KuKumber the Dungeon (0, 0, D) a cursed ring of positive energy {rN+} a cursed +0 mace a +1 shortbow of velocity (1, -1, D) a +0 trident (1, 0, D) the +8 morningstar of the Wolf {drain, +Fly rC+ Int+2} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+2). It protects you from cold. It lets you fly. a +0 robe (1, 16, D) 3 large rocks (1, 17, D) a +2 great sword of draining (unseen) (1, 21, D) a large rock (1, 24, D) a +0 demon whip of freezing (1, 25, D) an uncursed staff of fire (1, 26, D) a +3 ring mail of fire resistance (2, 7, D) an uncursed staff of poison (2, 8, D) a book of Minor Magic (2, 14, D) a +0 glaive (unseen) (2, 15, D) a +0 scimitar of draining (unseen) (2, 16, D) a +0 dagger (unseen) (2, 17, D) a +0 giant club (unseen) (2, 18, D) a +0 battleaxe (unseen) (2, 24, D) a +0 demon whip of draining (2, 25, D) a +0 scimitar of flaming (2, 26, D) Kadacw's Almanac of Arcane Weapons and Boosts Spells Type Level a - Infusion Charms 1 b - Conjure Flame Conjuration/Fire 3 c - Iskenderun's Mystic Blast Conjuration 4 d - Irradiate Conjuration/Transmutation 5 e - Orb of Destruction Conjuration 7 (3, -12, D) a +3 dagger of venom (3, -11, D) a +1 glaive of venom (3, -10, D) an uncursed amulet of faith (3, 6, D) a +7 quick blade (3, 7, D) a book of Geomancy (3, 8, D) a +1 rapier of venom (3, 13, D) a cursed -1 giant club (unseen) (3, 14, D) 3 large rocks {!d} (3, 15, D) a +0 giant club (3, 16, D) a +0 great sword a +0 chain mail an uncursed amulet of faith 4 scrolls of enchant armour 7 large rocks {!d} (3, 18, D) a +0 war axe (unseen) (3, 25, D) a disc of storms (3, 26, D) a crystal ball of energy (3, 39, D) a +4 rod of clouds (11/11) (still there?) a +4 scimitar of flaming (still there?) (3, 40, D) a +0 demon whip (unseen) (4, -24, D) a +5 double sword a +5 triple sword a +5 great sword (4, -23, D) a +5 lajatang (4, -22, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, -10, D) an uncursed staff of wizardry (4, 6, D) a +0 rapier of draining (4, 7, D) a +0 war axe (4, 15, D) 2 large rocks {!d} (4, 17, D) a large rock {!d} a +0 giant club (4, 24, D) a +2 hand axe of pain (4, 25, D) a +2 arbalest of freezing (4, 26, D) a book of Frost (4, 38, D) a +2 scimitar of flaming a +2 gold dragon armour {rC+, rF+, rPois} a +0 vampiric demon whip {!w} a +1 great sword of flaming a +0 great sword of flaming (4, 39, D) a +4 war axe of freezing (still there?) a +1 demon whip of electrocution (still there?) (5, -24, D) a +5 quick blade a +5 rapier a +5 dagger (5, -23, D) a +5 giant spiked club (unseen) (5, -22, D) a +5 bardiche a +5 demon trident (5, -21, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (5, -19, D) a +3 large shield a +3 shield a +3 buckler (5, -18, D) a +5 crystal plate armour a +5 shadow dragon armour {Stlth++++} a +5 storm dragon armour {rElec} a +5 ice dragon armour {rC++, rF-} a +5 fire dragon armour {rF++, rC-} a +5 plate armour (5, -12, D) a +4 ring of evasion (5, -11, D) a box of beasts (5, -10, D) a +1 cloak of invisibility (5, 6, D) a lamp of fire (5, 7, D) a book of the Tempests (5, 13, D) an uncursed staff of poison (unseen) (5, 15, D) a +0 great sword (unseen) (5, 16, D) 4 large rocks (unseen) (5, 18, D) a +0 scimitar (unseen) (5, 24, D) a +4 shortbow of freezing (5, 25, D) an uncursed staff of poison (5, 26, D) a fan of gales (5, 37, D) a +0 glaive of chopping (5, 38, D) a +4 war axe of freezing (5, 39, D) a +2 great sword of flaming an uncursed amulet of faith {Faith, !P} a +0 scimitar of flaming (6, -12, D) a +1 spear of venom (6, -10, D) a +0 flail of draining (6, 6, D) a +0 dagger (6, 7, D) a +0 plate armour (6, 8, D) a +0 dagger (6, 13, D) a +0 flail (unseen) (6, 14, D) a +0 giant spiked club (6, 15, D) a +0 dire flail (unseen) (6, 16, D) a +1 quarterstaff of protection (unseen) (6, 24, D) a phial of floods (6, 25, D) a book of Air (6, 26, D) a +2 pair of boots of flying (6, 35, D) a +1 great sword of flaming (unseen) (6, 38, D) a +1 vampiric demon whip {!w} (7, -12, D) a +2 rapier of holy wrath (7, -11, D) a crystal ball of energy (7, -10, D) a +0 trident of freezing (7, 6, D) the +0 chain mail of Gallantry {rElec} It insulates you from electricity. (7, 8, D) the Almanac of the Glacier and Unholy Rites Spells Type Level a - Freeze Ice 1 b - Summon Ice Beast Ice/Summoning 4 c - Animate Dead Necromancy 4 d - Cigotuvi's Embrace Necromancy 5 e - Bolt of Cold Conjuration/Ice 6 (7, 13, D) a +0 glaive a +0 plate armour (7, 14, D) a +0 long sword a +0 hand crossbow of flaming a +0 plate armour an uncursed ring of sustain attributes (7, 24, D) a book of Geomancy (7, 25, D) the +4 greatsling "Wusezef" {freeze, +Inv rC+ rN+ SInv} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from cold. It protects you from negative energy. It lets you see invisible. It lets you turn invisible. (7, 26, D) a book of Air (8, -12, D) an uncursed staff of air (8, -11, D) a +4 blowgun (8, -10, D) a +1 spear of venom (8, 6, D) a disc of storms (8, 8, D) a +0 plate armour (8, 12, D) a +0 long sword (unseen) (8, 14, D) a +0 giant club (unseen) (8, 25, D) a sack of spiders (8, 26, D) the +3 hunting sling "Tuin" {freeze, rC+ MP+9 Dex-4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (-4). It protects you from cold. It affects your magic capacity (+9). (8, 40, D) a +3 scimitar of flaming (9, -12, D) the +1 quarterstaff "Plog" {venom, rElec Int+5 SInv Stlth+} It poisons the flesh of those it strikes. It affects your intelligence (+5). It insulates you from electricity. It lets you see invisible. It makes you more stealthy. (9, -11, D) a +2 leather armour of fire resistance (9, -10, D) the +4 flail of Valour {crush, Str+3 Stlth+} It inflicts extra damage upon your enemies. It affects your strength (+3). It makes you more stealthy. (9, 7, D) a +1 mottled dragon armour {rSticky} (9, 8, D) an uncursed staff of death (9, 12, D) a +0 giant spiked club (9, 24, D) an uncursed staff of poison (9, 25, D) a book of Cantrips (9, 26, D) a +0 war axe of chopping (10, -25, D) a +0 long sword (10, -12, D) a +3 ring mail of cold resistance (10, -11, D) a +1 spear of venom (10, 6, D) a book of Power (10, 7, D) a +2 rod of ignition (9/9) (10, 8, D) the +3 salamander hide armour {+Rage rF++} It greatly protects you from fire. It lets you go berserk. (10, 12, D) a cursed -1 giant club (unseen) (10, 25, D) a +4 shortbow of velocity (10, 26, D) a +5 plate armour of ponderousness (11, -25, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, -21, D) an uncursed ring of flight {+Fly, !d} (11, -12, D) the Catalogue of Igneous Orientation Spells Type Level a - Apportation Translocation 1 b - Throw Flame Conjuration/Fire 2 c - Inner Flame Hexes/Fire 3 d - Recall Summoning/Translocation 3 (11, -11, D) a +2 amulet of reflection (11, -10, D) a +1 leather armour of fire resistance (11, 6, D) a +5 flail of venom (11, 7, D) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. a cursed -3 ring of slaying (11, 8, D) the Catalogue of the Blaze Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Throw Flame Conjuration/Fire 2 c - Conjure Flame Conjuration/Fire 3 d - Bolt of Fire Conjuration/Fire 6 e - Delayed Fireball Conjuration/Fire 7 (11, 24, D) an uncursed ring of