Dungeon Sprint DCSS version 0.19-a0-1008-g4c63d25 (webtiles) character file. 110 KuKumber the Cleaver (level 4, -7/39 HPs) Began as a Hill Orc Monk on July 22, 2016. Was a Believer of the Shining One. Mangled by a fire elemental (14 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:01:08 (90 turns). KuKumber the Cleaver (Hill Orc Monk) Turns: 90, Time: 00:01:08 Health: -7/39 AC: 25 Str: 20 XL: 4 Next: 91% Magic: 4/4 EV: 7 Int: 10 God: the Shining One [**....] Gold: 0 SH: 0 Dex: 19 Spells: 0 memorised, 3 levels left rFire . . . SeeInvis . j - +5 battleaxe rCold . . . Gourm . I - +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} rNeg + . . Faith . (shield currently unavailable) rPois . Spirit . (no helmet) rElec + Dismiss . (no cloak) rCorr + Reflect . (no gloves) SustAt . Harm . (no boots) MR +.... NoTele + (no amulet) Stlth .......... NoCast + H - +6 ring of strength C - +6 ring of dexterity @: glowing, somewhat resistant to hostile enchantments, extremely unstealthy A: no striking features a: Divine Shield, Renounce Religion You were in the Dungeon. You worshipped the Shining One. The Shining One was pleased with you. You were not hungry. You visited 1 branch Inventory: Hand Weapons j - a +5 battleaxe (weapon) (You found it in the Dungeon) k - a +5 executioner's axe (You found it in the Dungeon) Armour l - a +5 gold dragon armour {rC+, rF+, rPois} (You found it in the Dungeon) I - the +15 Maxwell's patent armour (worn) {-Cast -Tele rElec MR+ rCorr} (You found it in the Dungeon) It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. Jewellery C - a +6 ring of dexterity (left hand) (You found it in the Dungeon) D - a +6 ring of dexterity (You found it in the Dungeon) E - a +6 ring of intelligence (You found it in the Dungeon) F - a +6 ring of intelligence (You found it in the Dungeon) G - a +6 ring of strength (You found it in the Dungeon) H - a +6 ring of strength (right hand) (You found it in the Dungeon) Wands K - a wand of disintegration (7/24) (You found it in the Dungeon) L - a wand of iceblast (5/15) (You found it in the Dungeon) M - a wand of lightning (5/15) (You found it in the Dungeon) N - a wand of acid (5/15) (You found it in the Dungeon) Scrolls i - 4 scrolls of blinking {!r} s - 4 scrolls of amnesia t - 3 scrolls of recharging u - 7 scrolls of fog v - a scroll of holy word {!r} w - 5 scrolls of identify x - 5 scrolls of remove curse y - 2 scrolls of fear Potions d - 10 potions of curing e - 10 potions of heal wounds f - 6 potions of haste g - 7 potions of magic h - 3 potions of berserk rage {!q} m - 2 potions of brilliance n - 2 potions of invisibility o - 4 potions of resistance q - 5 potions of agility r - 5 potions of might Miscellaneous B - a disc of storms (You found it in the Dungeon) Comestibles c - 5 bread rations {@e1} z - 42 fruits A - 4 meat rations {@e2} Skills: - Level 3.6 Fighting + Level 13.7 Axes - Level 2.4 Dodging - Level 1.5 Stealth You had 3 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Pakellas Qazlal Ru Sif Muna Trog Uskayaw Vehumet Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Message History [Y]es or [N]o only, please. Really drop I - an uncursed staff of energy {@w1+MP, hungerless spells, !d!a}? [Y]es or [N]o only, please. Really drop I - an uncursed staff of energy {@w1+MP, hungerless spells, !d!a}? [Y]es or [N]o only, please. Really drop I - an uncursed staff of energy {@w1+MP, hungerless spells, !d!a}? You drop an uncursed staff of energy {@w1+MP, hungerless spells, !d!a}. You drop a crystal ball of energy. You see here an uncursed ring of flight {+Fly, !d}. I - the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} J - the +18 shield of the Gong {rElec rN+ MR+ EV-5} Items here: )))) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} the +10 dark maul {crush} the cursed +14 obsidian axe {chop, +Fly SInv *Curse} You drop the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr}. You drop the +18 shield of the Gong {rElec rN+ MR+ EV-5}. I - the +6 shillelagh "Devastator" {shatter} J - the +14 plutonium sword {*Contam Stlth-} O - the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} P - the +0 sword of Power; Q - the +7 Singing Sword Items here: ))))) the +7 great mace "Firestarter" {inner flame, rF++} the +9 sword of Zonguldrok {reap} the cursed +13 scythe of Curses {drain, *Curse} the +5 mace of Variability {chaos}; the +7 longbow "Piercer" {penet, EV-2} You drop the +6 shillelagh "Devastator" {shatter}. You drop the +14 plutonium sword {*Contam Stlth-}. You drop the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3}. You drop the +0 sword of Power. You drop the +7 Singing Sword. Items here: )))) [[ the +18 shield of the Gong {rElec rN+ MR+ EV-5} the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} the +10 dark maul {crush} the cursed +14 obsidian axe {chop, +Fly SInv *Curse} I - the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} You hear a distant slurping noise. You hear a distant slurping noise. You are now empty-handed. You drop a +0 hand axe. You start removing your armour. You continue taking off your +0 robe. x4 You finish taking off your +0 robe. You drop a +0 robe. You start putting on your armour. You continue putting on the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr}. x4 You finish putting on the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr}. j - a +5 battleaxe (weapon) You see here a +5 broad axe. You hear a distant slurping noise. There is a glowing golden altar of the Shining One here. You kneel at the altar of the Shining One. The Shining One welcomes you! You and your allies can gain power from killing the unholy and evil. You can now call upon the Shining One for a divine shield. You feel more experienced! Your Axes skill gained 6 levels and is now at level 10! You have reached level 2! Health restored: 26; MP restored: 2 Things that are here: a +5 bardiche; a +5 demon trident You feel agile. C - a +6 ring of dexterity (left hand) You feel stronger. H - a +6 ring of strength (right hand) Your surroundings seem different! Welcome to arena 1. A hell hound and a fire elemental come into view. The hell hound barks! You slash the hell hound! The hell hound barely misses you. The fire elemental hits you. The fire elemental burns you! The hell hound bites you but does no damage. You take 12 damage, and have 14/26 hp. MASSIVE DAMAGE!! You hit the hell hound. You hit the fire elemental but do no damage. The hell hound bites you but does no damage. The fire elemental hits you. The fire elemental burns you! You take 1 damage, and have 13/26 hp. You slash the hell hound! You kill the hell hound! The Shining One accepts your kill. Your Axes skill gained 3 levels and is now at level 13! You have reached level 3! Your experience leads to an increase in your attributes! Your base attributes are Str 13, Int 10, Dex 13. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. You have reached level 4! You slash the fire elemental! The fire elemental hits you. The fire elemental burns you! * * * LOW HITPOINT WARNING * * * The fire elemental hits you. The fire elemental burns you! * * * LOW HITPOINT WARNING * * * You take 6 damage, and have 7/39 hp. MP restored: 4 You slash the fire elemental! The fire elemental hits you. You closely miss the fire elemental. The fire elemental hits you. The fire elemental burns you! You die... ▓▓▓▓▓▓▓ ▓.8©8.▓ ▓.....▓ ▓.?.:.▓ ▓.....▓ ▓...E.▓ ▓..@..▓ ▓▓▓▓▓▓▓ You could see a fire elemental. Vanquished Creatures A hell hound (D) 1 creature vanquished. Vanquished Creatures (others) Maurice (D) 1 creature vanquished. Grand Total: 2 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | KuKumber the Hill Orc Monk began the quest for the Orb. 0 | D | Reached XP level 1. HP: 19/19 MP: 1/1 0 | D | Found a shimmering altar of Xom. 2 | D | Found a burning altar of Makhleb. 2 | D | Found an iron altar of Okawaru. 2 | D | Found a deep blue altar of Sif Muna. 2 | D | Found a radiant altar of Vehumet. 2 | D | Found a bloodstained altar of Trog. 9 | D | Killed Maurice 12 | D | Found a blossoming altar of Fedhas. 12 | D | Found a snail-covered altar of Cheibriados. 12 | D | Found a viscous altar of Jiyva. 12 | D | Found a roughly hewn altar of Beogh. 12 | D | Found a corrupted altar of Lugonu. 13 | D | Found a white marble altar of Elyvilon. 15 | D | Found a sparkling altar of Nemelex Xobeh. 73 | D | Became a worshipper of the Shining One 73 | D | Reached * piety under the Shining One 73 | D | Reached ** piety under the Shining One 74 | D | Reached skill level 10 in Axes 74 | D | Reached XP level 2. HP: 26/26 MP: 2/2 85 | D | Entered arena 1. 85 | D | Noticed a hell hound 85 | D | Noticed a fire elemental 88 | D | Killed a hell hound 88 | D | Reached skill level 13 in Axes 88 | D | Reached XP level 3. HP: 16/31 MP: 3/3 88 | D | Reached XP level 4. HP: 20/39 MP: 4/4 88 | D | HP: 7/39 [fire elemental (4)] 90 | D | Mangled by a fire elemental Vault maps used: D: sprint_v Skill XL: | 1 2 | ---------------+-------+----- Axes | 10 13 | 13.7 Fighting | | 3.6 Dodging | | 2.4 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Battleaxe | 3 | 2 || 5 Use: Potion | 1 | || 1 Armor: Plate armour | 4 | 5 || 9 Dodge: Dodged | 1 | || 1 Vault maps used: D: sprint_v Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 70.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 70.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 148.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 148.0 +-------+-------+-------+-------+-------+----------------------