KuKumber the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour {Stlth++++} a +5 storm dragon armour {rElec} a +5 ice dragon armour {rC++, rF-} a +5 fire dragon armour {rF++, rC-} a +5 plate armour (10, 1, D) a crystal ball of energy an uncursed staff of energy {@w1+MP, hungerless spells, !d!a} a +6 ring of intelligence a +0 leather armour a +0 war axe 2 potions of invisibility the +7 Singing Sword the +0 sword of Power the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +6 shillelagh "Devastator" {shatter} the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). The Shining One disapproves of the use of such an item. the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. (10, 5, D) an uncursed ring of flight {+Fly, !d} (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. The Shining One disapproves of the use of such an item. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. the +4 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. The Shining One disapproves of the use of such an item. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 36, D) a +0 halberd (49, 37, D) a book of Enchantments (50, 36, D) a +0 flail (50, 37, D) the +6 ring mail of the Game of Life {+Inv rF+} It protects you from fire. It lets you turn invisible. (50, 42, D) a +0 glaive of flaming an orc skeleton (50, 43, D) a +0 war axe a +0 chain mail an orc skeleton (51, 25, D) an uncursed ring of see invisible (51, 32, D) a +0 quarterstaff (unseen) (51, 36, D) a +0 dire flail (51, 37, D) a book of Changes (51, 42, D) a +5 bardiche of venom a +0 chain mail of fire resistance an orc skeleton (51, 43, D) a +3 morningstar of crushing a +0 plate armour a +0 short sword a +0 plate armour a +0 dagger a +0 robe an orc skeleton an orc skeleton a troll skeleton (52, 25, D) the +8 frozen axe "Frostbite" {freezing cloud, *Noise +Fly rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It lets you fly. It may make noises in combat. (52, 32, D) a cursed +0 robe (still there?) a +0 robe (still there?) (52, 36, D) a phantom mirror (52, 37, D) a phial of floods (52, 42, D) a +6 shortbow of freezing (unseen) (52, 43, D) a +0 giant spiked club a +0 giant club a +0 giant club a +0 giant club (52, 44, D) a +2 mace of holy wrath (unseen) (53, 25, D) a crystal ball of energy (53, 32, D) a +0 robe (54, 25, D) 2 potions of haste (54, 36, D) a +4 long sword of holy wrath (59, 36, D) the +5 demon whip "Spellbinder" {antimagic, MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments. The Shining One disapproves of the use of such an item. (59, 37, D) the ring "Umockoxoan" {rN+ AC+1} [ring of protection] It affects your AC (+1). It protects you from negative energy. (60, 37, D) a Grand Grimoire (61, 0, D) a cursed staff of conjuration (61, 8, D) a +1 swamp dragon armour {rPois} (61, 16, D) a +1 broad axe of chopping (61, 26, D) the ring "Moelu" {rN+ Str+4} [ring of strength] It affects your strength (+4). It protects you from negative energy. (61, 36, D) the Handbook of Augmentations and Poison Spells Type Level a - Sting Conjuration/Poison 1 b - Repel Missiles Charms/Air 2 c - Swiftness Charms/Air 2 d - Spectral Weapon Hexes/Charms 3 (61, 37, D) an uncursed staff of fire (62, 0, D) a fan of gales (62, 1, D) a book of Cantrips (62, 8, D) a +4 short sword of venom (62, 9, D) the +8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-} It inflicts extra damage upon your enemies. It lets you go berserk. It may make you go berserk in combat. It makes you less stealthy. The Shining One disapproves of the use of such an item. (62, 16, D) an uncursed ring of fire (62, 17, D) the +1 ring mail "Dulaox" {+Fly rC+} It protects you from cold. It lets you fly. (62, 26, D) a +6 flail of holy wrath (62, 27, D) a +2 falchion of holy wrath (62, 36, D) a book of Misfortune (63, 0, D) a +2 mace of protection (63, 8, D) an uncursed staff of earth (63, 16, D) a +3 ring mail of fire resistance (63, 17, D) a Grand Grimoire (63, 22, D) a +0 mace a +0 dire flail (63, 26, D) an uncursed ring of poison resistance {rPois, !d} (63, 36, D) a sack of spiders (63, 37, D) a +0 quarterstaff of speed (64, 16, D) an uncursed staff of fire (64, 17, D) a box of beasts (64, 22, D) a +0 dire flail (unseen) (64, 26, D) a +1 short sword of flaming (67, 0, D) a +2 hand crossbow of flaming (68, 0, D) a fan of gales (69, 0, D) a sack of spiders (69, 36, D) a +2 ring mail of fire resistance (70, 8, D) Yfoat's Volume of Dislocated Intoxication Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Ignite Poison Fire/Transmutation/Poison 3 c - Force Lance Conjuration/Translocation 4 d - Summon Forest Summoning/Translocation 5 e - Poisonous Cloud Conjuration/Poison/Air 6 (70, 9, D) a +1 falchion of holy wrath (70, 36, D) a book of Fire (70, 37, D) a crystal ball of energy (70, 41, D) a +0 vampiric hand axe (unseen) (71, 8, D) a Young Poisoner's Handbook (71, 17, D) an uncursed ring of positive energy {rN+} (71, 21, D) a +2 vampiric scythe {!w} a +0 robe (71, 22, D) a +2 quarterstaff of chaos (71, 23, D) a +0 dagger a +0 robe (71, 26, D) the Collected Works on the Icy Entourage Spells Type Level a - Summon Guardian Golem Hexes/Summoning 3 b - Summon Demon Summoning 5 c - Freezing Cloud Conjuration/Ice/Air 6 d - Simulacrum Ice/Necromancy 6 (71, 27, D) the cursed +3 hand crossbow "Hydrabane" {elec, Stlth+} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It makes you more stealthy. It has a curse placed upon it. (71, 36, D) a +2 robe of resistance (71, 37, D) the cursed +0 rapier "Kulos" {elec, rC+ rN+ Str+2 Stlth-} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+2). It protects you from cold. It protects you from negative energy. It makes you less stealthy. It has a curse placed upon it. (71, 41, D) a +0 short sword a +0 robe (72, 8, D) a +6 blowgun (72, 9, D) an uncursed staff of air (72, 16, D) an uncursed staff of air (72, 17, D) a fan of gales (72, 21, D) a +3 spear of flaming a +0 robe (72, 22, D) a +0 rapier (72, 26, D) an uncursed ring of protection from magic (72, 32, D) a +0 mace (72, 36, D) a fan of gales (72, 37, D) a +2 whip of venom (72, 41, D) a +0 whip (unseen) (73, 1, D) a box of beasts (73, 16, D) a +0 flail (73, 17, D) a +1 vampiric hand axe (73, 21, D) a cursed +0 club a +0 robe (73, 26, D) a crystal ball of energy (73, 27, D) a +4 mace of protection (73, 36, D) a +2 longbow of flaming (73, 37, D) Ostoux's Tome of Shape Shifting and Enchantment Spells Type Level a - Corona Hexes 1 b - Sticks to Snakes Transmutation 2 c - Dazzling Spray Conjuration/Hexes 3 d - Silence Hexes/Air 5 (74, 0, D) a manual of Shields {!d}