Dungeon Sprint DCSS version 0.19-a0-1008-g4c63d25 (webtiles) character file. 8 KuKumber the Firebug (level 2, -12/25 HPs) Began as a High Elf Fire Elementalist on July 22, 2016. Was an Initiate of Vehumet. Mangled by a hill giant ... wielding a +0 giant spiked club (37 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:01:18 (125 turns). KuKumber the Firebug (High Elf Fire Elementalist) Turns: 125, Time: 00:01:18 Health: -12/25 AC: 2 Str: 12 XL: 2 Next: 0% Magic: 12/12 EV: 13 Int: 36 God: Vehumet [......] Gold: 0 SH: 0 Dex: 15 Spells: 1 memorised, 4 levels left rFire . . . SeeInvis . P - +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} rCold . . . Gourm . a - +0 robe rNeg . . . Faith . (shield currently unavailable) rPois . Spirit . (no helmet) rElec . Dismiss . (no cloak) rCorr . Reflect . (no gloves) SustAt . Harm . (no boots) MR ..... NoTele + (no amulet) Stlth .......... L - +6 ring of intelligence K - +6 ring of intelligence @: mighty, berserking, very quick, not resistant to hostile enchantments, extremely unstealthy A: no striking features a: Renounce Religion You were in the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You were not hungry. You visited 1 branch Inventory: Hand Weapons m - a +5 quick blade (You found it in the Dungeon) P - the +6 Majin-Bo (weapon) {vamp, Archmagi MP+6 Int+6} (You found it in the Dungeon) It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). V - the +7 Singing Sword (You found it in the Dungeon) Armour a - a +0 robe (worn) j - a +5 fire dragon armour {rF++, rC-} (You found it in the Dungeon) k - a +5 gold dragon armour {rC+, rF+, rPois} (You found it in the Dungeon) l - a +3 buckler (You found it in the Dungeon) Q - the +18 shield of the Gong {rElec rN+ MR+ EV-5} (You found it in the Dungeon) It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. Magical Staves G - an uncursed staff of energy {@w1+MP, hungerless spells, !d!a} (You found it in the Dungeon) Jewellery I - a +6 ring of dexterity (You found it in the Dungeon) J - a +6 ring of dexterity (You found it in the Dungeon) K - a +6 ring of intelligence (left hand) (You found it in the Dungeon) L - a +6 ring of intelligence (right hand) (You found it in the Dungeon) M - a +6 ring of strength (You found it in the Dungeon) N - a +6 ring of strength (You found it in the Dungeon) Wands y - a wand of disintegration (7/24) (You found it in the Dungeon) D - a wand of iceblast (5/15) (You found it in the Dungeon) E - a wand of lightning (5/15) (You found it in the Dungeon) F - a wand of acid (5/15) (You found it in the Dungeon) Scrolls i - 4 scrolls of blinking {!r} p - 4 scrolls of amnesia q - 3 scrolls of recharging r - 7 scrolls of fog s - a scroll of holy word {!r} t - 5 scrolls of identify u - 5 scrolls of remove curse v - 2 scrolls of fear Potions d - 10 potions of curing e - 10 potions of heal wounds f - 6 potions of haste g - 7 potions of magic h - 2 potions of berserk rage {!q} w - 2 potions of brilliance x - 2 potions of invisibility z - 4 potions of resistance B - 5 potions of agility C - 4 potions of might Books b - a book of Flames Miscellaneous H - a crystal ball of energy (You found it in the Dungeon) O - a disc of storms (You found it in the Dungeon) Comestibles c - 5 bread rations {@e1} n - 40 fruits o - 4 meat rations {@e2} Skills: - Level 2.1 Dodging - Level 2.1 Stealth + Level 2.4 Spellcasting + Level 5.7 Conjurations + Level 6.0 Fire Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Flame Tongue Conj/Fire ##### 1% 1 None Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Pakellas Qazlal Ru Sif Muna Trog Uskayaw Vehumet Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Message History i - 4 scrolls of blinking {!r} (gained 3) w - 2 potions of brilliance; x - 2 potions of invisibility f - 6 potions of haste (gained 5); z - 4 potions of resistance A - a potion of experience; g - 7 potions of magic (gained 5) B - 5 potions of agility; C - 5 potions of might h - 3 potions of berserk rage {!q} (gained 2) e - 10 potions of heal wounds (gained 9) d - 10 potions of curing (gained 9) y - a wand of disintegration (7/24); D - a wand of iceblast (5/15) E - a wand of lightning (5/15); F - a wand of acid (5/15) G - an uncursed staff of energy {@w1+MP, hungerless spells, !d!a} H - a crystal ball of energy I - a +6 ring of dexterity; J - a +6 ring of dexterity K - a +6 ring of intelligence; L - a +6 ring of intelligence M - a +6 ring of strength; N - a +6 ring of strength You see here an uncursed ring of flight {+Fly, !d}. O - a disc of storms You hear a distant slurping noise. P - the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} Q - the +18 shield of the Gong {rElec rN+ MR+ EV-5} Items here: )))) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} the +10 dark maul {crush} the cursed +14 obsidian axe {chop, +Fly SInv *Curse} Drop what? 43/52 slots (_ for help) (? for menu, Esc to quit) You drop the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr}. P - the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} R - the +6 shillelagh "Devastator" {shatter} S - the +14 plutonium sword {*Contam Stlth-} T - the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} U - the +0 sword of Power; V - the +7 Singing Sword Items here: ))))) the +7 great mace "Firestarter" {inner flame, rF++} the +9 sword of Zonguldrok {reap} the cursed +13 scythe of Curses {drain, *Curse} the +5 mace of Variability {chaos}; the +7 longbow "Piercer" {penet, EV-2} Okay, then. Okay, then. You drop the +6 shillelagh "Devastator" {shatter}. You drop the +14 plutonium sword {*Contam Stlth-}. You drop the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3}. You drop the +0 sword of Power. You hear a distant slurping noise. You drop the +7 Singing Sword. V - the +7 Singing Sword Items here: ))) [ the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} the +10 dark maul {crush} the cursed +14 obsidian axe {chop, +Fly SInv *Curse} You hear a distant slurping noise. You hear a distant slurping noise. There is a radiant altar of Vehumet here. Unknown command. Unknown command. You kneel at the altar of Vehumet. Vehumet welcomes you! You hear a distant slurping noise. You feel clever. K - a +6 ring of intelligence (left hand) You feel clever. L - a +6 ring of intelligence (right hand) You feel more experienced! Your Conjurations skill gained 4 levels and is now at level 5! Your Fire Magic skill gained 3 levels and is now at level 6! You have reached level 2! You hear a distant slurping noise. Health restored: 17; MP restored: 6 You start eating one of the 42 fruits. You hear a distant slurping noise. x2 That lychee was delicious! You start eating one of the 41 fruits. You hear a distant slurping noise. That choko was very bland. Really wield P - the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6}? [Y]es or [N]o only, please. Really wield P - the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6}? You feel a darkness envelop your magic. A voice whispers, "Well, hello there." P - the +6 Majin-Bo (weapon) {vamp, Archmagi MP+6 Int+6} You start resting. You hear a distant slurping noise. MP restored: 12 Your surroundings seem different! Welcome to arena 1. A hill giant and a wizard come into view. The wizard shouts! The hill giant shouts! The wizard unwields an uncursed dagger. The wizard drops an uncursed dagger. The wizard picks up a +8 quarterstaff of speed. The wizard wields a +8 quarterstaff of speed. Aim: a hill giant, wielding a giant spiked club Okay, then. You feel very mighty all of a sudden. The wizard howls an incantation. The wizard shimmers violently. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The hill giant hits you with a giant spiked club!!! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓ ▓.8©8.▓ ▓.....▓ ▓.).[.▓ ▓..p..▓ ▓..C..▓ ▓..@..▓ ▓▓▓▓▓▓▓ You could see a hill giant and a wizard. Vanquished Creatures (others) An acid blob (D) 3 azure jellies (D) Edmund (D) Crazy Yiuf (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | KuKumber the High Elf Fire Elementalist began the quest for the Orb. 0 | D | Reached XP level 1. HP: 11/11 MP: 4/4 3 | D | Found a shimmering altar of Xom. 3 | D | Killed Crazy Yiuf 7 | D | Found a burning altar of Makhleb. 7 | D | Found a deep blue altar of Sif Muna. 7 | D | Found an iron altar of Okawaru. 7 | D | Found a bloodstained altar of Trog. 7 | D | Found a radiant altar of Vehumet. 7 | D | Found a sparkling altar of Nemelex Xobeh. 21 | D | Found a corrupted altar of Lugonu. 21 | D | Found a roughly hewn altar of Beogh. 21 | D | Found a white marble altar of Elyvilon. 21 | D | Found a viscous altar of Jiyva. 21 | D | Found a blossoming altar of Fedhas. 22 | D | Found a snail-covered altar of Cheibriados. 55 | D | Killed Edmund 62 | D | Killed an azure jelly 64 | D | Became a worshipper of Vehumet 68 | D | Killed an azure jelly 73 | D | Reached skill level 5 in Conjurations 73 | D | Reached skill level 6 in Fire Magic 73 | D | Reached XP level 2. HP: 17/17 MP: 6/6 87 | D | Killed an acid blob 89 | D | Killed an azure jelly 123 | D | Entered arena 1. 123 | D | Noticed a wizard 123 | D | Noticed a hill giant 125 | D | Mangled by a hill giant Vault maps used: D: sprint_v Skill XL: | 1 | ---------------+----+----- Conjurations | 5 | 5.7 Fire Magic | 6 | 6.0 Dodging | | 2.1 Stealth | | 2.1 Spellcasting | | 2.4 Action || total -------------------------++------- Use: Potion || 3 Eat: Fruit || 2 Vault maps used: D: sprint_v Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 2.7 | 0.0 | 75.0 Dungeon | 100.0 | 100.0 | 0.0 | 2.7 | 0.0 | 75.0 +-------+-------+-------+-------+-------+----------------------