sustain attributes (11, 25, D) a book of Ice (11, 26, D) the +7 chain mail "Ynomnil" {Str+3} It affects your strength (+3). (12, -25, D) the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +6 shillelagh "Devastator" {shatter} the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (12, -12, D) a cursed ring of loudness {Stlth-} (12, -11, D) a book of Clouds (12, -10, D) a +0 war axe (13, -12, D) the +27 Lear's hauberk (13, -11, D) the cursed +1 lajatang "Bohuuz" {antimagic, MR+ Str+2} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+2). It affects your resistance to hostile enchantments. It has a curse placed upon it. (13, 6, D) a disc of storms (13, 7, D) an uncursed staff of cold (13, 8, D) an uncursed staff of poison (13, 24, D) a +0 scimitar of flaming (13, 26, D) an uncursed staff of earth (14, 6, D) Tafoeg's Grimoire of Illusion Spells Type Level a - Call Imp Summoning 2 b - Summon Guardian Golem Hexes/Summoning 3 c - Recall Summoning/Translocation 3 d - Summon Forest Summoning/Translocation 5 e - Spellforged Servitor Conjuration/Summoning 7 (14, 7, D) an uncursed staff of fire (14, 8, D) a book of Fire (14, 24, D) a +2 chain mail of cold resistance (14, 25, D) an uncursed staff of conjuration (14, 26, D) the +2 scale mail of Apathy {rElec} It insulates you from electricity. (15, 24, D) a book of Burglary (18, 0, D) a +0 dire flail (unseen) (19, -19, D) a +1 quarterstaff of speed (19, -2, D) 6 large rocks (still there?) 4 large rocks (still there?) (19, -1, D) the +6 glaive of Punishment {flame, rPois Dex+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+2). It protects you from poison. (unseen) (19, 0, D) a +0 giant club a +2 battleaxe of freezing 9 large rocks a +2 great sword of flaming a +0 dire flail a cursed +0 dire flail a +2 great sword of flaming a +5 halberd of freezing (19, 1, D) a +1 great sword of flaming (unseen) (19, 2, D) a +0 giant club (unseen) (19, 13, D) a +0 robe (unseen) (19, 14, D) the +2 trident of Fate {vamp, rElec rPois MR++ SInv} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. It lets you see invisible. (unseen) (19, 24, D) an uncursed staff of power (19, 33, D) 2 large rocks (20, -26, D) the ring "Keng" {*Contam +Fly rElec rC+ MR+++} [ring of protection from cold] It protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you fly. It causes magical contamination when unequipped. (20, -25, D) a +0 shortbow of flaming (20, -10, D) a +1 shortbow of flaming (20, -9, D) a phial of floods (20, 2, D) a +0 battleaxe of freezing a +0 giant club (20, 7, D) a +0 short sword of venom (20, 12, D) a +0 robe (unseen) (20, 13, D) a +0 robe (unseen) (20, 24, D) an uncursed staff of wizardry (20, 28, D) 3 large rocks (20, 36, D) a cursed -3 giant club (unseen) (21, -25, D) an uncursed staff of fire (21, -10, D) a +2 chain mail of positive energy (21, -9, D) a manual of Crossbows (21, 2, D) a +0 giant club (unseen) (21, 7, D) a +2 hunting sling of flaming (21, 24, D) a +1 robe (22, -26, D) a cursed -3 ring of intelligence (22, -25, D) an uncursed staff of poison (22, -18, D) a +4 scimitar a +0 chain mail (22, -10, D) a +2 long sword of protection (22, -9, D) a cursed staff of wizardry (22, 6, D) an uncursed ring of poison resistance (22, 8, D) the +1 greatsling "Othumm" {velocity, Int+2} Any stone fired from it inflicts extra damage. It affects your intelligence (+2). (22, 24, D) the +7 short sword of Rotation {pierce, +Blink rElec Int+5} It inflicts extra damage upon your enemies. It affects your intelligence (+5). It insulates you from electricity. It lets you blink. (22, 30, D) a