (15, 28, D) a +6 rod of ignition (12/12) (unseen) (15, 45, D) a +0 spear (unseen) (15, 46, D) a +1 quarterstaff of draining (still there?) a +2 short sword of flaming (still there?) (15, 47, D) a +0 halberd a +0 robe (17, 28, D) the ring of Beauty {Ice Int+2 Dex+3} [ring of ice] It enhances your ice magic, and weakens your fire magic. It affects your intelligence (+2). It affects your dexterity (+3). It makes you vulnerable to fire. It protects you from cold. a +5 ring of evasion a +0 short sword a +0 long sword a +0 cloak a +0 shield a +0 mace a +3 vampiric lajatang {!w} a +0 flail (18, 27, D) a +2 cloak a +1 halberd of distortion {!w} an uncursed ring of flight {+Fly, !d} (18, 28, D) a +0 long sword (18, 29, D) the ring "Zineru" {Fire rN+} [ring of fire] It enhances your fire magic, and weakens your ice magic. It protects you from fire. It makes you vulnerable to cold. It protects you from negative energy. a +0 war axe a +0 dire flail (18, 66, D) an arrow (19, 0, D) an uncursed ring of flight {+Fly, !d} (19, 1, D) a Grand Grimoire (19, 16, D) an uncursed staff of power (19, 28, D) the cursed +1 halberd "Liddular" {vamp, Int+5} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+5). It has a curse placed upon it. The Shining One disapproves of the use of such an item. (19, 32, D) a +4 iron rod (13/13) (19, 33, D) an uncursed staff of power (20, 1, D) a sack of spiders (20, 16, D) a lamp of fire (20, 32, D) the ring of the Shining Light {rC- Str+2 Int+3 Dex+8 SInv} [ring of intelligence] It affects your strength (+2). It affects your intelligence (+3). It affects your dexterity (+8). It makes you vulnerable to cold. It lets you see invisible. (20, 33, D) a +2 leather armour of poison resistance (21, 0, D) a +2 spear of piercing (21, 1, D) a +2 cloak of invisibility (21, 17, D) a +3 leather armour of fire resistance (21, 33, D) the +4 ring mail "Beshooh" {+Blink MR+ Str+3 Dex+2} It affects your strength (+3). It affects your dexterity (+2). It affects your resistance to hostile enchantments. It lets you blink. (21, 34, D) a +1 shield of protection (21, 35, D) a large rock (22, 0, D) a sack of spiders (22, 2, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity the +8 plate armour of Nolum {Int+3} It affects your intelligence (+3). (22, 16, D) a cursed staff of death (22, 17, D) a +0 trident (22, 33, D) a box of beasts (23, 0, D) a +2 falchion of holy wrath (23, 16, D) a book of the Earth (23, 17, D) a +3 leather armour of fire resistance (23, 18, D) a +0 ring mail of fire resistance (23, 32, D) a +6 ring of dexterity a +3 amulet of reflection a book of Enchantments the cursed +3 hunting sling of Valiance {velocity, +Blink Int-4 Stlth+} Any stone fired from it inflicts extra damage. It affects your intelligence (-4). It lets you blink. It makes you more stealthy. It has a curse placed upon it. (23, 33, D) a cursed staff of poison {rPois} (23, 34, D) an uncursed staff of summoning {!a} (23, 66, D) a +1 longbow of flaming (unseen) (24, 0, D) the ring "Tuly" {+Blink MP-9 Int+3 SInv Stlth-} [ring of loudness] It affects your intelligence (+3). It affects your magic capacity (-9). It lets you see invisible. It lets you blink. It makes you less stealthy. (24, 1, D) the amulet "Lypet" {Spirit rElec} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It insulates you from electricity. (24, 16, D) a crystal ball of energy (24, 17, D) a +0 war axe (24, 18, D) a +2 whip of venom (24, 32, D) a fan of gales (24, 33, D) a +4 rod of inaccuracy (14/14) (24, 34, D) a phantom mirror (25, 1, D) a +2 bardiche of protection (25, 16, D) a +0 shortbow of freezing (25, 17, D) a lamp of fire (25, 32, D) a sack of spiders (25, 33, D) an uncursed staff of air (25, 34, D) the cursed +0 scale mail of the Soldier {Int+4 Dex+4} It affects your intelligence (+4). It affects your dexterity (+4). It has a curse placed upon it. (25, 55, D) a +0 dagger of draining (unseen) (25, 64, D) a cursed -2 halberd (unseen) (26, 1, D) a +2 dagger of flaming (26, 17, D) a +0 hand axe (26, 32, D) a +3 shortbow of flaming (26, 33, D) a fan of gales (26, 34, D) a large rock (unseen) (26, 56, D) 2 large rocks of returning (unseen) (26, 59, D) a +2 demon whip of venom (unseen) (26, 64, D) the +5 long sword of the Unspeakable One {speed, rPois rC+ Str+3 Int+2} Attacks with this weapon are significantly faster. It affects your strength (+3). It affects your intelligence (+2). It protects you from cold. It protects you from poison. (unseen) (26, 65, D) the human corpse of Prince Ribbit (26, 66, D) an arrow (27, 0, D) the ring "Yzxere Paemo" {Ice +Fly Int+2} [ring of ice] It enhances your ice magic, and weakens your fire magic. It affects your intelligence (+2). It makes you vulnerable to fire. It protects you from cold. It lets you fly. (27, 1, D) a cursed staff of energy (27, 16, D) an uncursed staff of air (27, 17, D) a +4 falchion of slicing (27, 32, D) a +2 blowgun (27, 33, D) a phial of floods (27, 34, D) a +4 great sword of electrocution (27, 65, D) a +2 lajatang of pain (unseen) (27, 66, D) a +3 battleaxe of freezing (unseen) (28, 1, D) the amulet "Nehig" {Spirit Int+3 Slay+3} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your intelligence (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+3). (28, 16, D) a +2 long sword of flaming (28, 17, D) an uncursed staff of summoning (28, 32, D) a fan of gales (28, 33, D) a manual of Slings (28, 53, D) a +0 trident of protection (unseen) (28, 59, D) a +1 halberd (unseen) (28, 63, D) 10 large rocks (unseen) (28, 66, D) a +0 long sword (unseen) (29, 0, D) an uncursed staff of summoning (29, 16, D) the amulet of Neuzunk {+Rage +Inv rC++ Str+2 Slay-4} [amulet of rage] It affects your strength (+2). It affects your accuracy and damage with ranged weapons and melee attacks (-4). It greatly protects you from cold. It lets you turn invisible. It lets you go berserk. (29, 17, D) an uncursed staff of wizardry (29, 33, D) the Handbook of Hurtful Orientation Spells Type Level a - Shock Conjuration/Air 1 b - Apportation Translocation 1 c - Stone Arrow Conjuration/Earth 3 d - Gell's Gravitas Hexes/Translocation 3 e - Warp Weapon Charms/Translocation 5 f - Spellforged Servitor Conjuration/Summoning 7 (29, 43, D) a large rock {!d} (29, 45, D) 6 large rocks {!d} (29, 64, D) a +7 executioner's axe of pain (30, 42, D) a +0 giant club (30, 44, D) a +0 great sword of flaming a +0 dire flail a +0 dire flail a +0 giant club a +0 giant spiked club 4 large rocks {!d} (30, 45, D) a +1 ring of evasion a +4 ring of evasion a +0 giant club a +0 dire flail a +0 dire flail a +0 giant club a +2 battleaxe of freezing a +1 battleaxe of freezing a +2 battleaxe of freezing a +0 dire flail a +0 dire flail 15 large rocks {!d} a +1 great sword of flaming (30, 63, D) a +0 demon trident of electrocution (unseen) (31, 38, D) a large rock (31, 44, D) the ring "Wecumoun" {rElec rPois Dex+3} [ring of poison resistance] It affects your dexterity (+3). It insulates you from electricity. It protects you from poison. 