KuKumber the Dungeon (0, 8, D) a +5 plate armour a +5 fire dragon armour {rF++, rC-} a +5 ice dragon armour {rC++, rF-} a +5 storm dragon armour {rElec} a +5 shadow dragon armour {Stlth++++} a +5 crystal plate armour a +6 ring of intelligence a +5 gold dragon armour {rC+, rF+, rPois} a crystal ball of energy an uncursed staff of energy {@w1+MP, hungerless spells, !d!a} (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (5, 4, D) a +0 war axe (6, 8, D) a +0 scale mail a +0 shield (7, 1, D) 6 potions of haste 3 potions of berserk rage {!q} 4 scrolls of blinking {!r} (7, 2, D) 2 potions of invisibility (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). The Shining One disapproves of the use of such an item. the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. (10, 5, D) an uncursed ring of flight {+Fly, !d} (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (59, 36, D) an uncursed staff of death (59, 43, D) a +2 rapier of venom (unseen) (60, 30, D) a +0 short sword (unseen) (60, 36, D) a book of Unlife (60, 37, D) a scroll of recharging (60, 41, D) a snapping turtle corpse (60, 42, D) a +0 rapier (unseen) (61, 0, D) a +3 ring of strength (61, 11, D) a +0 flail (unseen) (61, 16, D) an uncursed amulet of harm (61, 26, D) an uncursed ring of protection from fire (61, 36, D) an Akashic Record (61, 37, D) a box of beasts (61, 41, D) a +0 spear (unseen) (61, 42, D) 4 javelins a sea snake corpse (61, 43, D) a +2 rapier of venom a cursed +0 robe (62, 0, D) a +2 great sword of electrocution (62, 1, D) a cursed -4 ring of evasion (62, 4, D) an adder corpse (skeletalised by now) (62, 8, D) a +0 dagger (62, 9, D) a +2 spear of piercing (62, 10, D) a +5 glaive of distortion a +0 robe an orc corpse (skeletalised by now) (62, 16, D) a cursed ring of loudness {Stlth-} (62, 17, D) a +2 plate armour of cold resistance (62, 27, D) an uncursed ring of flight {+Fly, !d} (62, 31, D) a +0 long sword (62, 37, D) a book of the Dragon (62, 41, D) a +0 spear (62, 42, D) a sea snake corpse (63, 0, D) a +1 quarterstaff of crushing (63, 4, D) a ball python corpse (skeletalised by now) (63, 8, D) a sack of spiders (63, 12, D) a +0 flail (unseen) (63, 16, D) a +3 chain mail of fire resistance (63, 17, D) the +7 war axe of Thoughtfulness {chop, rC- Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It makes you vulnerable to cold. (63, 21, D) a +0 spear a +0 buckler a spriggan corpse a wasp corpse (63, 22, D) the cursed +0 dagger "Lawaom" {drain, *Contam *Noise rPois Dex+8} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+8). It protects you from poison. It may make noises in combat. It causes magical contamination when unequipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. a +0 robe a +0 buckler (63, 26, D) a +0 short sword (63, 27, D) a phial of floods (63, 30, D) a +0 rapier (unseen) (63, 37, D) a +3 plate armour of cold resistance (64, 16, D) the ring "Haosyc" {rPois Int+2} [ring of intelligence] It affects your intelligence (+2). It protects you from poison. (64, 17, D) a +0 dagger (64, 22, D) a +0 rapier a +0 robe a spriggan corpse (64, 26, D) an Akashic Record (64, 27, D) an uncursed staff of conjuration (64, 31, D) a +0 rapier (still there?) a +2 vampiric scimitar (still there?) (64, 32, D) a +1 broad axe of chopping (unseen) (65, 26, D) a +2 ring mail of cold resistance (67, 0, D) the +6 greatsling "Rykesm" {velocity, rElec Str+2 Int+3 Stlth+} Any stone fired from it inflicts extra damage. It affects your strength (+2). It affects your intelligence (+3). It insulates you from electricity. It makes you more stealthy. (68, 0, D) the +4 hand crossbow of the Little People {penet, +Inv rPois MR++ Int-4} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your intelligence (-4). It protects you from poison. It affects your resistance to hostile enchantments. It lets you turn invisible. (69, 0, D) a disc of storms (69, 36, D) a +0 whip of venom (70, 8, D) a book of Cantrips (70, 9, D) a +0 buckler a +0 dagger (70, 12, D) an uncursed staff of energy (unseen) (70, 30, D) a +0 flail (unseen) (70, 36, D) a +1 arbalest of freezing (70, 37, D) an uncursed staff of power (71, 12, D) a +0 short sword a +0 robe a +0 buckler a wolf corpse (skeletalised by now) (71, 16, D) an uncursed staff of wizardry (71, 17, D) a crystal ball of energy (71, 27, D) the +1 morningstar "Oxtim" {antimagic, rC++ MR++ Stlth+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It greatly protects you from cold. It affects your resistance to hostile enchantments. It makes you more stealthy. (71, 30, D) a +0 spear of venom (71, 36, D) a box of beasts (71, 37, D) the +6 plate armour "Osmeuc" {*Corrode rPois MR++ Stlth+} It protects you from poison. It affects your resistance to hostile enchantments. It may corrode you when you take damage. It makes you more stealthy. (72, 8, D) an uncursed staff of conjuration (72, 9, D) a fan of gales (72, 12, D) a +0 rapier (unseen) (72, 16, D) a box of beasts (72, 30, D) a +4 rapier of speed (72, 36, D) a +2 ring of evasion (72, 37, D) an uncursed staff of air (73, 1, D) a +2 robe (73, 16, D) a book of Maledictions (73, 26, D) a +5 whip of venom (73, 36, D) the amulet "Qizy" {Dismiss rF+ Str-5 Dex+4 Slay+3} [amulet of dismissal] It may teleport away creatures that harm you. It affects your strength (-5). It affects your dexterity (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from fire. (73, 37, D) a book of Ice (74, 3, D) a water moccasin corpse (skeletalised by now) (75, 1, D) the +0 scale mail of Wiahu {MR+} It affects your resistance to hostile enchantments.