KuKumber the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour {Stlth++++} a +5 storm dragon armour {rElec} a +5 ice dragon armour {rC++, rF-} a +5 fire dragon armour {rF++, rC-} a +5 plate armour (5, 3, D) a +0 leather armour (10, 1, D) the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). The Shining One disapproves of the use of such an item. the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. (10, 5, D) an uncursed ring of flight {+Fly, !d} (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (59, 32, D) a komodo dragon corpse (59, 37, D) a +0 flail (60, 33, D) a wolf corpse (60, 37, D) a +3 ring of protection (61, 0, D) a +1 flail of holy wrath (61, 8, D) a book of Ice (61, 16, D) a +0 mace (61, 26, D) a phial of floods (61, 37, D) a +1 leather armour of cold resistance (62, 0, D) a +2 trident of flaming (62, 9, D) a +4 hunting sling of freezing (62, 16, D) a +1 ring mail of cold resistance (62, 17, D) an uncursed ring of fire (62, 26, D) a +6 battleaxe of chopping (62, 27, D) a +2 large shield of poison resistance (62, 37, D) a +0 halberd (63, 0, D) a book of Changes (63, 4, D) (unseen) (63, 8, D) a crystal ball of energy (63, 12, D) an uncursed staff of energy (63, 16, D) a +4 spear of piercing (63, 26, D) a phial of floods (63, 27, D) a book of Transfigurations (63, 37, D) an uncursed ring of flight (64, 16, D) a sack of spiders (64, 17, D) the ring "Joawigg" {rPois Int+2} [ring of poison resistance] It affects your intelligence (+2). It protects you from poison. (64, 26, D) the +12 whip "Barphoesk" {venom, *Drain +Fly rPois Stlth+} It poisons the flesh of those it strikes. It protects you from poison. It lets you fly. It causes draining when unequipped. It makes you more stealthy. The Shining One disapproves of the use of such an item. (64, 27, D) the +5 spear of Eternal Vigilance {flame, rPois rF+ Str+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It protects you from fire. It protects you from poison. (65, 23, D) a +4 trident (unseen) (65, 26, D) a +4 hunting sling of velocity (66, 21, D) a +0 flail (unseen) (66, 22, D) a +0 battleaxe a +0 chain mail an orc corpse (skeletalised by now) (66, 23, D) a +0 short sword (unseen) (67, 0, D) a +1 trident of piercing (67, 22, D) a +0 battleaxe (unseen) (67, 40, D) 3 large rocks (still there?) a large rock (still there?) (67, 41, D) a +0 shortbow (still there?) 3 arrows (still there?) (67, 42, D) a hippogriff corpse (67, 43, D) 3 arrows (68, 0, D) the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. (68, 41, D) a cursed -1 trident (68, 43, D) a +0 trident (still there?) the cursed +0 mace of the Iron City of Dis {vamp, Int+3} (still there?) It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+3). It has a curse placed upon it. The Shining One disapproves of the use of such an item. (69, 0, D) a manual of Long Blades {!d} (69, 36, D) a +8 giant spiked club (69, 40, D) a large rock (69, 41, D) a +0 trident (70, 8, D) a +2 robe (70, 9, D) a +1 robe of fire resistance (70, 36, D) an uncursed ring of positive energy {rN+} (70, 37, D) a +3 scale mail of fire resistance (71, 8, D) a +1 short sword of electrocution (71, 16, D) a +0 war axe (71, 17, D) a +2 robe of positive energy (71, 26, D) a +3 leather armour of poison resistance (71, 27, D) a Fen Folio (71, 36, D) a disc of storms (71, 37, D) the +3 dagger "String" {pain, Str+4 Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+4). It affects your intelligence (+5). The Shining One disapproves of the use of such an item. (71, 43, D) 2 arrows (72, 8, D) a +1 antimagic quarterstaff (72, 9, D) an uncursed staff of death (72, 16, D) an uncursed staff of earth (72, 17, D) a sack of spiders (72, 26, D) a lamp of fire (72, 27, D) an uncursed amulet of rage (72, 36, D) an arrow a +0 trident (72, 37, D) a disc of storms (73, 1, D) a +0 long sword (73, 16, D) a +2 quarterstaff of crushing (73, 17, D) a disc of storms (73, 26, D) an uncursed staff of air (73, 27, D) the +7 hunting sling of Diyrakkuto {freeze, rN+ MP+9} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from negative energy. It affects your magic capacity (+9). (74, 3, D) a +4 mace of protection a +0 ring mail (75, 1, D) a disc of storms (75, 3, D) a +0 club (unseen)