KuKumber the Dungeon (0, 8, D) a +0 leather armour a +6 ring of intelligence a crystal ball of energy an uncursed staff of energy {@w1+MP, hungerless spells, !d!a} a +0 war axe (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour {Stlth++++} a +5 storm dragon armour {rElec} a +5 ice dragon armour {rC++, rF-} a +5 fire dragon armour {rF++, rC-} a +5 plate armour (8, 3, D) the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). The Shining One disapproves of the use of such an item. the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. (10, 5, D) an uncursed ring of flight {+Fly, !d} (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (59, 36, D) an uncursed staff of poison (59, 37, D) the Disquisition on Execration and the Blaze Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Gell's Gravitas Hexes/Translocation 3 d - Sticky Flame Conjuration/Fire 4 e - Yara's Violent Unravelling Hexes/Transmutation 5 (60, 36, D) a +0 robe of positive energy (60, 37, D) a +1 pair of gloves of dexterity (61, 0, D) an uncursed staff of conjuration (61, 8, D) the ring of the Madman {+Fly Str+3} [ring of flight] It affects your strength (+3). It lets you fly. (61, 16, D) an uncursed staff of death (61, 31, D) a +0 trident (unseen) (61, 36, D) a +2 morningstar of holy wrath (61, 37, D) a cursed staff of cold (62, 0, D) a fan of gales (62, 8, D) a +2 shortbow of velocity (62, 9, D) a lamp of fire (62, 16, D) the Tome of Weightlessness Spells Type Level a - Swiftness Charms/Air 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Conjure Ball Lightning Conjuration/Air 6 d - Tornado Air 9 (62, 17, D) the +6 quarterstaff of the Trees {flame, Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It makes you more stealthy. (62, 20, D) a necrophage corpse (62, 26, D) an uncursed staff of energy (62, 27, D) an uncursed ring of wizardry (62, 31, D) a +0 trident a merfolk corpse (62, 32, D) the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. The Shining One disapproves of the use of such an item. (unseen) (62, 36, D) a sack of spiders (62, 37, D) a +2 short sword of electrocution (63, 0, D) a fan of gales (63, 8, D) a +3 halberd of protection (63, 16, D) a +3 giant club (63, 17, D) a fan of gales (63, 27, D) the ring "Yfaum" {+Blink MR+ MP+9} [ring of magical power] It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It lets you blink. (63, 32, D) a hippogriff corpse (63, 33, D) 2 arrows (63, 36, D) a +0 trident of venom (63, 37, D) an uncursed amulet of faith (64, 16, D) a cursed staff of energy (64, 17, D) the +0 hat of Upsaj {+Fly} It lets you fly. a +0 helmet (64, 21, D) a +3 morningstar (unseen) (64, 26, D) a +3 ring of evasion (64, 27, D) an uncursed staff of poison {rPois} (64, 31, D) a +0 trident (64, 32, D) a +0 shortbow (unseen) (67, 0, D) a +3 rod of inaccuracy (10/10) (68, 2, D) a +0 hand axe a +0 robe (69, 0, D) a book of Air (69, 36, D) an uncursed amulet of regeneration {+regen, !d} (70, 9, D) a +2 halberd of protection (70, 36, D) a book of Debilitation (70, 40, D) a +2 falchion of freezing (still there?) a necrophage corpse (still there?) (71, 8, D) a +3 flail of crushing (71, 11, D) a polar bear corpse (skeletalised by now) (71, 16, D) an uncursed staff of summoning (71, 17, D) a +2 rapier of venom (71, 29, D) a +0 shortbow 16 arrows a centaur corpse (skeletalised by now) (71, 30, D) a sheep corpse (skeletalised by now) (71, 33, D) an arrow (71, 36, D) a book of Ice (71, 37, D) a crystal ball of energy (72, 8, D) a +4 dagger of draining (72, 9, D) an Akashic Record (72, 17, D) a book of the Dragon (72, 26, D) a +1 scale mail of cold resistance (72, 27, D) a +4 hunting sling of freezing (72, 29, D) a +0 trident (unseen) (72, 30, D) a hippogriff corpse (skeletalised by now) (72, 31, D) an arrow (72, 33, D) an arrow (72, 36, D) a Fen Folio (72, 37, D) the +8 dagger "Qyphol" {pierce, rF+++ MR+ Int+4 Dex-2} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It affects your dexterity (-2). It renders you almost immune to fire. It affects your resistance to hostile enchantments. (72, 41, D) a cursed +3 dagger (unseen) (73, 17, D) an uncursed staff of conjuration (73, 22, D) a hell hound corpse (skeletalised by now) (73, 29, D) a +0 trident (unseen) (73, 30, D) the +6 morningstar "Fug Fiyd" {freeze, rF+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. (unseen) (73, 37, D) a +2 scale mail of poison resistance (74, 3, D) a +0 long sword a +0 robe (75, 1, D) 2 potions of invisibility