KuKumber the Dungeon (0, 8, D) a crystal ball of energy an uncursed staff of energy {@w1+MP, hungerless spells, !d!a} a +6 ring of intelligence 4 scrolls of blinking {!r} 3 potions of berserk rage {!q} 6 potions of haste a +0 shield a +0 scale mail a +0 war axe (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour {Stlth++++} a +5 storm dragon armour {rElec} a +5 ice dragon armour {rC++, rF-} a +5 fire dragon armour {rF++, rC-} a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). The Shining One disapproves of the use of such an item. the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. (10, 5, D) an uncursed ring of flight {+Fly, !d} (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 0, D) a +4 ring of strength (61, 3, D) a river rat corpse (skeletalised by now) (61, 8, D) a lamp of fire (61, 10, D) the +5 war axe "Weitoij" {chop, rPois rN+ Str-5} It inflicts extra damage upon your enemies. It affects your strength (-5). It protects you from poison. It protects you from negative energy. (unseen) (61, 11, D) a +0 trident (62, 0, D) the +7 quarterstaff of Radicalism {vamp, rN+ Stlth+} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It protects you from negative energy. It makes you more stealthy. The Shining One disapproves of the use of such an item. (62, 3, D) a giant frog corpse (skeletalised by now) (62, 8, D) a +0 trident (62, 9, D) a +0 trident (still there?) a book of Necromancy (still there?) (62, 10, D) a +0 trident (63, 0, D) a +2 greatsling of flaming (67, 0, D) a +5 ring of strength (68, 0, D) a Grand Grimoire (70, 8, D) a +2 plate armour of poison resistance (70, 9, D) the +5 chain mail of the Butterfly {+Fly rC+ Dex-3} It affects your dexterity (-3). It protects you from cold. It lets you fly. (70, 11, D) a yak corpse (71, 8, D) an uncursed ring of protection from fire (71, 11, D) a sheep corpse (71, 16, D) a +4 plate armour of fire resistance (71, 17, D) the Compendium of Calling and Arcane Weapons Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Force Lance Conjuration/Translocation 4 c - Summon Forest Summoning/Translocation 5 (72, 8, D) 2 potions of haste (72, 9, D) a +1 leather armour of cold resistance (72, 11, D) an iguana corpse (still there?) a porcupine corpse (still there?) (72, 16, D) a +0 scimitar (72, 17, D) a phantom mirror (73, 1, D) a +2 plate armour of positive energy (73, 16, D) a +4 hunting sling of velocity (73, 17, D) a +0 whip of draining (73, 20, D) a +0 whip (75, 1, D) the +0 robe of the Slorg {Str+2 Int+8 Dex-5} It affects your strength (+2). It affects your intelligence (+8). It affects your dexterity (-5).