KuKumber the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour {Stlth++++} a +5 storm dragon armour {rElec} a +5 ice dragon armour {rC++, rF-} a +5 fire dragon armour {rF++, rC-} a +5 plate armour (10, 1, D) a +0 short sword the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight {+Fly, !d} (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 0, D) a crystal ball of energy (61, 8, D) a +0 leather armour (62, 0, D) an uncursed staff of earth (62, 4, D) a hell hound corpse (skeletalised by now) (62, 8, D) an uncursed ring of resist corrosion (62, 9, D) Advanced Steps in Theurgy Spells Type Level a - Haste Charms 6 b - Bolt of Fire Conjuration/Fire 6 c - Bolt of Cold Conjuration/Ice 6 d - Poisonous Cloud Conjuration/Poison/Air 6 e - Freezing Cloud Conjuration/Ice/Air 6 f - Simulacrum Ice/Necromancy 6 (62, 11, D) a shapeshifter corpse (63, 8, D) the cursed +1 mace "Econgarch" {crush, rC++ Int+6} It inflicts extra damage upon your enemies. It affects your intelligence (+6). It greatly protects you from cold. It has a curse placed upon it. (63, 13, D) a shapeshifter corpse (67, 0, D) an uncursed amulet of dismissal (68, 0, D) a +2 mace of draining (69, 0, D) an uncursed ring of protection from fire (70, 8, D) a +5 giant spiked club (70, 9, D) a cursed ring of loudness (70, 11, D) a +0 short sword (unseen) (70, 12, D) a +0 dagger (unseen) (71, 8, D) an uncursed ring of poison resistance {rPois, !d} (71, 11, D) an uncursed staff of earth (unseen) (71, 16, D) a +3 short sword of venom (71, 17, D) a +2 troll leather armour (72, 8, D) a +0 dagger (72, 9, D) the cursed -6 pair of gloves of Exclusion {rPois} It protects you from poison. It has a curse placed upon it. (72, 11, D) a +3 ring mail an orc corpse (72, 16, D) a +2 lajatang of protection (72, 17, D) a disc of storms (73, 1, D) an uncursed staff of air (73, 16, D) the +7 spear of Defiance {holy, rElec rF+ MR- Dex+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+3). It protects you from fire. It insulates you from electricity. It affects your resistance to hostile enchantments. (73, 17, D) a manual of Slings (75, 1, D) a +0 rapier of draining