KuKumber the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 broad axe (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour {Stlth++++} a +5 storm dragon armour {rElec} a +5 ice dragon armour {rC++, rF-} a +5 fire dragon armour {rF++, rC-} a +5 plate armour (5, -1, D) an uncursed staff of energy {@w1+MP, hungerless spells, !d!a} a +6 ring of intelligence a crystal ball of energy a +0 robe the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. a +0 hand axe (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight {+Fly, !d} (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 0, D) a +2 scale mail of cold resistance (61, 4, D) a cursed +0 great sword (unseen) (61, 16, D) a lamp of fire (62, 0, D) a +5 rapier of speed (62, 1, D) a book of the Tempests (62, 8, D) an uncursed staff of wizardry (62, 9, D) an uncursed ring of protection from cold (62, 16, D) a +3 glaive of chopping (62, 17, D) a lamp of fire (63, 0, D) a +2 short sword of holy wrath (63, 8, D) a +1 hunting sling of flaming (63, 16, D) a book of Callings (63, 17, D) a +1 great sword of slicing (63, 22, D) a +0 long sword an elf corpse (64, 16, D) a +0 short sword of electrocution (64, 17, D) a book of Air (65, 11, D) the cursed +1 spear "Gulewnihio" {drain, Int+2} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+2). It has a curse placed upon it. (67, 0, D) a +5 halberd of chopping (68, 0, D) an uncursed staff of conjuration (68, 5, D) a hell hound corpse (69, 0, D) a +5 battleaxe (70, 8, D) a +0 dagger (70, 9, D) a disc of storms (70, 11, D) a +0 mace (unseen) (70, 12, D) a cursed -3 hand axe (unseen) (71, 8, D) a +2 robe (71, 11, D) a +0 dagger (71, 16, D) an uncursed amulet of dismissal (71, 17, D) the cursed +1 war axe of the Demons {venom, rF- rC+ rN+} It poisons the flesh of those it strikes. It makes you vulnerable to fire. It protects you from cold. It protects you from negative energy. It has a curse placed upon it. (71, 20, D) a porcupine corpse (71, 30, D) a +0 flail of venom a +1 shortbow of freezing (71, 31, D) a +0 war axe (still there?) a +0 club (still there?) (72, 8, D) a crystal ball of energy (72, 9, D) Sif Muna's Incunabulum of the Birds and Black Rituals Spells Type Level a - Animate Skeleton Necromancy 1 b - Summon Lightning Spire Summoning/Air 4 c - Excruciating Wounds Charms/Necromancy 5 d - Conjure Ball Lightning Conjuration/Air 6 (72, 11, D) a +1 rapier of protection a draconian corpse (72, 12, D) a +0 flail (72, 16, D) a cursed -3 ring of slaying (72, 17, D) a +4 scale mail of positive energy (72, 20, D) a giant frog corpse (72, 27, D) an uncursed staff of poison (72, 30, D) the +4 scimitar "Xeapan" {flame, Str+7} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+7). (unseen) (73, 1, D) a manual of Stealth {!d} (73, 16, D) a fan of gales (73, 17, D) a +1 ring mail of magic resistance (73, 21, D) a yak corpse (73, 26, D) a +0 trident (73, 27, D) the +6 lightning scales {run, rElec} It insulates you from electricity. (73, 30, D) a +0 flail (73, 31, D) a +0 hand axe (74, 3, D) an adder corpse (still there?) a water moccasin corpse (still there?) (75, 1, D) a +1 hand axe of flaming