KuKumber the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour {Stlth++++} a +5 storm dragon armour {rElec} a +5 ice dragon armour {rC++, rF-} a +5 fire dragon armour {rF++, rC-} a +5 plate armour (7, 0, D) a crystal ball of energy an uncursed staff of energy {@w1+MP, hungerless spells, !d!a} a +6 ring of intelligence 2 potions of invisibility 4 scrolls of blinking {!r} 3 potions of berserk rage {!q} 6 potions of haste a +0 shield a +0 scale mail a +0 war axe (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). The Shining One disapproves of the use of such an item. the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. (10, 5, D) an uncursed ring of flight {+Fly, !d} (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 0, D) the cursed +2 shortbow of Juasisk {freeze, +Blink rPois rC++ Dex-5} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (-5). It greatly protects you from cold. It protects you from poison. It lets you blink. It has a curse placed upon it. (62, 0, D) a +3 spear of flaming (62, 1, D) the -9 large shield of the Morning Star {rC- rN++ Int+5} It affects your intelligence (+5). It makes you vulnerable to cold. It greatly protects you from negative energy. (62, 8, D) a +3 arbalest of flaming (62, 9, D) the +8 falchion of Abomination {drain, Str+3 Dex+2} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+3). It affects your dexterity (+2). The Shining One disapproves of the use of such an item. (63, 0, D) a cursed +6 ring of strength (63, 8, D) a +3 whip of freezing (67, 0, D) a +2 robe of magic resistance (68, 0, D) a +4 war axe of chopping (69, 0, D) an uncursed ring of resist corrosion (70, 8, D) the +5 shortbow of Isufa {freeze, *Drain rPois Int+4 Dex+7} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+4). It affects your dexterity (+7). It protects you from poison. It causes draining when unequipped. (70, 9, D) a book of Maledictions (70, 11, D) a +0 mace a naga corpse a ball python corpse (71, 8, D) an uncursed staff of energy (71, 16, D) an uncursed staff of air (71, 17, D) a lamp of fire (72, 8, D) a book of Clouds (72, 9, D) a crystal ball of energy (72, 11, D) an adder corpse (72, 12, D) an adder corpse (72, 16, D) a cursed staff of wizardry (72, 17, D) a disc of storms (73, 1, D) a +4 hand axe of chopping (73, 17, D) an uncursed staff of earth (74, 23, D) a wand of heal wounds (5/9) (75, 1, D) a +5 war axe of venom