KuKumber the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour {Stlth++++} a +5 storm dragon armour {rElec} a +5 ice dragon armour {rC++, rF-} a +5 fire dragon armour {rF++, rC-} a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight {+Fly, !d} (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 0, D) the Papyrus of Aid and Air Spells Type Level a - Shock Conjuration/Air 1 b - Ozocubu's Armour Charms/Ice 3 c - Airstrike Air 4 d - Lightning Bolt Conjuration/Air 5 e - Poisonous Cloud Conjuration/Poison/Air 6 (61, 8, D) the +1 war axe of Defence by Offence {elec, rElec rC+++ Str-2 Int+5} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (-2). It affects your intelligence (+5). It renders you almost immune to cold. It insulates you from electricity. (61, 16, D) a +1 shortbow of velocity (61, 26, D) a +7 vampiric great sword (62, 0, D) an uncursed staff of summoning (62, 1, D) a +0 troll leather armour {regen} (62, 8, D) an uncursed amulet of harm (62, 9, D) a +4 long sword of electrocution (62, 12, D) a +0 giant club a +0 giant club (62, 16, D) an uncursed staff of power (62, 17, D) a book of the Sky (62, 23, D) a cursed -1 long sword (62, 26, D) a +3 mace of crushing (62, 27, D) a phial of floods (62, 31, D) a +0 demon trident of venom (63, 0, D) a book of Summonings (63, 8, D) a +1 plate armour of positive energy (63, 13, D) a +0 giant club (unseen) (63, 16, D) a +0 long sword (63, 17, D) an uncursed ring of see invisible {sInv, !d} (63, 20, D) a +2 morningstar of holy wrath an elf corpse (skeletalised by now) (63, 22, D) a +2 battleaxe of chopping (63, 27, D) the +3 shortbow "Jamiosme" {flame, *Contam Str+2 Dex+4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It affects your dexterity (+4). It causes magical contamination when unequipped. (64, 17, D) an uncursed staff of summoning (64, 22, D) a +0 scimitar (unseen) (64, 23, D) a +2 short sword of venom (unseen) (64, 26, D) an Akashic Record (64, 27, D) a +1 pair of gloves of dexterity (64, 32, D) an uncursed staff of earth (65, 26, D) the +10 sword of Jihad {holy, *Rage rN+ EV+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your evasion (+3). It protects you from negative energy. It may make you go berserk in combat. (67, 0, D) an uncursed staff of cold (69, 0, D) a +4 plate armour of cold resistance (70, 9, D) a +0 flail (70, 12, D) a +1 falchion of slicing (70, 13, D) a +0 flail (71, 8, D) a +5 ring of evasion (71, 16, D) a fan of gales (71, 17, D) a +3 short sword of electrocution (71, 26, D) a +0 dagger of electrocution (71, 27, D) a disc of storms (71, 32, D) a +0 short sword a +0 robe a cursed +0 buckler (71, 33, D) a wolf corpse (skeletalised by now) (72, 8, D) a crystal ball of energy (72, 9, D) a disc of storms (72, 13, D) a +0 club (unseen) (72, 16, D) a +0 mace of draining (72, 17, D) a book of Flames (72, 21, D) a +2 halberd a +0 robe (72, 26, D) a +4 battleaxe of chopping (72, 27, D) First Steps in Theurgy Spells Type Level a - Infusion Charms 1 b - Magic Dart Conjuration 1 c - Shock Conjuration/Air 1 d - Sandblast Earth 1 e - Corona Hexes 1 (72, 32, D) a black bear corpse (skeletalised by now) (still there?) a wolf corpse (skeletalised by now) (still there?) (73, 16, D) a +3 chain mail of fire resistance (73, 26, D) a +0 hand axe a +5 battleaxe (73, 27, D) a box of beasts (73, 32, D) a +0 rapier (unseen) (75, 1, D) the ring of the Chupacabra {rPois rN+} [ring of positive energy] It protects you from poison. It protects you from negative energy.