Dungeon Sprint DCSS version 0.19-a0-1008-g4c63d25 (webtiles) character file. 7 KuKumber the Firebug (level 2, -7/30 HPs) Began as a Hill Orc Fire Elementalist on July 22, 2016. Was an Initiate of Vehumet. Mangled by a merfolk ... wielding a +0 trident (18 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:01:23 (154 turns). KuKumber the Firebug (Hill Orc Fire Elementalist) Turns: 154, Time: 00:01:24 Health: -7/30 AC: 13 Str: 21 XL: 2 Next: 0% Magic: 10/10 EV: 10 Int: 27 God: Vehumet [......] Gold: 0 SH: 0 Dex: 11 Spells: 1 memorised, 3 levels left rFire + + . SeeInvis . P - +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} rCold x . . Gourm . k - +5 fire dragon armour {rF++, rC-} rNeg . . . Faith . (shield currently unavailable) rPois . Spirit . (no helmet) rElec . Dismiss . (no cloak) rCorr . Reflect . (no gloves) SustAt . Harm . (no boots) MR ..... NoTele + (no amulet) Stlth .......... I - +6 ring of strength G - +6 ring of intelligence @: berserking, very quick, not resistant to hostile enchantments, extremely unstealthy A: no striking features a: Renounce Religion You were in the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You were not hungry. You visited 1 branch Inventory: Hand Weapons m - a +5 quick blade (You found it in the Dungeon) P - the +6 Majin-Bo (weapon) {vamp, Archmagi MP+6 Int+6} (You found it in the Dungeon) It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). T - the +7 Singing Sword (You found it in the Dungeon) Armour a - a +0 robe j - a +3 buckler (You found it in the Dungeon) k - a +5 fire dragon armour (worn) {rF++, rC-} (You found it in the Dungeon) l - a +5 gold dragon armour {rC+, rF+, rPois} (You found it in the Dungeon) Q - the +18 shield of the Gong {rElec rN+ MR+ EV-5} (You found it in the Dungeon) It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. Magical Staves y - an uncursed staff of energy {@w1+MP, hungerless spells, !d!a} (You found it in the Dungeon) Jewellery E - a +6 ring of dexterity (You found it in the Dungeon) F - a +6 ring of dexterity (You found it in the Dungeon) G - a +6 ring of intelligence (left hand) (You found it in the Dungeon) H - a +6 ring of intelligence (You found it in the Dungeon) I - a +6 ring of strength (right hand) (You found it in the Dungeon) J - a +6 ring of strength (You found it in the Dungeon) Wands K - a wand of disintegration (7/24) (You found it in the Dungeon) L - a wand of iceblast (5/15) (You found it in the Dungeon) M - a wand of lightning (5/15) (You found it in the Dungeon) N - a wand of acid (5/15) (You found it in the Dungeon) Scrolls i - 4 scrolls of blinking {!r} p - 4 scrolls of amnesia q - 3 scrolls of recharging r - 7 scrolls of fog s - a scroll of holy word {!r} t - 5 scrolls of identify u - 5 scrolls of remove curse v - 2 scrolls of fear Potions d - 10 potions of curing e - 10 potions of heal wounds f - 6 potions of haste g - 7 potions of magic h - 2 potions of berserk rage {!q} w - 2 potions of brilliance x - 2 potions of invisibility z - 4 potions of resistance B - 5 potions of agility C - 5 potions of might Books b - a book of Flames Miscellaneous D - a crystal ball of energy (You found it in the Dungeon) O - a disc of storms (You found it in the Dungeon) Comestibles c - 5 bread rations {@e1} n - 40 fruits o - 4 meat rations {@e2} Skills: - Level 1.5 Dodging - Level 1.5 Stealth + Level 1.5 Spellcasting + Level 5.2 Conjurations + Level 6.6 Fire Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Flame Tongue Conj/Fire ##### 3% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Pakellas Qazlal Ru Sif Muna Trog Uskayaw Vehumet Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Message History w - 2 potions of brilliance; x - 2 potions of invisibility f - 6 potions of haste (gained 5); z - 4 potions of resistance A - a potion of experience; g - 7 potions of magic (gained 5) B - 5 potions of agility; C - 5 potions of might h - 3 potions of berserk rage {!q} (gained 2) e - 10 potions of heal wounds (gained 9) d - 10 potions of curing (gained 9) y - an uncursed staff of energy {@w1+MP, hungerless spells, !d!a} D - a crystal ball of energy E - a +6 ring of dexterity; F - a +6 ring of dexterity G - a +6 ring of intelligence; H - a +6 ring of intelligence I - a +6 ring of strength; J - a +6 ring of strength You see here an uncursed ring of flight {+Fly, !d}. K - a wand of disintegration (7/24); L - a wand of iceblast (5/15) M - a wand of lightning (5/15); N - a wand of acid (5/15) You see here an uncursed ring of flight {+Fly, !d}. O - a disc of storms P - the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} Q - the +18 shield of the Gong {rElec rN+ MR+ EV-5} Items here: )))) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} the +10 dark maul {crush} the cursed +14 obsidian axe {chop, +Fly SInv *Curse} You drop the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr}. You drop the +18 shield of the Gong {rElec rN+ MR+ EV-5}. P - the +6 shillelagh "Devastator" {shatter} Q - the +14 plutonium sword {*Contam Stlth-} R - the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} S - the +0 sword of Power; T - the +7 Singing Sword Items here: ))))) the +7 great mace "Firestarter" {inner flame, rF++} the +9 sword of Zonguldrok {reap} the cursed +13 scythe of Curses {drain, *Curse} the +15 mace of Variability {chaos}; the +7 longbow "Piercer" {penet, EV-2} You drop the +6 shillelagh "Devastator" {shatter}. You drop the +14 plutonium sword {*Contam Stlth-}. You drop the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3}. You drop the +0 sword of Power. You drop the +7 Singing Sword. T - the +7 Singing Sword Items here: )))) [[ the +18 shield of the Gong {rElec rN+ MR+ EV-5} the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} the +10 dark maul {crush} the cursed +14 obsidian axe {chop, +Fly SInv *Curse} P - the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} Q - the +18 shield of the Gong {rElec rN+ MR+ EV-5} There is a radiant altar of Vehumet here. You kneel at the altar of Vehumet. Vehumet welcomes you! Unknown command. You start removing your armour. You continue taking off your +0 robe. x4 You finish taking off your +0 robe. You start putting on your armour. You continue putting on your +5 fire dragon armour {rF++, rC-}. x5 You finish putting on your +5 fire dragon armour {rF++, rC-}. This weapon is vampiric, and you must be Full or above to equip it. You start eating one of the 42 fruits. That lime was rather sour... but delicious nonetheless! You start eating one of the 41 fruits. That choko was very bland. Really wield P - the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6}? [Y]es or [N]o only, please. Really wield P - the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6}? You feel a darkness envelop your magic. A voice whispers, "Let's make your enemies cower, shall we?" P - the +6 Majin-Bo (weapon) {vamp, Archmagi MP+6 Int+6} You feel clever. G - a +6 ring of intelligence (left hand) You feel stronger. I - a +6 ring of strength (right hand) You feel more experienced! Your Conjurations skill gained 4 levels and is now at level 5! Your Fire Magic skill gained 3 levels and is now at level 6! You have reached level 2! Health restored: 20 You start resting. MP restored: 10 Your surroundings seem different! Welcome to arena 1. 2 merfolk come into view. The merfolk shouts! x2 The merfolk throws a throwing net. The throwing net completely misses you. You see here a throwing net {=f, !d}. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The merfolk hits you but does no damage. You now have 30/30 hp. You feel a strong urge to attack something. The merfolk hits you with an enchanted trident! The merfolk hits you with a trident. You take 12 damage, and have 18/30 hp. MASSIVE DAMAGE!! You closely miss the merfolk. The merfolk hits you with an enchanted trident! The merfolk hits you with a trident!! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓ ▓.8©8.▓ ▓.....▓ ▓.[.=.▓ ▓..mm.▓ ▓..@..▓ ▓..(..▓ ▓▓▓▓▓▓▓ You could see 2 merfolk. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | KuKumber the Hill Orc Fire Elementalist began the quest for the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 3/3 0 | D | Found a shimmering altar of Xom. 8 | D | Found a burning altar of Makhleb. 8 | D | Found an iron altar of Okawaru. 8 | D | Found a deep blue altar of Sif Muna. 8 | D | Found a radiant altar of Vehumet. 8 | D | Found a bloodstained altar of Trog. 20 | D | Found a sparkling altar of Nemelex Xobeh. 24 | D | Found a viscous altar of Jiyva. 24 | D | Found a roughly hewn altar of Beogh. 24 | D | Found a blossoming altar of Fedhas. 24 | D | Found a corrupted altar of Lugonu. 24 | D | Found a snail-covered altar of Cheibriados. 24 | D | Found a white marble altar of Elyvilon. 73 | D | Became a worshipper of Vehumet 94 | D | Reached skill level 5 in Conjurations 94 | D | Reached skill level 6 in Fire Magic 94 | D | Reached XP level 2. HP: 20/20 MP: 3/4 151 | D | Entered arena 1. 151 | D | Noticed a merfolk 151 | D | Noticed a merfolk 154 | D | Mangled by a merfolk Vault maps used: D: sprint_v Skill XL: | 1 | ---------------+----+----- Conjurations | 5 | 5.2 Fire Magic | 6 | 6.6 Dodging | | 1.5 Stealth | | 1.5 Spellcasting | | 1.5 Action || total -------------------------++------- Melee: Quarterstaff || 1 Use: Potion || 2 Eat: Fruit || 2 Armor: Fire dragon armou || 1 Dodge: Dodged || 1 Vault maps used: D: sprint_v Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 2.5 | 0.0 | 81.0 Dungeon | 100.0 | 100.0 | 0.0 | 2.5 | 0.0 | 81.0 +-------+-------+-------+-------+-------+----------------------