KuKumber the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) an uncursed staff of energy {@w1+MP, hungerless spells, !d!a} a +0 scale mail a +0 war axe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour {Stlth++++} a +5 storm dragon armour {rElec} a +5 ice dragon armour {rC++, rF-} a +5 fire dragon armour {rF++, rC-} a +5 plate armour (10, 1, D) the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). The Shining One disapproves of the use of such an item. the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. (10, 5, D) an uncursed ring of flight {+Fly, !d} (10, 6, D) a +0 shield (11, 1, D) the +7 Singing Sword the +0 sword of Power the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +6 shillelagh "Devastator" {shatter} the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. The Shining One disapproves of the use of such an item. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. the -3 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. The Shining One disapproves of the use of such an item. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 36, D) a +2 short sword of electrocution (59, 37, D) a phantom mirror (60, 36, D) a book of Debilitation (60, 37, D) a +1 lajatang of protection (60, 40, D) a +0 quarterstaff (unseen) (61, 0, D) the Tome of the Creative Rocks Spells Type Level a - Summon Butterflies Summoning 1 b - Call Canine Familiar Summoning 3 c - Leda's Liquefaction Hexes/Earth 4 d - Summon Demon Summoning 5 e - Summon Hydra Summoning 7 (61, 8, D) a +1 antimagic long sword (61, 16, D) a lamp of fire (61, 26, D) a +0 dagger (61, 36, D) an uncursed staff of power (61, 37, D) a +1 chain mail of positive energy (62, 0, D) a box of beasts (62, 1, D) a +1 short sword of speed (62, 8, D) the cursed +1 leather armour "Piungeawk" {*Confuse Int-5 Dex+5 SInv} It affects your intelligence (-5). It affects your dexterity (+5). It lets you see invisible. It may confuse you when you take damage. It has a curse placed upon it. (62, 9, D) 2 potions of invisibility a crystal ball of energy (62, 16, D) a +1 greatsling of flaming (62, 17, D) a disc of storms (62, 27, D) a disc of storms (62, 29, D) a +0 short sword (62, 30, D) a +0 dagger (unseen) (62, 36, D) an uncursed ring of wizardry (62, 37, D) a book of Alchemy (63, 0, D) a +5 battleaxe (63, 8, D) a disc of storms (63, 16, D) a +2 robe of cold resistance (63, 17, D) an uncursed staff of poison {rPois} (63, 20, D) a water moccasin corpse (skeletalised by now) an adder corpse (skeletalised by now) (63, 27, D) an uncursed staff of energy (63, 28, D) a +0 hand axe (unseen) (63, 29, D) a +0 dagger a +0 robe (63, 36, D) a +3 ring mail of cold resistance (63, 37, D) a phantom mirror (64, 17, D) a sack of spiders (64, 20, D) a +0 war axe (still there?) a water moccasin corpse (skeletalised by now) (still there?) (64, 26, D) the cursed +1 hand axe "Nodghatso" {pain, Int+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+4). It has a curse placed upon it. The Shining One disapproves of the use of such an item. (64, 27, D) a sack of spiders (64, 29, D) a +0 war axe (unseen) (64, 30, D) a +5 scimitar of holy wrath (unseen) (65, 26, D) a crystal ball of energy (67, 0, D) the +7 short sword "Xohabe" {pierce, Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). (68, 0, D) a book of Callings (69, 0, D) a lamp of fire (69, 36, D) an uncursed staff of cold (70, 8, D) a phial of floods (70, 9, D) a +0 war axe (70, 10, D) a +3 vampiric trident (unseen) (70, 11, D) a +0 flail (70, 36, D) the ring "Mepnao" {-Tele rN+++ EV+3 Str+4 Dex+5} [ring of evasion] It affects your evasion (+3). It affects your strength (+4). It affects your dexterity (+5). It renders you almost immune to negative energy. It prevents most forms of teleportation. (70, 37, D) a book of Party Tricks (71, 8, D) a +3 rod of inaccuracy (10/14) {!a} a +0 dagger (71, 16, D) a +3 hand crossbow of flaming (71, 17, D) a +6 ring of intelligence a +6 ring of intelligence the cursed -5 robe of Misfortune {-Cast *Contam *Tele *Drain EV-5 Stlth-- *Curse} It affects your evasion (-5). It prevents spellcasting. It may teleport you next to monsters. It may re-curse itself when equipped. It causes magical contamination when unequipped. It causes draining when unequipped. It makes you much less stealthy. It has a curse placed upon it. (71, 27, D) a +0 trident (71, 29, D) a +1 dagger of electrocution (unseen) (71, 30, D) a +0 shortbow (unseen) (71, 36, D) the +2 cloak of the Invisible Hand {Str+5 Int+4 Slay-3} It affects your strength (+5). It affects your intelligence (+4). It affects your accuracy and damage with ranged weapons and melee attacks (-3). (71, 37, D) a +2 falchion of flaming (71, 41, D) a hell hound corpse (72, 8, D) the +1 scale mail "Anuurr" {+Inv Str+4 SInv} It affects your strength (+4). It lets you see invisible. It lets you turn invisible. (72, 9, D) a +0 club (72, 10, D) a +0 dagger (unseen) (72, 11, D) an uncursed staff of earth (unseen) (72, 16, D) a box of beasts (72, 17, D) a +3 ring of intelligence (72, 26, D) the +8 hand axe "Kehuluneh" {flame, rPois rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It greatly protects you from fire. It protects you from poison. (72, 28, D) a +2 glaive of venom 6 tomahawks (72, 29, D) a cursed -2 trident (72, 31, D) a tomahawk 2 arrows (72, 32, D) an arrow a tomahawk (72, 33, D) an arrow (72, 36, D) the +5 shield "Maorul" {-Tele rN+ Dex+2} It affects your dexterity (+2). It protects you from negative energy. It prevents most forms of teleportation. (73, 1, D) the +5 rapier "Grim Tooth" {elec, rC+ Str+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+4). It protects you from cold. (73, 16, D) a +0 morningstar of protection (73, 17, D) the Papyrus of Twisted Ice Spells Type Level a - Apportation Translocation 1 b - Blink Translocation 2 c - Summon Forest Summoning/Translocation 5 d - Ozocubu's Refrigeration Ice 6 (73, 29, D) a +0 shortbow (unseen) (73, 36, D) an uncursed staff of cold {rC+} (73, 37, D) a +2 dagger of protection (75, 1, D) a book of Necromancy