KuKumber the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 dagger a +5 rapier (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour {Stlth++++} a +5 storm dragon armour {rElec} a +5 ice dragon armour {rC++, rF-} a +5 plate armour (10, 1, D) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight {+Fly, !d} (11, 1, D) the +0 sword of Power the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +6 shillelagh "Devastator" {shatter} the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the -1 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 36, D) a fan of gales (49, 37, D) a crystal ball of energy (50, 13, D) the ring of Gosuxtibb {rCorr *Contam MR+ Dex+2} [ring of resist corrosion] It affects your dexterity (+2). It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. (50, 24, D) a +0 leather armour (50, 25, D) an uncursed ring of ice (50, 37, D) a +0 robe of magic resistance (50, 40, D) a +0 dagger (unseen) (51, 13, D) a scroll of brand weapon (51, 15, D) a +0 giant spiked club (unseen) (51, 24, D) an uncursed staff of energy {@w1+MP, hungerless spells, !d!a} a +5 gold dragon armour {rC+, rF+, rPois} the +7 Singing Sword (51, 25, D) the +10 plate armour "Piring" {Stlth+} It makes you more stealthy. (51, 36, D) a cursed amulet of inaccuracy (51, 37, D) a +0 long sword (51, 41, D) a +2 vampiric halberd a +0 plate armour the ring "Picvapp" {+Fly rN+ MR+ Int-3 Dex+4} [ring of flight] It affects your intelligence (-3). It affects your dexterity (+4). It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you fly. (51, 43, D) a +0 dagger a +0 robe a +2 battleaxe the cursed +1 ring mail of Moanomun {rC+} It protects you from cold. It has a curse placed upon it. a cursed -3 ring of strength (52, 13, D) a +5 quick blade (still there?) a +0 hand axe (still there?) (52, 14, D) a cursed -1 giant spiked club (52, 15, D) a +0 great mace (unseen) (52, 17, D) a +0 war axe of flaming (unseen) (52, 19, D) a +0 long sword of holy wrath (unseen) (52, 24, D) the Compendium of Envenoming Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Spider Form Transmutation/Poison 3 c - Olgreb's Toxic Radiance Poison 4 d - Venom Bolt Conjuration/Poison 5 e - Alistair's Intoxication Transmutation/Poison 5 (52, 25, D) a +0 trident a book of Ice (52, 29, D) a +0 spear of venom 17 silver javelins a +0 leather armour a merfolk skeleton (52, 31, D) the +6 flail "Gocs" {venom, rF+} It poisons the flesh of those it strikes. It protects you from fire. a +0 robe a +0 trident a +4 arbalest of flaming a merfolk skeleton (52, 36, D) a +1 ring mail of fire resistance (52, 37, D) a +0 robe (53, 13, D) a crystal ball of energy (53, 14, D) a +0 long sword (53, 24, D) a +0 rapier (53, 25, D) the Guide on the Burning Snowflakes Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Throw Frost Conjuration/Ice 2 c - Throw Icicle Conjuration/Ice 4 d - Freezing Cloud Conjuration/Ice/Air 6 e - Ozocubu's Refrigeration Ice 6 (53, 26, D) a +4 spear of venom (unseen) (53, 27, D) a +2 antimagic trident (still there?) a manticore corpse (skeletalised by now) (still there?) (53, 30, D) a +6 trident of pain (unseen) (53, 32, D) an arrow 2 silver javelins a throwing net {=f, !d} (53, 33, D) a poisoned javelin (53, 37, D) a disc of storms (54, 13, D) a +2 eveningstar of protection (still there?) a cursed -3 giant spiked club (still there?) (54, 15, D) a +0 giant club (54, 24, D) an uncursed staff of cold (54, 25, D) a +6 war axe of chopping (54, 28, D) a +0 longbow (still there?) a water nymph corpse (skeletalised by now) (still there?) (54, 29, D) a +1 vampiric spear (unseen) (55, 13, D) a +0 helmet of see invisible (55, 24, D) a +2 morningstar of crushing (59, 36, D) a +1 short sword of distortion (60, 36, D) a +2 long sword of flaming (61, 8, D) a disc of storms (61, 10, D) a +0 trident (unseen) (61, 36, D) an uncursed staff of earth (62, 10, D) a +0 trident (62, 11, D) a +0 trident 4 tomahawks (62, 13, D) a tomahawk (62, 16, D) an uncursed staff of power {MP+17, !a} (62, 17, D) an uncursed staff of fire (62, 26, D) a +2 quarterstaff of draining (62, 37, D) a +4 ring of dexterity (63, 0, D) a +1 hand axe of chopping (63, 8, D) a +0 trident (63, 9, D) a +4 quarterstaff of pain (63, 16, D) the Disquisition on Cold and Enhancements Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Ice Form Ice/Transmutation 4 c - Summon Ice Beast Ice/Summoning 4 d - Metabolic Englaciation Hexes/Ice 5 (63, 17, D) an uncursed staff of cold (63, 22, D) a +3 scimitar of flaming (63, 26, D) the +5 lajatang "Reurphus" {drain, rElec rPois rN++ Int-3} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (-3). It insulates you from electricity. It protects you from poison. It greatly protects you from negative energy. (63, 27, D) a book of Unlife (63, 36, D) an uncursed amulet of magic regeneration (63, 37, D) the +10 trident of Annedit {elec, Dex+8 Stlth-} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+8). It makes you less stealthy. (64, 16, D) the ring "Bacs" {*Corrode rPois rC+++ Int-5 Dex+3} [ring of poison resistance] It affects your intelligence (-5). It affects your dexterity (+3). It renders you almost immune to cold. It protects you from poison. It may corrode you when you take damage. (64, 17, D) a +0 plate armour of fire resistance (64, 23, D) a +4 scimitar of flaming (64, 26, D) a +3 quarterstaff of protection (64, 27, D) a fan of gales (68, 0, D) a +1 quarterstaff of speed (69, 0, D) a crystal ball of energy (69, 13, D) the +6 scimitar of Flaming Death {sticky flame, rPois rF++ rC- MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It greatly protects you from fire. It makes you vulnerable to cold. It protects you from poison. It affects your resistance to hostile enchantments. (69, 36, D) a +2 mace of protection (70, 8, D) a box of beasts (70, 9, D) a disc of storms (70, 13, D) a lamp of fire a +0 robe (70, 36, D) a +2 morningstar of protection (71, 8, D) the cursed +3 eveningstar "Ubaraifoo" {venom, Int-2 Dex+8} It poisons the flesh of those it strikes. It affects your intelligence (-2). It affects your dexterity (+8). It has a curse placed upon it. (71, 10, D) a +0 short sword (71, 16, D) a +3 vampiric glaive (71, 17, D) a box of beasts (71, 26, D) a +0 dagger (71, 27, D) a phial of floods a phial of floods (71, 28, D) a +0 leather armour (71, 37, D) a +2 war axe of holy wrath (71, 38, D) a +6 scimitar of distortion (72, 8, D) a +2 rapier of speed (72, 16, D) a book of Conjurations (72, 17, D) a +2 vampiric whip {!w} (72, 26, D) a lamp of fire (72, 27, D) a +1 mace of holy wrath a +0 robe a +0 mace a +0 ring mail a +6 blowgun (72, 28, D) a +0 antimagic dagger a +0 robe (72, 36, D) a +6 giant club (72, 37, D) a box of beasts (72, 38, D) a +7 rod of inaccuracy (11/11) {!a} (73, 16, D) an uncursed staff of earth (73, 17, D) the +3 leather armour of Starshine {rC- rCorr Str-4 Int+4} It affects your strength (-4). It affects your intelligence (+4). It makes you vulnerable to cold. It protects you from acid and corrosion. (73, 27, D) a +0 morningstar of flaming a +1 hunting sling of flaming (73, 28, D) a +0 dagger a +0 robe (73, 36, D) a +1 scimitar of slicing (73, 37, D) a +4 iron rod (13/13) (74, 3, D) a +0 dagger a +0 robe a +0 buckler