KuKumber the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant club a +5 great mace (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour {Stlth++++} a +5 storm dragon armour {rElec} a +5 ice dragon armour {rC++, rF-} a +5 fire dragon armour {rF++, rC-} a +5 plate armour (6, 8, D) a +0 flail (10, 1, D) the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight {+Fly, !d} (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (47, 41, D) a +1 dagger of speed a +0 leather armour (47, 42, D) a +0 short sword (47, 43, D) a +0 long sword a +0 short sword a +0 scale mail a +0 long sword a cursed +0 leather armour an elf corpse (47, 44, D) 6 arrows (48, 43, D) a +2 mace of crushing (48, 44, D) a +0 longbow 28 arrows a +0 leather armour a +0 long sword a +2 battleaxe of electrocution an elf corpse an elf corpse (49, 36, D) a +0 short sword (49, 37, D) an uncursed staff of wizardry (49, 43, D) a +0 dagger (50, 36, D) the +1 falchion of Valiance {slice, *Rage rPois Int+6 SInv} It inflicts extra damage upon your enemies. It affects your intelligence (+6). It protects you from poison. It lets you see invisible. It may make you go berserk in combat. (50, 37, D) the +8 bow of Krishna "Sharnga" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you see invisible. (51, 36, D) an uncursed staff of conjuration (51, 37, D) a +3 plate armour of magic resistance (52, 36, D) an uncursed staff of poison (53, 36, D) an uncursed staff of death (53, 37, D) the cursed +0 ring mail "Leboiz" {Dex+4} It affects your dexterity (+4). It has a curse placed upon it. (54, 36, D) an uncursed staff of fire (57, 42, D) a +0 trident (58, 43, D) a +0 falchion a +0 robe (58, 44, D) a +3 great mace a cursed +0 plate armour (59, 31, D) a +0 trident (59, 32, D) a +0 shortbow (unseen) (59, 33, D) an arrow (59, 36, D) a Young Poisoner's Handbook (59, 37, D) an uncursed staff of summoning (60, 31, D) a +0 shortbow 8 arrows (60, 33, D) 4 arrows (60, 36, D) a fan of gales (61, 0, D) an uncursed staff of conjuration (61, 8, D) a Fen Folio (61, 16, D) a +0 club (61, 26, D) the +8 orange crystal plate armour {Archmagi, Int+3 Clar SustAt} It affects your intelligence (+3). It sustains your strength, intelligence and dexterity. It protects you against confusion. (61, 31, D) a +0 trident (unseen) (61, 32, D) a +0 trident (61, 33, D) an uncursed staff of death {rN+} a +0 shortbow 22 arrows (61, 36, D) a +0 vampiric lajatang {!w} (61, 37, D) a +2 antimagic trident (62, 0, D) a phial of floods (62, 1, D) a box of beasts (62, 8, D) a crystal ball of energy (62, 9, D) the +7 Spriggan's Knife {MR+ EV+4 Dex+4 Stlth+} It affects your evasion (+4). It affects your dexterity (+4). It affects your resistance to hostile enchantments. It makes you more stealthy. (62, 17, D) an Akashic Record (62, 27, D) a +5 ring of protection (62, 31, D) a +0 long sword of slicing (unseen) (62, 33, D) an arrow (62, 36, D) a book of Debilitation (63, 0, D) Nigreine's Volume of Lightness Spells Type Level a - Shock Conjuration/Air 1 b - Swiftness Charms/Air 2 c - Airstrike Air 4 d - Summon Lightning Spire Summoning/Air 4 e - Tornado Air 9 (63, 16, D) a fan of gales (63, 17, D) a box of beasts (63, 26, D) a book of Clouds (63, 27, D) a +0 battleaxe of electrocution (63, 33, D) an arrow (63, 36, D) a +3 ring mail of positive energy (63, 37, D) an uncursed staff of wizardry (64, 16, D) a +0 short sword of venom (64, 26, D) a book of Transfigurations (66, 23, D) a cursed staff of wizardry (unseen) (67, 0, D) a book of the Tempests (67, 22, D) a +0 dagger (67, 42, D) a +0 quarterstaff (unseen) (68, 0, D) the cursed +1 leather armour of Qasoruuceo {rElec Slay+4} It affects your accuracy and damage with ranged weapons and melee attacks (+4). It insulates you from electricity. It has a curse placed upon it. (68, 4, D) (unseen) (69, 0, D) a quicksilver dragon armour {MR+} (69, 21, D) a +0 spear (unseen) (69, 36, D) a +2 pair of gloves of dexterity (69, 42, D) a +0 spear a +0 buckler (69, 43, D) a +0 spear (70, 8, D) a +6 vampiric battleaxe (70, 21, D) a cursed -1 club a +0 robe (70, 22, D) a +0 flail (70, 31, D) a +0 glaive a +0 robe (70, 33, D) (unseen) (70, 36, D) a +0 leather armour of fire resistance (70, 41, D) a +0 robe (70, 42, D) a +0 rapier (unseen) (71, 8, D) a +2 arbalest of freezing (71, 16, D) a book of Summonings (71, 17, D) the +3 ring mail of the Spider Nest {Dex+5} It affects your dexterity (+5). (71, 26, D) a +0 war axe of distortion (71, 27, D) an uncursed staff of cold (71, 36, D) a lamp of fire (71, 37, D) a +4 vampiric lajatang {!w} (72, 8, D) a +4 plate armour of positive energy (72, 9, D) an uncursed staff of death (72, 17, D) a +3 blowgun (72, 26, D) a box of beasts (72, 27, D) a book of Necromancy (72, 36, D) a disc of storms (72, 37, D) an uncursed ring of magical power (73, 1, D) a disc of storms (73, 16, D) a +2 arbalest of flaming (73, 17, D) a box of beasts (73, 26, D) a book of Summonings (73, 27, D) a +3 antimagic halberd (73, 37, D) a +4 ring of strength (75, 1, D) the +8 demon blade "Leech" {vamp, rN+ AC-3 EV-3} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your AC (-3). It affects your evasion (-3). It protects you from negative energy.