KuKumber the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour {Stlth++++} a +5 storm dragon armour {rElec} a +5 ice dragon armour {rC++, rF-} a +5 fire dragon armour {rF++, rC-} a +5 plate armour (6, 1, D) a +0 leather armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight {+Fly, !d} (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (59, 37, D) a +0 flail of holy wrath (60, 37, D) a +4 ring of intelligence (61, 16, D) the cursed +0 ring mail of Proximity {rC+ MP+9} It protects you from cold. It affects your magic capacity (+9). It has a curse placed upon it. (61, 21, D) a +0 morningstar (61, 26, D) a +3 leather armour of positive energy (61, 37, D) the +6 whip of Skirmishing {slash, rF- rN+ Int+2 Dex+3} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It affects your dexterity (+3). It makes you vulnerable to fire. It protects you from negative energy. (62, 0, D) an uncursed staff of fire (62, 1, D) a +3 scythe of flaming (62, 8, D) a box of beasts (62, 9, D) a book of Unlife (62, 16, D) an uncursed amulet of dismissal (62, 17, D) the +1 battleaxe of Penec {flame, *Noise rF+ rN+ Int+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+5). It protects you from fire. It protects you from negative energy. It may make noises in combat. (62, 21, D) a +0 club (62, 26, D) an uncursed staff of wizardry (62, 37, D) a +1 robe of positive energy (63, 0, D) an uncursed staff of summoning (63, 8, D) a +1 rapier of venom (63, 16, D) a +0 short sword a +2 short sword of venom (63, 17, D) a +3 hunting sling of freezing (63, 20, D) a +0 halberd (63, 21, D) a +0 war axe (63, 26, D) a +0 scythe of protection (63, 27, D) a fan of gales (63, 37, D) a +2 scale mail of cold resistance (64, 16, D) the amulet "Ituustrei" {Inacc rF+} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It protects you from fire. (64, 17, D) a +0 morningstar (64, 21, D) a +0 morningstar of protection (64, 22, D) a +4 rod of clouds (9/9) (unseen) (64, 26, D) a +3 ring of dexterity (64, 27, D) a +4 trident of flaming (64, 31, D) an ugly thing corpse (65, 26, D) a +5 shortbow of freezing (67, 0, D) the +4 scale mail "Suefit" {*Confuse rElec Str+4} It affects your strength (+4). It insulates you from electricity. It may confuse you when you take damage. (68, 2, D) a +0 short sword (69, 0, D) a +3 quarterstaff of protection (69, 36, D) a book of Unlife (70, 8, D) a +0 long sword of slicing (70, 9, D) a book of Conjurations (70, 36, D) a +1 plate armour of magic resistance (70, 37, D) a +2 scale mail of fire resistance (71, 8, D) a +5 shortbow of flaming (71, 20, D) a +0 shortbow (still there?) a +0 scimitar (still there?) (71, 27, D) a lamp of fire (71, 30, D) a +0 war axe (unseen) (71, 36, D) the +8 hand axe of Quarrel {vamp, rPois rC+ rN+ Dex-3} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your dexterity (-3). It protects you from cold. It protects you from poison. It protects you from negative energy. (71, 37, D) a +3 chain mail of fire resistance (72, 8, D) the Collected Works on the Noxious Arsonist Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Throw Flame Conjuration/Fire 2 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Inner Flame Hexes/Fire 3 e - Fireball Conjuration/Fire 5 (72, 9, D) a +0 morningstar of pain (72, 17, D) a book of Ice (72, 18, D) a +0 short sword (unseen) (72, 20, D) a +0 dagger (unseen) (72, 23, D) an arrow (72, 26, D) a +2 ring mail of magic resistance (72, 33, D) a bolt (72, 36, D) an uncursed staff of cold (72, 37, D) a +1 morningstar of protection (73, 1, D) the +6 battleaxe of the Ass {flame, MP+9} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your magic capacity (+9). (73, 16, D) the +9 shortbow of Embarrassment {freeze, MR+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your resistance to hostile enchantments. (73, 17, D) a +3 plate armour of magic resistance (73, 20, D) a +2 hand axe of flaming (73, 26, D) a +0 plate armour of cold resistance (73, 27, D) a book of Clouds (73, 30, D) a +0 falchion (unseen) (73, 37, D) a +1 flail of holy wrath (74, 3, D) a +0 ring mail (75, 3, D) an uncursed staff of wizardry