Dungeon Sprint DCSS version 0.19-a0-1008-g4c63d25 (webtiles) character file. 21 KuKumber the Gusty (level 2, -6/15 HPs) Began as a Tengu Air Elementalist on July 23, 2016. Mangled by a water moccasin (8 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:01:13 (58 turns). KuKumber the Gusty (Tengu Air Elementalist) Turns: 58, Time: 00:01:13 Health: -6/15 AC: 2 Str: 8 XL: 2 Next: 83% Magic: 7/7 EV: 12 Int: 15 God: Gold: 0 SH: 0 Dex: 14 Spells: 1 memorised, 7 levels left rFire . . . SeeInvis . j - +0 dagger rCold . . . Gourm . a - +0 robe rNeg . . . Faith . (no shield) rPois . Spirit . (helmet restricted) rElec . Dismiss . (no cloak) rCorr . Reflect . (no gloves) SustAt . Harm . (boots unavailable) MR ..... NoTele + (no amulet) Stlth ++........ (no ring) (no ring) @: not resistant to hostile enchantments, unstealthy A: beak, talons 3 a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand Weapons j - a +0 dagger (weapon) (You took it off a goblin in the Dungeon) Armour a - a +0 robe (worn) Scrolls i - a scroll of blinking {!r} Potions d - a potion of curing e - a potion of heal wounds f - a potion of haste g - a potion of magic h - a potion of berserk rage {!q} Books b - a book of Air Comestibles c - a bread ration {@e1} Skills: - Level 2.1 Dodging - Level 2.0 Stealth + Level 3.6 Spellcasting + Level 4.1 Conjurations + Level 5.4 Air Magic You had 7 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Shock Conj/Air ###. 2% 1 None Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Message History Welcome, KuKumber the Tengu Air Elementalist. Found a staircase leading out of the dungeon. You open the door. 2 giant newts, a bat, a goblin and a dart slug come into view. The giant newt hisses angrily. The zap hits the bat. You kill the bat! The zap hits the giant newt. You kill the giant newt! Your Conjurations skill increases to level 2! The zap hits the giant newt. You kill the giant newt! The zap misses the goblin. The zap hits the dart slug. x2 The goblin shouts! Unknown command. You now have 3/4 mp. The zap hits the goblin. The zap hits the dart slug. x2 You kill the dart slug! You now have 2/5 mp. Unknown command. The zap hits the goblin. You kill the goblin! Your Conjurations skill increases to level 3! You now have 1/5 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is an open door to the Dungeon here. j - a dagger j - a +0 dagger (weapon) You start resting. MP restored: 5 You see here a giant newt corpse. You open the door. A giant gecko, 2 adders, a water moccasin and a zombie come into view. The adder hisses angrily. The giant gecko hisses angrily. The adder hisses angrily. The adder bites you. You take 2 damage, and have 8/10 hp. The zap hits the adder. The zap misses the giant gecko. The zap hits the adder. The zap hits the water moccasin. The water moccasin hisses angrily. The zap hits the adder zombie. x2; The adder bites you. You take 1 damage, and have 7/10 hp. You now have 4/5 mp. Unknown command. The zap misses the adder. The zap hits the giant gecko. The zap misses the adder. The zap hits the water moccasin. The zap hits the adder zombie. The adder bites you. You take 1 damage, and have 6/10 hp. You now have 3/5 mp. Unknown command. The zap hits the adder. You kill the adder! Your Spellcasting skill increases to level 3! Your Air Magic skill increases to level 5! You have reached level 2! The zap hits the giant gecko. You kill the giant gecko! The zap hits the water moccasin. The zap misses the adder. The zap hits the adder zombie. You regained 4 hp, and now have 10/15 hp. You now have 2/7 mp. The zap hits the water moccasin. The zap hits the adder. The zap hits the adder zombie. You destroy the adder zombie! Your Conjurations skill increases to level 4! The water moccasin closely misses you. You now have 1/7 mp. Unknown command. The zap hits the water moccasin. The zap misses the adder. The water moccasin bites you. You take 4 damage, and have 6/15 hp. MASSIVE DAMAGE!! You now have 0/7 mp. Unknown command. Magic courses through your body. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * The water moccasin bites you! Ouch! That really hurt! You die... ▓.▓ ▓.▓ ▓.▓ ▓'▓ ▓.▓ ▓.▓ ▓†▓ ▓.▓ ▓@▓ ▓S▓ ▓S▓ ▓.▓ ▓.▓ ▓.▓ ▓.▓ ▓+▓ You could see a water moccasin and an adder. Vanquished Creatures An adder (D) An adder zombie (D) A dart slug (D) A giant gecko (D) A goblin (D) A bat (D) 2 giant newts (D) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | KuKumber the Tengu Air Elementalist began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 4/4 4 | D | Reached skill level 2 in Conjurations 6 | D | Reached skill level 3 in Conjurations 52 | D | Noticed a water moccasin 55 | D | Reached skill level 3 in Spellcasting 55 | D | Reached skill level 5 in Air Magic 55 | D | Reached XP level 2. HP: 9/15 MP: 2/7 56 | D | Reached skill level 4 in Conjurations 58 | D | HP: 2/15 [water moccasin (4)] 58 | D | Mangled by a water moccasin Vault maps used: D: linesprint Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 3 4 | 4.1 Spellcasting | 3 | 3.6 Air Magic | 5 | 5.4 Dodging | | 2.1 Stealth | | 2.0 Action || total -------------------------++------- Cast: Shock || 8 Use: Potion || 1 Dodge: Dodged || 1 Vault maps used: D: linesprint Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 6.9 | 0.0 | 29.0 Dungeon | 100.0 | 100.0 | 0.0 | 6.9 | 0.0 | 29.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 30.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 30.0 +-------+-------+-------+-------+-------+----------------------