KuKumber the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour {Stlth++++} a +5 storm dragon armour {rElec} a +5 ice dragon armour {rC++, rF-} a +5 fire dragon armour {rF++, rC-} a +5 plate armour (7, 6, D) a scroll of holy word {!r!r} (10, 1, D) the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight {+Fly, !d} (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 0, D) a +0 war axe (61, 8, D) a +0 long sword of holy wrath (61, 11, D) a water moccasin corpse (skeletalised by now) (61, 16, D) an uncursed staff of fire (62, 0, D) a +1 great sword of distortion (62, 1, D) a +2 fire dragon armour {rF++, rC-} (62, 8, D) an uncursed staff of poison (62, 16, D) a +0 fire dragon armour (63, 0, D) a +6 rod of ignition (12/12) (63, 8, D) a +4 antimagic glaive (63, 16, D) a disc of storms (63, 17, D) a book of Minor Magic (63, 22, D) a bolt (63, 23, D) a bolt (64, 16, D) a +2 fire dragon armour (64, 17, D) a +3 leather armour of cold resistance (67, 0, D) a crystal ball of energy (68, 0, D) a +5 rod of inaccuracy (14/14) (69, 0, D) an uncursed staff of wizardry (70, 8, D) a +1 long sword of holy wrath (70, 9, D) a box of beasts (71, 8, D) a box of beasts (71, 10, D) a ball python corpse (skeletalised by now) (71, 16, D) the +7 halberd "Sarcophage" {drain, MR+ Str+3} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+3). It affects your resistance to hostile enchantments. (71, 17, D) a +2 rapier of speed (71, 26, D) a +2 chain mail of fire resistance (71, 27, D) an uncursed staff of air (71, 33, D) a jackal skeleton (72, 8, D) a +1 robe (72, 9, D) a crystal ball of energy (72, 11, D) a water moccasin corpse (skeletalised by now) (72, 17, D) a book of Flames (72, 20, D) an uncursed staff of cold (72, 21, D) an ugly thing corpse (skeletalised by now) (72, 26, D) a book of Misfortune (72, 27, D) a cursed ring of loudness (72, 32, D) an iguana corpse (73, 1, D) an uncursed staff of wizardry (73, 16, D) a phial of floods (73, 17, D) a lamp of fire (73, 26, D) a +6 dagger of electrocution (73, 27, D) a +1 long sword of protection (75, 1, D) an uncursed staff of cold