KuKumber the Dungeon (0, 8, D) the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. a +6 ring of intelligence a crystal ball of energy an uncursed staff of energy {@w1+MP, hungerless spells, !d!a} 2 potions of invisibility a +0 leather armour a +0 war axe (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour {Stlth++++} a +5 storm dragon armour {rElec} a +5 ice dragon armour {rC++, rF-} a +5 fire dragon armour {rF++, rC-} a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). The Shining One disapproves of the use of such an item. the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. (10, 5, D) an uncursed ring of flight {+Fly, !d} (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (59, 36, D) an uncursed staff of power (59, 37, D) a +2 pair of boots of stealth (60, 22, D) a +0 mace (60, 23, D) a +0 hand axe (60, 36, D) a manual of Armour (60, 37, D) a book of Fire (60, 42, D) a +0 mace (61, 4, D) a +0 hand axe (61, 5, D) a +0 hand axe (unseen) (61, 8, D) a sack of spiders (61, 10, D) a +0 arbalest (unseen) (61, 16, D) an uncursed staff of fire (61, 22, D) a +0 short sword a +0 mace (61, 26, D) a book of Debilitation (61, 36, D) a +0 rapier of venom (61, 37, D) a +1 vampiric rapier (62, 0, D) an uncursed staff of wizardry (62, 4, D) a +0 club (62, 8, D) a +2 scale mail of cold resistance (62, 9, D) a +0 arbalest 26 bolts an uncursed ring of see invisible (62, 10, D) a +0 shortbow 16 arrows (62, 11, D) a bolt (62, 12, D) an arrow (62, 13, D) 2 bolts 2 arrows (62, 16, D) an uncursed ring of poison resistance (62, 23, D) a +0 falchion (unseen) (62, 26, D) a crystal ball of energy (62, 27, D) a box of beasts (62, 36, D) a +1 dagger of speed (62, 37, D) an uncursed staff of fire (63, 0, D) a +5 battleaxe (63, 4, D) a +0 long sword (unseen) (63, 8, D) the ring "Icynou Sitif" {rC+ MR+} [ring of protection from cold] It protects you from cold. It affects your resistance to hostile enchantments. (63, 10, D) a +0 shortbow (unseen) (63, 16, D) a crystal ball of energy (63, 17, D) a +2 robe (63, 26, D) a fan of gales (63, 27, D) the +4 longbow of Flawed Execution {venom, rN++ Int+4} It poisons the ammo it fires. It affects your intelligence (+4). It greatly protects you from negative energy. The Shining One disapproves of the use of such an item. (63, 36, D) an uncursed staff of poison (63, 37, D) a +3 ring mail of cold resistance (64, 16, D) the Incunabulum of the Voyage Spells Type Level a - Warp Weapon Charms/Translocation 5 b - Summon Forest Summoning/Translocation 5 (64, 17, D) a phial of floods (64, 26, D) a phial of floods (64, 27, D) the +3 rapier of Massacring {pierce, rN++ Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). It greatly protects you from negative energy. (65, 26, D) a +2 robe of magic resistance (67, 0, D) the ring of the Spinneret {-Tele Dex+5 Stlth+} [ring of stealth] It affects your dexterity (+5). It prevents most forms of teleportation. It makes you more stealthy. (68, 0, D) a +2 leather armour of fire resistance (69, 0, D) a +2 shortbow of freezing (69, 23, D) a +0 battleaxe of electrocution (69, 36, D) a +2 quarterstaff of crushing (69, 37, D) a cursed -2 dagger (unseen) (70, 9, D) a +1 leather armour of cold resistance (70, 10, D) a +0 mace (70, 11, D) a +0 chain mail (unseen) (70, 22, D) a +0 short sword a +1 mace of venom (70, 36, D) a phial of floods (70, 37, D) a book of Alchemy (70, 38, D) a +0 dagger a cursed +0 robe (70, 39, D) a +0 halberd (unseen) (71, 8, D) a book of Misfortune (71, 10, D) a +0 dagger a +0 robe (71, 11, D) a +0 dagger a +0 robe a +0 flail (71, 16, D) an uncursed staff of death {rN+} (71, 22, D) a +0 club (71, 23, D) a +2 scimitar of electrocution a +0 mace (71, 26, D) a +0 mace (71, 27, D) an uncursed ring of see invisible {sInv, !d} (71, 32, D) a +3 battleaxe (71, 33, D) a +4 broad axe of chopping (71, 36, D) a +0 chain mail of cold resistance (71, 39, D) a +0 flail a +0 scale mail an orc corpse (71, 40, D) a +6 mace of protection (still there?) a +0 mace (still there?) a +3 chain mail (still there?) an orc corpse (still there?) (72, 8, D) the Incunabulum of the Blaze Spells Type Level a - Conjure Flame Conjuration/Fire 3 b - Bolt of Magma Conjuration/Fire/Earth 5 c - Fireball Conjuration/Fire 5 d - Ring of Flames Charms/Fire 7 (72, 9, D) a box of beasts (72, 16, D) a +0 mace (72, 26, D) the +6 chain mail "Yxur" {+Fly MR+ Regen+ MP-9} It affects your resistance to hostile enchantments. It affects your magic capacity (-9). It lets you fly. It increases your rate of regeneration. (72, 32, D) a +0 hand axe a draconian corpse (skeletalised by now) (72, 36, D) a +3 plate armour of poison resistance (72, 37, D) a +0 scimitar (72, 39, D) a +0 dire flail (unseen) (72, 40, D) a +0 hand axe (unseen) (73, 1, D) an uncursed ring of protection from fire (73, 17, D) a +0 flail (73, 27, D) an uncursed staff of conjuration (73, 32, D) the +5 hunting sling of the Empty Page {velocity, +Inv rF+++ Int-3} Any stone fired from it inflicts extra damage. It affects your intelligence (-3). It renders you almost immune to fire. It lets you turn invisible. (73, 33, D) an uncursed staff of death {rN+} (73, 37, D) a phial of floods (75, 1, D) a +3 hunting sling of flaming