KuKumber the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour {Stlth++++} a +5 storm dragon armour {rElec} a +5 ice dragon armour {rC++, rF-} a +5 fire dragon armour {rF++, rC-} a +5 plate armour (10, 1, D) the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight {+Fly, !d} (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 5, D) a swamp drake corpse (61, 8, D) a +0 war axe (62, 0, D) a book of Changes (62, 1, D) a +1 mace of holy wrath (62, 8, D) the ring of the Traitor {rF- MP+9 Str+2 SInv} [ring of magical power] It affects your strength (+2). It makes you vulnerable to fire. It affects your magic capacity (+9). It lets you see invisible. (63, 0, D) an uncursed staff of power (67, 0, D) the Disquisition on Entrancing Clay Spells Type Level a - Summon Guardian Golem Hexes/Summoning 3 b - Gell's Gravitas Hexes/Translocation 3 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Shatter Earth 9 (67, 2, D) a +0 club an orc corpse (68, 2, D) a +0 dagger (unseen) (69, 0, D) a lamp of fire a book of Beasts (69, 2, D) a +0 hand axe (unseen) (70, 8, D) a book of the Dragon (70, 9, D) the +11 hand crossbow of the Shark {flame, Dex+4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+4). (71, 8, D) a +4 ring mail of cold resistance (71, 12, D) a giant frog corpse (71, 16, D) a +0 dagger (71, 19, D) an uncursed staff of wizardry (unseen) (71, 26, D) a +2 halberd of chopping (71, 27, D) a +3 chain mail of poison resistance (71, 31, D) a +0 long sword (unseen) (71, 32, D) a +0 dagger (72, 8, D) an uncursed staff of energy (72, 9, D) a box of beasts (72, 16, D) an uncursed amulet of harm (72, 19, D) a +5 hand axe of chopping (unseen) (72, 26, D) a +2 ring of strength (72, 27, D) a +1 longbow of velocity (73, 1, D) the +0 chain mail of Kexkoma {MP+9 Str+2} It affects your strength (+2). It affects your magic capacity (+9). (73, 3, D) a +0 short sword (unseen) (73, 16, D) a +0 hand axe (73, 17, D) a fan of gales (73, 18, D) a +0 dagger (unseen) (73, 19, D) a +0 leather armour a +0 mace an orc corpse (73, 26, D) a +4 blowgun (73, 27, D) a +2 ring mail of cold resistance (73, 31, D) a +3 scimitar of holy wrath (73, 32, D) a +0 short sword (74, 3, D) a +0 scimitar a +0 ring mail (75, 1, D) a book of Debilitation