large rock (unseen) (22, 33, D) a large rock (unseen) (23, -26, D) the +8 mace of Qyoscheu {crush, rN+ Stlth+} It inflicts extra damage upon your enemies. It protects you from negative energy. It makes you more stealthy. (23, -25, D) a book of Misfortune (23, -10, D) a book of the Sky (23, 6, D) the cursed +0 halberd "Hammini" {chop, rC+ MP+9} It inflicts extra damage upon your enemies. It protects you from cold. It affects your magic capacity (+9). It has a curse placed upon it. (23, 8, D) an uncursed staff of poison (23, 24, D) a +3 ring mail of fire resistance (23, 30, D) a large rock (unseen) (24, -26, D) a +4 arbalest of flaming (24, -25, D) an uncursed amulet of magic regeneration (24, -20, D) a +0 trident (24, -10, D) a +4 shortbow of flaming (24, -9, D) a book of Frost (24, 7, D) an uncursed amulet of the gourmand {Gourm, !d} (24, 8, D) a +0 hand axe of holy wrath (24, 24, D) the +3 trident "Egg" {pierce, Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). (24, 28, D) a +0 dire flail (unseen) (24, 29, D) a +0 giant spiked club (unseen) (24, 30, D) 2 large rocks (still there?) a large rock (still there?) (24, 31, D) 3 large rocks {!d} (24, 33, D) a large rock (24, 34, D) 5 large rocks (unseen) (25, -26, D) an uncursed staff of poison (25, -25, D) a phantom mirror (25, -10, D) a book of Conjurations (25, -9, D) a +2 spear (25, -8, D) a +1 leather armour of cold resistance (25, 6, D) an uncursed staff of summoning (25, 8, D) an uncursed ring of poison resistance {rPois, !d} (25, 14, D) a +6 hand axe of chopping (unseen) (25, 24, D) a cursed amulet of harm (25, 26, D) a +0 dire flail (unseen) (25, 30, D) a +2 battleaxe of freezing (still there?) a large rock (still there?) (25, 31, D) a +2 great sword of flaming (unseen) (25, 32, D) the +4 great mace "Naga's Death" {crush, +Blink MR++ Str+3 Int+2} (still there?) It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your intelligence (+2). It affects your resistance to hostile enchantments. It lets you blink. a +0 giant spiked club (still there?) (25, 33, D) a +0 giant club (still there?) a large rock (still there?) (26, -26, D) an uncursed staff of fire (26, -25, D) an uncursed ring of protection from cold (26, -9, D) a +1 battleaxe of freezing (26, -8, D) a +0 great sword of flaming (26, 6, D) the cursed +3 falchion of Sudden Death {flame, Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+4). It has a curse placed upon it. (26, 7, D) an uncursed ring of positive energy (26, 8, D) an uncursed amulet of the gourmand (26, 24, D) an uncursed amulet of rage (26, 27, D) a large rock (26, 29, D) a +0 dire flail (still there?) a large rock (still there?) (27, -25, D) a +2 mottled dragon armour (27, -22, D) a cursed +1 flail (unseen) (27, -10, D) a Young Poisoner's Handbook (27, -9, D) a disc of storms (27, 6, D) a +3 dagger of draining (27, 7, D) a +2 chain mail of magic resistance (27, 8, D) an uncursed staff of conjuration (27, 24, D) a +2 dagger of venom (27, 31, D) a +0 dire flail (unseen) (27, 33, D) a large rock (28, -26, D) a +6 flail of crushing (28, -25, D) a book of Battle (28, -10, D) the +4 falchion "Askinlo" {freeze, MR+ Str+6} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+6). It affects your resistance to hostile enchantments. (28, 7, D) a Young Poisoner's Handbook (28, 8, D) an uncursed amulet of dismissal (28, 24, D) a phial of floods (29, -26, D) a book of Alchemy (29, -25, D) a crystal ball of energy (29, -10, D) a +2 hand axe of electrocution (29, -9, D) a +2 spear of venom (29, 7, D) a +2 ring mail of cold resistance (29, 24, D) a +2 war