3 large rocks {!d} a +1 great sword of flaming a +0 dire flail a +0 great mace of draining a +0 giant club (31, 45, D) a large rock (31, 65, D) a +1 scythe of flaming (unseen) (34, 28, D) a +0 dagger of venom (34, 52, D) a +3 quarterstaff of chaos (unseen) (35, 0, D) an uncursed staff of death (35, 14, D) a +2 vampiric trident (35, 15, D) a cursed ring of loudness (35, 28, D) a disc of storms (35, 29, D) a +1 chain mail of poison resistance (36, 1, D) a +2 robe of magic resistance (36, 14, D) the +3 leather armour "Fyekloq" {rF- Int+5 Dex+3} It affects your intelligence (+5). It affects your dexterity (+3). It makes you vulnerable to fire. (36, 15, D) a +4 vampiric scythe (36, 29, D) an uncursed staff of air (37, 0, D) a phantom mirror (37, 14, D) a +2 morningstar of crushing (37, 15, D) an uncursed staff of poison {rPois} (37, 28, D) a book of Misfortune (37, 29, D) a sack of spiders (38, 0, D) a +3 rod of clouds (12/12) {!a} (38, 1, D) a book of Minor Magic (38, 10, D) a +0 robe (unseen) (38, 11, D) a +0 mace of crushing (unseen) (38, 14, D) a book of Ice (38, 15, D) an uncursed ring of protection from fire (38, 28, D) a +7 blowgun (38, 29, D) a +1 short sword of flaming (39, 0, D) the Collected Works on Supportive Aid Spells Type Level a - Ozocubu's Armour Charms/Ice 3 b - Spectral Weapon Hexes/Charms 3 c - Summon Guardian Golem Hexes/Summoning 3 d - Iskenderun's Battlesphere Conjuration/Charms 5 e - Shadow Creatures Summoning 6 (39, 1, D) the ring "Redawes" {rPois rF- rN+ Str+2} [ring of positive energy] It affects your strength (+2). It makes you vulnerable to fire. It protects you from poison. It protects you from negative energy. (39, 10, D) a +2 dire flail of protection (39, 14, D) an uncursed staff of power (39, 15, D) an uncursed staff of fire (39, 29, D) the ring "Liumn" {Fire -Tele Int+5} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your intelligence (+5). It protects you from fire. It makes you vulnerable to cold. It prevents most forms of teleportation. (40, 0, D) a +2 dagger of draining (40, 11, D) a +0 spear (unseen) (40, 14, D) an uncursed staff of wizardry (40, 15, D) the +4 rapier of Cischum {elec, rF+ rN+ Int+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+4). It protects you from fire. It protects you from negative energy. (40, 28, D) an uncursed staff of death {rN+} (40, 29, D) a +0 great mace of protection (41, 0, D) a box of beasts (41, 15, D) the amulet "Oxzo Jimm" {Dismiss Dex+6} [amulet of dismissal] It may teleport away creatures that harm you. It affects your dexterity (+6). (41, 28, D) Muzioj's Papyrus of Companions Spells Type Level a - Summon Butterflies Summoning 1 b - Recall Summoning/Translocation 3 c - Summon Ice Beast Ice/Summoning 4 d - Summon Mana Viper Hexes/Summoning 5 e - Summon Hydra Summoning 7 (41, 29, D) a +0 war axe of chopping (41, 36, D) a +0 trident (42, 14, D) an uncursed amulet of the gourmand {Gourm, !d} (42, 15, D) the ring of the Catfish {rF+ MP+9 Int+3} [ring of magical power] It affects your intelligence (+3). It protects you from fire. It affects your magic capacity (+9). (42, 28, D) a +4 amulet of reflection (42, 35, D) the +10 morningstar "Eos" {elec, Halo rElec} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. (42, 37, D) an uncursed staff of power (43, 14, D) a +7 rod of clouds (13/13) {!a} (43, 15, D) a lamp of fire (43, 28, D) an uncursed ring of see invisible (43, 37, D) a +0 mace a +0 halberd a +0 robe (44, 28, D) a +0 robe (44, 38, D) a +0 hand axe a +0 large shield a +0 dire flail a +0 robe (45, 37, D) a +0 spear the +1 robe "Piute" {Int+3} It affects your intelligence (+3). (47, 32, D) a +3 morningstar of crushing a +1 war axe of flaming a +0 animal skin a cursed ring of loudness {Stlth-} a +0 rapier of venom a +0 robe a +0 buckler (48, 8, D) a +0 battleaxe of freezing (48, 32, D) a +0 quarterstaff (unseen) (48, 33, D) a +4 flail of crushing a +0 robe a +0 robe (49, 0, D) the cursed +0 hand crossbow "Sirgh" {speed, *Corrode rPois Int+8 SInv} Attacks with this weapon are significantly faster. It affects your intelligence (+8). It protects you from poison. It lets you see invisible. It may corrode you when you take damage. It has a curse placed upon it. (49, 1, D) a +2 great sword of holy wrath (49, 9, D) a +0 battleaxe of freezing (49, 24, D) an Akashic Record (49, 36, D) an uncursed staff of fire (49, 37, D) a +2 robe of magic resistance (50, 0, D) a book of Frost (50, 1, D) a +2 hand axe of freezing (50, 13, D) a +0 large shield a +0 war axe (50, 24, D) a +2 plate armour of fire resistance (50, 25, D) a +0 spear (50, 37, D) an uncursed staff of poison (51, 0, D) an uncursed staff of conjuration {!a} (51, 1, D) an uncursed staff of summoning (51, 12, D) an uncursed staff of earth (51, 24, D) a +0 battleaxe of flaming (51, 25, D) a +0 broad axe of electrocution (51, 36, D) the +12 spear "Tydorche" {pierce, Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). (51, 37, D) an uncursed staff of power (52, 0, D) a phial of floods (52, 1, D) a +4 morningstar of holy wrath (52, 12, D) a book of Minor Magic (52, 13, D) a +0 battleaxe (52, 25, D) an uncursed staff of cold (52, 36, D) a +0 short sword of venom (52, 37, D) a +2 shortbow of velocity (53, 0, D) a +0 hand axe of draining (53, 13, D) a disc of storms (53, 24, D) an uncursed staff of fire (53, 25, D) an uncursed staff of summoning {!a} (53, 37, D) the +3 scale mail "Athriff" {rElec rPois rCorr Int-3} It affects your intelligence (-3). It insulates you from electricity. It protects you from poison. It protects you from acid and corrosion. (54, 1, D) a +1 rapier of venom (54, 12, D) a cursed staff of summoning (54, 13, D) a +3 chain mail of fire resistance (54, 19, D) a +3 amulet of reflection (54, 20, D) a +0 battleaxe a +0 plate armour 2 large rocks {!d} a +0 morningstar of protection a +0 arbalest 13 bolts a +0 great sword a +0 chain mail (54, 24, D) a book of Misfortune (54, 36, D) a +3 mace of crushing (55, 0, D) an uncursed staff of earth (55, 1, D) a +3 morningstar of pain (55, 13, D) a large rock an uncursed ring of see invisible (55, 20, D) the cursed +1 bardiche "Aggic" {chop, rC+++ MR- Int+7} It inflicts extra damage upon your enemies. It affects your intelligence (+7). It renders you almost immune to cold. It affects your resistance to hostile enchantments. It has a curse placed upon it. a +0 plate armour 2 large rocks {!d} (56, 20, D) a large rock {!d} a +0 arbalest 22 bolts (56, 21, D) an uncursed ring of fire {rF+, rC-} 2 potions of invisibility a +2 buckler a +0 broad axe a +0 plate armour a +0 great mace a +0 plate armour of fire resistance a cursed ring of loudness {Stlth-} a +2 demon blade of freezing a cursed +0 plate armour a bolt (57, 21, D) a large rock (57, 42, D) the +1 dagger "Wexuov" {venom, rPois rN+} (still there?) It poisons the flesh of those it strikes. It protects you from poison. It protects you from negative energy. The Shining One disapproves of the use of such an item. 5 large rocks (still there?) (57, 43, D) the +8 short sword of Moegek {holy, rF+} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from fire. a +0 chain mail a +0 giant club (58, 41, D) a +0 halberd (unseen) (58, 42, D) a +0 club (59, 12, D) a cursed +1 battleaxe a +2 shortbow of flaming a +0 robe (59, 31, D) a +0 spear a +0 buckler (59, 32, D) a +0 rapier a +0 robe a +0 rapier a +0 robe (59, 36, D) a +0 battleaxe (59, 38, D) 2 large rocks {!d} (59, 42, D) a +0 battleaxe a +4 ring mail of cold resistance (59, 43, D) a +0 giant club a +0 halberd a +0 plate armour (59, 44, D) a large rock {!d} (60, 33, D) a +2 lajatang of pain (unseen) (60, 36, D) an uncursed staff of air (60, 37, D) a book of Burglary (61, 16, D) a +0 club (61, 36, D) an uncursed staff of power (61, 37, D) a box of beasts (62, 0, D) a +3 plate armour of positive energy (62, 1, D) a +1 long sword of holy wrath (62, 9, D) a book of the Dragon (62, 16, D) an uncursed staff of power (62, 26, D) the +6 morningstar "Mimac" {freeze, rElec rPois rN+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. It protects you from poison. It protects you from negative energy. (62, 27, D) a +0 short sword (62, 36, D) a +0 leather armour (62, 37, D) the Compendium of the Land of Plenty Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Guardian Golem Hexes/Summoning 3 c - Throw Icicle Conjuration/Ice 4 d - Metabolic Englaciation Hexes/Ice 5 e - Freezing Cloud Conjuration/Ice/Air 6 (63, 0, D) a Fen Folio (63, 8, D) a book of Unlife (63, 16, D) a book of Air (63, 17, D) a +2 great sword of slicing (63, 26, D) an uncursed staff of fire (63, 27, D) a fan of gales (63, 36, D) a +1 dagger of venom (63, 37, D) a book of Air (64, 16, D) a lamp of fire (64, 26, D) the +3 Elemental Staff {rElec rF++ rC++ MR++ AC+5} It affects your AC (+5). It greatly protects you from fire. It greatly protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (64, 27, D) a +3 blowgun (65, 21, D) an uncursed staff of wizardry (65, 23, D) a +0 flail (still there?) a +0 hand axe (still there?) (65, 26, D) an uncursed staff of conjuration (67, 0, D) the cursed -6 helmet of Ohurchiju {rElec rF+} It protects you from fire. It insulates you from electricity. It has a curse placed upon it. (67, 22, D) a +0 flail (still there?) a +0 scimitar (still there?) (67, 23, D) a +0 short sword (68, 0, D) a book of Alchemy (68, 12, D) a +0 leather armour (unseen) (69, 11, D) a +3 falchion of protection (unseen) (69, 32, D) (unseen) (69, 36, D) the +1 robe of the Ageless Lives {Str+5} It affects your strength (+5). (70, 8, D) a +0 dagger (70, 9, D) a book of Dreams (70, 12, D) a +0 dagger a +0 robe a +0 flail a +0 falchion (70, 36, D) a sack of spiders (70, 37, D) a lamp of fire (71, 8, D) a sack of spiders (71, 16, D) the +5 flail "Vuak" {flame, Str+2 Dex+2 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It affects your dexterity (+2). It lets you see invisible. (71, 17, D) a +0 mace of draining (71, 26, D) an uncursed staff of summoning (71, 27, D) a +0 shortbow of flaming (71, 36, D) a +2 leather armour of fire resistance (71, 37, D) an uncursed staff of wizardry (72, 8, D) a book of Dreams (72, 9, D) an uncursed ring of magical power (72, 16, D) a cursed amulet of inaccuracy (72, 17, D) an uncursed staff of poison {rPois} (72, 26, D) a +1 war axe of chopping (72, 27, D) the +9 hand axe "Hapic" {flame, Int+6} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+6). (72, 37, D) a disc of storms (73, 1, D) a fan of gales (73, 17, D) an uncursed staff of summoning (73, 26, D) a book of Fire (73, 27, D) a +2 mace of crushing (73, 36, D) a +4 plate armour of cold resistance (73, 37, D) a +5 plate armour of ponderousness (75, 1, D) a +3 dagger of holy wrath