KuKumber the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 dagger a +5 rapier (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour {rC+, rF+, rPois} a +5 shadow dragon armour {Stlth++++} a +5 storm dragon armour {rElec} a +5 ice dragon armour {rC++, rF-} a +5 fire dragon armour {rF++, rC-} a +5 plate armour (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight {+Fly, !d} (11, 1, D) the +0 sword of Power the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +6 shillelagh "Devastator" {shatter} the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +2 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 36, D) an uncursed amulet of harm (60, 36, D) a scroll of acquirement (60, 37, D) a +2 spear of venom (60, 43, D) a death scarab corpse (61, 0, D) the +1 demon trident of Slow Death {freeze, +Fly rPois Dex-5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (-5). It protects you from poison. It lets you fly. (61, 8, D) a +0 halberd of chopping (61, 18, D) a +0 dagger a +0 robe (61, 36, D) a phial of floods (62, 0, D) a +2 robe of positive energy (62, 1, D) a +1 scale mail of magic resistance (62, 8, D) a book of Maledictions (62, 9, D) a +2 plate armour of cold resistance (62, 16, D) the Papyrus of Supportive Earth Spells Type Level a - Summon Small Mammal Summoning 1 b - Lee's Rapid Deconstruction Earth 5 c - Statue Form Transmutation/Earth 6 (62, 17, D) a phial of floods (62, 18, D) a +0 dagger a +0 robe (62, 19, D) a +0 scythe a +0 robe an uncursed amulet of rage {+Rage, !d} (62, 26, D) a +4 great sword of holy wrath (62, 27, D) a +0 cloak of poison resistance (62, 36, D) a potion of might (62, 37, D) 2 potions of haste (63, 0, D) a crystal ball of energy (63, 8, D) a +3 triple crossbow of flaming (63, 16, D) the +9 dagger of Propriety {speed, -Tele rElec rC+++ Stlth+} Attacks with this weapon are significantly faster. It renders you almost immune to cold. It insulates you from electricity. It prevents most forms of teleportation. It makes you more stealthy. a +2 robe of magic resistance a +0 trident (63, 17, D) a +3 quarterstaff of chaos (63, 18, D) a +0 rapier a +1 crystal plate armour (63, 26, D) a crystal ball of energy (63, 27, D) the +4 scale mail of Bitterness {rPois rC+} It protects you from cold. It protects you from poison. (63, 36, D) an uncursed amulet of guardian spirit (63, 37, D) a +0 cloak of invisibility (64, 16, D) a +4 scale mail of fire resistance (64, 18, D) a +0 dire flail a +0 chain mail (64, 26, D) an uncursed amulet of guardian spirit {Spirit} (64, 27, D) Qacaw's Reference Book on Unstable Clay Spells Type Level a - Beastly Appendage Transmutation 1 b - Passwall Transmutation/Earth 2 c - Stone Arrow Conjuration/Earth 3 d - Ice Form Ice/Transmutation 4 e - Bolt of Magma Conjuration/Fire/Earth 5 f - Yara's Violent Unravelling Hexes/Transmutation 5 (67, 0, D) a +2 quarterstaff of pain (68, 0, D) a +2 long sword of holy wrath (69, 36, D) Tauklaxt's Handbook of the Displaced Entourage Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Call Imp Summoning 2 c - Recall Summoning/Translocation 3 d - Teleport Other Translocation 3 e - Force Lance Conjuration/Translocation 4 f - Summon Ice Beast Ice/Summoning 4 (69, 39, D) a +0 trident (unseen) (70, 8, D) an uncursed ring of see invisible (70, 9, D) the Volume of Destructive Clay Spells Type Level a - Magic Dart Conjuration 1 b - Searing Ray Conjuration 2 c - Throw Flame Conjuration/Fire 2 d - Throw Frost Conjuration/Ice 2 e - Petrify Transmutation/Earth 4 f - Lee's Rapid Deconstruction Earth 5 (70, 36, D) an uncursed ring of resist corrosion a sheep corpse (70, 40, D) a +0 trident (unseen) (71, 8, D) the +6 spear of Imminent Death {drain, Int+5} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+5). (71, 16, D) a book of the Earth (71, 17, D) the Reference Book on Venom Spells Type Level a - Sting Conjuration/Poison 1 b - Spider Form Transmutation/Poison 3 c - Venom Bolt Conjuration/Poison 5 d - Alistair's Intoxication Transmutation/Poison 5 (71, 26, D) an uncursed staff of power {MP+17, !a} (71, 27, D) a +4 triple crossbow (71, 36, D) the +2 ring mail of Racrum {Int+3} It affects your intelligence (+3). (71, 37, D) a +11 giant spiked club (71, 40, D) a +0 trident (71, 43, D) 2 arrows a large rock {!d} (72, 8, D) a sack of spiders (72, 9, D) a crystal ball of energy (72, 17, D) a +1 antimagic quarterstaff (72, 26, D) a Grand Grimoire (72, 27, D) a +3 whip of pain (72, 37, D) a +1 quarterstaff of protection (73, 1, D) a cursed -3 ring of dexterity (73, 16, D) the +2 plate armour of the Hills {rC- rCorr Int+4} It affects your intelligence (+4). It makes you vulnerable to cold. It protects you from acid and corrosion. (73, 26, D) an uncursed staff of cold (73, 36, D) a fan of gales (73, 37, D) a +7 dagger of draining (73, 38, D) 3 large rocks (unseen) (74, 2, D) a cursed +1 spear of venom a cursed +0 robe (74, 38, D) a +0 shortbow (unseen) (75, 1, D) a +1 plate armour of poison resistance