KuKumber the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +0 leather armour (still there?) a +0 leather armour (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour {Stlth++++} a +5 storm dragon armour {rElec} a +5 ice dragon armour {rC++, rF-} a +5 fire dragon armour {rF++, rC-} a +5 plate armour (6, 8, D) a +0 war axe (7, 7, D) 2 potions of invisibility (10, 1, D) the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). The Shining One disapproves of the use of such an item. the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. (10, 5, D) an uncursed ring of flight {+Fly, !d} (10, 7, D) the +0 sword of Power the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +7 Singing Sword (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. The Shining One disapproves of the use of such an item. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. the +6 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. The Shining One disapproves of the use of such an item. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 36, D) a +3 scale mail of cold resistance (59, 37, D) a phial of floods (60, 37, D) a book of Air (60, 41, D) a +0 whip (unseen) (61, 0, D) the Catalogue of the Gliding Rocks Spells Type Level a - Repel Missiles Charms/Air 2 b - Static Discharge Conjuration/Air 3 c - Silence Hexes/Air 5 d - Shatter Earth 9 (61, 8, D) a +1 chain mail of positive energy (61, 12, D) a +2 short sword of electrocution (61, 16, D) a phial of floods (61, 36, D) a +2 ring of strength (61, 37, D) an uncursed staff of wizardry (61, 41, D) a black mamba corpse (62, 0, D) a +1 morningstar of protection (62, 8, D) an uncursed staff of earth (62, 9, D) an uncursed ring of magical power (62, 12, D) a +2 short sword of freezing (62, 26, D) the +7 halberd of Vyqeh {freeze, *Contam rF+ Str+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+5). It protects you from fire. It causes magical contamination when unequipped. (62, 32, D) a hell hound corpse (62, 37, D) a cursed staff of air (62, 40, D) a +2 short sword of venom (62, 41, D) an adder corpse (63, 0, D) a +3 scale mail of poison resistance (63, 8, D) an uncursed staff of power (63, 12, D) a +0 short sword (unseen) (63, 16, D) a +5 battleaxe Nawnoh's Guide on Mutagenic Sinister Rites Spells Type Level a - Sublimation of Blood Necromancy 2 b - Sticks to Snakes Transmutation 2 c - Ice Form Ice/Transmutation 4 d - Simulacrum Ice/Necromancy 6 e - Statue Form Transmutation/Earth 6 (63, 26, D) a +2 helmet of intelligence (63, 27, D) the ring of Karylun {Str+5 SInv} [ring of see invisible] It affects your strength (+5). It lets you see invisible. (63, 32, D) a +2 pearl dragon armour {rN+} (63, 36, D) a phial of floods (63, 37, D) a +4 greatsling of freezing (64, 16, D) a +3 dagger of draining (64, 17, D) a fan of gales (64, 26, D) a book of Clouds (64, 27, D) an uncursed staff of air (65, 26, D) a +2 blowgun (67, 0, D) a phantom mirror (67, 2, D) a cursed -3 hand axe (unseen) (68, 0, D) an uncursed staff of poison (68, 2, D) a cursed -1 dagger a +0 robe (69, 0, D) a +1 plate armour of cold resistance (69, 2, D) a +0 hand axe (unseen) (69, 36, D) a cursed amulet of inaccuracy (70, 8, D) a +2 ring of evasion (70, 9, D) the Almanac of Damage Dealing Spells Type Level a - Magic Dart Conjuration 1 b - Iskenderun's Mystic Blast Conjuration 4 c - Irradiate Conjuration/Transmutation 5 d - Bolt of Draining Conjuration/Necromancy 5 e - Venom Bolt Conjuration/Poison 5 (70, 33, D) a +0 dagger (unseen) (70, 36, D) an uncursed staff of energy (71, 8, D) a +6 hand axe of venom (71, 16, D) a +3 mace of protection (71, 20, D) a cursed -3 scimitar (unseen) (71, 26, D) a disc of storms (71, 27, D) a +2 long sword of electrocution (71, 36, D) a +1 plate armour of poison resistance (71, 37, D) the +7 plate armour of the Cast Vote {rC+ MR- Regen+ Int-5 Slay+2} It affects your intelligence (-5). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from cold. It affects your resistance to hostile enchantments. It increases your rate of regeneration. (72, 8, D) a +1 whip of electrocution (72, 16, D) a +4 dagger of flaming (72, 17, D) a +0 short sword of venom (72, 26, D) a +2 robe of positive energy (72, 31, D) 4 arrows a +0 short sword a +5 flail of draining an elf skeleton (72, 32, D) 2 arrows (72, 36, D) a book of Burglary (72, 37, D) a +0 spear of venom (73, 1, D) a +2 leather armour of poison resistance (73, 16, D) an uncursed ring of magical power (73, 17, D) a book of Minor Magic (73, 20, D) a +0 battleaxe (unseen) (73, 26, D) a +0 long sword (73, 27, D) a +5 long sword of flaming (73, 30, D) a +4 glaive of flaming an elf skeleton (73, 31, D) a +0 rapier (73, 36, D) a +3 giant club (73, 37, D) an uncursed ring of flight (74, 33, D) 3 arrows