axe of chopping (30, -26, D) a +3 ring mail of fire resistance (30, -25, D) an uncursed staff of air (30, -10, D) Xudear's Handbook of Air Spells Type Level a - Shock Conjuration/Air 1 b - Repel Missiles Charms/Air 2 c - Swiftness Charms/Air 2 d - Static Discharge Conjuration/Air 3 e - Summon Lightning Spire Summoning/Air 4 f - Deflect Missiles Charms/Air 6 (30, -9, D) an uncursed staff of death (30, 6, D) a +2 spear of freezing (30, 7, D) an Akashic Record (30, 24, D) a phial of floods (30, 31, D) a +0 giant spiked club (unseen) (31, 24, D) an uncursed staff of conjuration (36, -12, D) a Necronomicon (36, -11, D) a +1 rapier of speed (36, 2, D) a +4 antimagic hand axe (36, 3, D) Daerph's Tome of Arcane Weapons Spells Type Level a - Force Lance Conjuration/Translocation 4 b - Iskenderun's Mystic Blast Conjuration 4 c - Bolt of Draining Conjuration/Necromancy 5 (37, -26, D) an uncursed staff of wizardry (37, -25, D) a +3 shortbow of flaming (37, -12, D) a +4 scimitar of protection (37, -11, D) a book of Fire (37, 3, D) the +6 morningstar "Jelly's Death" {freeze, Int+4 Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It affects your dexterity (+4). (37, 9, D) a +0 giant spiked club (unseen) (38, -26, D) a +1 scimitar of flaming (38, -25, D) a lamp of fire (38, -21, D) a +6 rod of ignition (13/13) (38, -12, D) an uncursed staff of power (38, -11, D) a +1 trident of protection (38, -5, D) a +1 spear of piercing (38, 2, D) an uncursed ring of magical power (38, 3, D) an uncursed staff of energy (38, 5, D) a +0 giant club (38, 9, D) a +0 giant club (39, -26, D) an uncursed staff of wizardry (39, -22, D) a +4 scimitar of flaming (unseen) (39, -19, D) a +4 scimitar of flaming (39, -5, D) a +0 morningstar a +0 robe (39, -4, D) a +2 scythe of freezing (39, 3, D) a +0 spear of piercing (39, 5, D) a +0 giant club a +0 giant club (39, 9, D) a +0 giant spiked club (unseen) (39, 10, D) a +2 battleaxe of freezing (unseen) (39, 11, D) a +2 battleaxe of freezing (39, 12, D) a +0 giant spiked club (39, 13, D) a large rock (40, -26, D) the cursed +2 demon whip of Omuustraf {pain, rC- Str+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+4). It makes you vulnerable to cold. It has a curse placed upon it. (40, -25, D) an uncursed staff of wizardry (40, -20, D) a +1 scimitar of flaming (40, -12, D) a phial of floods (40, -11, D) a +2 whip of freezing (40, -5, D) a +0 giant club (40, -3, D) a +3 scythe of venom (40, 2, D) a crystal ball of energy (40, 3, D) a cursed amulet of the gourmand (40, 7, D) 2 large rocks (40, 8, D) a +0 giant club (unseen) (40, 10, D) a large rock {!d} (40, 11, D) a large rock a +2 battleaxe of freezing (40, 12, D) a large rock {!d} (41, -25, D) an uncursed staff of power (41, -21, D) a +3 scimitar of flaming (41, -20, D) a +1 great sword of flaming (41, -19, D) a fire dragon hide {rF++, rC-} (41, -12, D) a book of Maledictions (41, -11, D) a lamp of fire (41, -5, D) a +0 trident a +2 mottled dragon armour (41, 2, D) a book of Misfortune (41, 3, D) an uncursed staff of energy (41, 8, D) 6 large rocks (41, 9, D) a large rock {!d} (41, 10, D) a +0 giant club (41, 11, D) a +1 great sword of flaming (unseen) (42, -25, D) a fan of gales (42, -12, D) a +4 broad axe of chopping (42, -11, D) a +2 leather armour of poison resistance (42, 2, D) the +10 broad axe "Faep" {freeze, MR+ Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+4). It affects your resistance to hostile enchantments. (42, 3, D) an uncursed staff of death (42, 7, D) 3 large rocks (42, 8, D) a +0 giant club (unseen) (43, -26, D) a book of Cantrips (43, -25, D) the +0 short sword of Viacvyaf {pierce, MP+9} It inflicts extra damage upon your enemies. It affects your magic capacity (+9). (43, -24, D) a +4 scimitar of flaming an uncursed ring of poison resistance (43, -12, D) the +5 scythe "Finisher" {speed, Str+3} Attacks with this weapon are significantly faster. It affects your strength (+3). Cheibriados disapproves of the use of such an item. (43, -11, D) a +2 scale mail of cold resistance (43, -5, D) a +7 hunting sling (43, 2, D) a wand of hasting (4/9) (44, -11, D) an uncursed staff of air (44, 2, D) a sack of spiders (44, 3, D) an uncursed ring of positive energy (45, 2, D) a +5 hand crossbow (50, -26, D) a +3 dagger of pain (50, -25, D) an uncursed staff of fire (50, -14, D) a box of beasts (50, 10, D) a +1 spear (50, 11, D) an uncursed staff of poison (50, 14, D) a +4 rod of shadows (13/13) (unseen) (51, -26, D) a +4 ring mail of cold resistance (51, -25, D) the +5 shield "Heanuqi" {rPois rF+ Stlth+} It protects you from fire. It protects you from poison. It makes you more stealthy. (51, -14, D) the cursed +0 scale mail of Freedom {Str+5} It affects your strength (+5). It has a curse placed upon it. (51, -13, D) a box of beasts (51, -1, D) a fan of gales (51, 10, D) a +0 war axe (51, 11, D) a lamp of fire (51, 14, D) a +3 trident of venom (unseen) (52, -25, D) a +4 ring mail of poison resistance (52, -14, D) the ring "Pung" {rN+ Str+4 SInv Stlth+} [ring of positive energy] It affects your strength (+4). It protects you from negative energy. It lets you see invisible. It makes you more stealthy. (52, -13, D) a +0 flail of holy wrath (52, -1, D) an uncursed staff of earth (52, 10, D) a box of beasts (52, 11, D) a +0 dagger (52, 15, D) a cursed +2 morningstar of freezing a +0 robe (52, 17, D) a +0 robe (53, -14, D) a book of Power (53, -13, D) a +0 flail of crushing (53, -1, D) an uncursed staff of fire (53, 10, D) an uncursed ring of ice {rC+, rF-} (53, 11, D) a +3 giant club (53, 17, D) an uncursed staff of power (unseen) (54, -26, D) a +2 arbalest of freezing (54, -25, D) a disc of storms (54, -14, D) a +2 hunting sling of freezing (54, -13, D) an uncursed staff of cold (54, -2, D) a book of Clouds (54, -1, D) the Almanac of Summoning Spells Type Level a - Call Canine Familiar Summoning 3 b - Summon Mana Viper Hexes/Summoning 5 c - Summon Forest Summoning/Translocation 5 d - Summon Hydra Summoning 7 (54, 10, D) the +4 dagger "Yrenieguri" {antimagic, rF- Str+2 Dex+3} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+2). It affects your dexterity (+3). It makes you vulnerable to fire. (54, 11, D) a sack of spiders (55, -25, D) an uncursed ring of see invisible (55, -14, D) a +2 battleaxe of electrocution (55, -13, D) the +11 quarterstaff of Sokloocvots {freeze, +Blink rC+ Str-4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-4). It protects you from cold. It lets you blink. (55, -2, D) a +1 hand crossbow of flaming (55, -1, D) an uncursed staff of death (55, 10, D) a manual of Stealth (56, -26, D) Zavuityt's Handbook of Aerial Snow Spells Type Level a - Swiftness Charms/Air 2 b - Ensorcelled Hibernation Hexes/Ice 2 c - Ice Form Ice/Transmutation 4 d - Poisonous Cloud Conjuration/Poison/Air 6 e - Freezing Cloud Conjuration/Ice/Air 6 (56, -14, D) a book of Maledictions (56, -13, D) a +3 rapier of speed (60, 10, D) an uncursed staff of death (60, 11, D) a +8 blowgun (61, 11, D) a +4 scale mail of positive energy (62, -26, D) a crystal ball of energy (62, -18, D) a lamp of fire (62, -15, D) a cursed +1 dire flail a +0 robe (62, -10, D) a +2 bardiche of protection (62, -3, D) a +0 shortbow (unseen) (62, 0, D) the ring of Suspicion {*Confuse +Inv rPois AC+1 Stlth+} [ring of protection] It affects your AC (+1). It protects you from poison. It lets you turn invisible. It may confuse you when you take damage. It makes you more stealthy. (62, 10, D) a +0 arbalest of velocity (62, 11, D) a crystal ball of energy (63, -26, D) a disc of storms (63, -25, D) a +0 scale mail a +0 shield a book of Minor Magic (63, -18, D) the +2 robe "Vymeg" {rF+ rC+ Int+5} It affects your intelligence (+5). It protects you from fire. It protects you from cold. (63, -17, D) an uncursed ring of poison resistance {rPois, !d} (63, -10, D) a +0 trident (63, -9, D) a +1 long sword of holy wrath (63, 0, D) a book of Spatial Translocations (63, 1, D) a phial of floods (63, 10, D) an uncursed staff of poison (63, 11, D) a book of Minor Magic (64, -26, D) a +2 shortbow of velocity (64, -18, D) a cursed amulet of inaccuracy (64, -10, D) a phial of floods (64, -9, D) a +2 hand axe of venom (64, -4, D) a +0 trident (unseen) (64, -3, D) a tomahawk 2 arrows (64, 0, D) a book of the Dragon (64, 2, D) the +4 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. (64, 10, D) an uncursed ring of see invisible (64, 11, D) a cursed staff of energy (65, -10, D) the +1 ring mail of the Onion {-Cast rPois Slay+5} It affects your accuracy and damage with ranged weapons and melee attacks (+5). It protects you from poison. It prevents spellcasting. (65, -9, D) a phial of floods (65, -5, D) a cursed -3 trident (65, -4, D) a +6 rod of ignition (13/13) {!a} (65, -3, D) a +0 shortbow (unseen) (65, 0, D) a +0 glaive of chopping (65, 1, D) a +3 plate armour of poison resistance (66, 0, D) an uncursed ring of wizardry (68, -26, D) a +0 buckler of protection (69, -26, D) a +3 hunting sling of flaming (70, -26, D) a +2 ring mail of cold resistance (70, 10, D) a +0 dagger (71, 10, D) Sif Muna's Almanac of Translocation and Enhancements Spells Type Level a - Infusion Charms 1 b - Apportation Translocation 1 c - Ozocubu's Armour Charms/Ice 3 d - Portal Projectile Translocation 3 e - Warp Weapon Charms/Translocation 5 f - Ring of Flames Charms/Fire 7 (71, 11, D) a +1 dagger of flaming (71, 15, D) an uncursed staff of air (unseen) (71, 16, D) a cursed -1 glaive (unseen) (71, 17, D) an uncursed staff of power (unseen) (72, -18, D) a disc of storms (72, -10, D) a +1 hand crossbow of freezing (72, -9, D) a +2 robe of resistance (72, -6, D) a +1 vampiric lajatang (unseen) (72, 0, D) a book of Callings (72, 1, D) a +2 ring of protection (72, 15, D) a +0 trident a cursed +0 chain mail (72, 16, D) a +0 battleaxe a +0 plate armour a +0 whip (72, 17, D) 2 tomahawks (73, -18, D) an uncursed staff of poison (73, -17, D) a fan of gales (73, -10, D) the +0 sword of Power (73, -5, D) a +0 trident 4 tomahawks (73, -3, D) a tomahawk 2 arrows (73, 0, D) a crystal ball of energy (73, 1, D) a +4 ring of strength (73, 10, D) a +1 short sword of freezing (73, 15, D) a +0 dagger (unseen) (73, 16, D) a +0 hand axe (unseen) (73, 17, D) a +0 scimitar (unseen) (74, -23, D) a +4 morningstar of draining (74, -10, D) an uncursed ring of see invisible (74, -9, D) a lamp of fire (74, -6, D) a +0 shortbow (unseen) (74, 0, D) an uncursed amulet of magic regeneration (74, 1, D) a +1 hand axe (74, 5, D) the +2 halberd "Globulus" {freeze, Str+2 Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It affects your dexterity (+3). (unseen) (74, 10, D) a +3 leather armour of cold resistance (74, 11, D) an uncursed staff of fire (76, -25, D) a +2 morningstar of protection