Dungeon Sprint DCSS version 0.19-a0-1008-g4c63d25 (webtiles) character file. 43 KuKumber the Gusty (level 3, -4/21 HPs) Began as a High Elf Air Elementalist on July 23, 2016. Slain by a scorpion (10 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:27 (51 turns). KuKumber the Gusty (High Elf Air Elementalist) Turns: 51, Time: 00:00:28 Health: -4/21 AC: 2 Str: 7 XL: 3 Next: 37% Magic: 0/10 EV: 13 Int: 20 God: Gold: 0 SH: 0 Dex: 15 Spells: 1 memorised, 10 levels left rFire . . . SeeInvis . j - +3 dagger rCold . . . Gourm . a - +0 robe rNeg . . . Faith . (no shield) rPois . Spirit . (no helmet) rElec . Dismiss . (no cloak) rCorr . Reflect . (no gloves) SustAt . Harm . (no boots) MR ..... NoTele + (no amulet) Stlth ++........ (no ring) (no ring) @: not resistant to hostile enchantments, unstealthy A: no striking features a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand Weapons j - a +3 dagger (weapon) (You took it off a goblin in the Dungeon) Armour a - a +0 robe (worn) Scrolls i - a scroll of blinking {!r} Potions d - a potion of curing e - a potion of heal wounds f - a potion of haste g - 2 potions of magic h - a potion of berserk rage {!q} Books b - a book of Air Comestibles c - a bread ration {@e1} Skills: - Level 2.1 Dodging - Level 2.1 Stealth + Level 4.7 Spellcasting + Level 4.3 Conjurations + Level 5.9 Air Magic You had 10 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Shock Conj/Air #### 1% 1 None Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Message History Welcome, KuKumber the High Elf Air Elementalist. Found a staircase leading out of the dungeon. You open the door. 2 bats, a rat, a goblin and a hobgoblin come into view. The goblin shouts! The bat misses you. You barely miss the bat. The hobgoblin shouts! The bat misses you. The bat barely misses you. The zap hits the bat. You kill the bat! The zap hits the bat. You kill the bat! Your Conjurations skill increases to level 2! Your Air Magic skill increases to level 4! The zap misses the goblin. The zap hits the rat. You kill the rat! Your Spellcasting skill increases to level 3! The zap misses the hobgoblin. The zap hits the hobgoblin. You kill the hobgoblin! You now have 3/5 mp. The zap hits the goblin. You kill the goblin! You now have 2/5 mp. Unknown command. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. There is an open door to the Dungeon here. You see here a bat corpse. j - an enchanted dagger Things that are here: a goblin corpse; a bat corpse j - a +3 dagger (weapon) You start resting. MP restored: 5 You open the door. An adder, a worker ant, a scorpion and 2 orcs come into view. The worker ant twitches its antennae in your direction. The worker ant bites you. You take 3 damage, and have 8/11 hp. MASSIVE DAMAGE!! The zap hits the worker ant. The zap hits the orc. The orc shouts! The zap hits the adder. The adder hisses angrily. The zap hits the scorpion. The zap hits the orc. The orc shouts! The zap hits the orc. The worker ant misses you. You now have 4/5 mp. Unknown command. The zap hits the worker ant. The zap hits the orc. The zap hits the adder. The zap hits the scorpion. The zap hits the orc. You kill the orc! You have reached level 2! The worker ant bites you. You regained 2 hp, and now have 10/17 hp. The zap hits the worker ant. The zap hits the orc. You kill the orc! The zap misses the adder. The zap misses the scorpion. The worker ant bites you but does no damage. You now have 3/7 mp. The zap misses the worker ant. The zap misses the adder. The zap misses the scorpion. The worker ant misses you. The zap hits the worker ant. The zap hits the adder. The zap hits the scorpion. The scorpion appears unharmed. The worker ant bites you. x2 * * * LOW HITPOINT WARNING * * * The zap hits the worker ant. You kill the worker ant! Your Spellcasting skill increases to level 4! Your Conjurations skill gained 2 levels and is now at level 4! Your Air Magic skill increases to level 5! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 The zap misses the adder. The zap hits the scorpion. The adder barely misses you. You take 4 damage, and have 6/21 hp. You now have 0/9 mp. You don't have enough magic to cast that spell. You hit the adder. You kill the adder! You hit the scorpion but do no damage. The scorpion stings you! You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ +)....s@...††...<▓ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a scorpion. Vanquished Creatures A worker ant (D) An adder (D) 2 orcs (D) 2 bats (D) A goblin (D) A hobgoblin (D) A rat (D) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | KuKumber the High Elf Air Elementalist began the quest for the Orb. 0 | D | Reached XP level 1. HP: 11/11 MP: 4/4 5 | D | Reached skill level 2 in Conjurations 5 | D | Reached skill level 4 in Air Magic 5 | D | Reached skill level 3 in Spellcasting 43 | D | Noticed a scorpion 43 | D | Noticed a worker ant 45 | D | Reached XP level 2. HP: 12/17 MP: 4/7 49 | D | Reached skill level 4 in Spellcasting 49 | D | Reached skill level 4 in Conjurations 49 | D | Reached skill level 5 in Air Magic 49 | D | Reached XP level 3. HP: 6/21 MP: 0/9 51 | D | Slain by a scorpion Vault maps used: D: linesprint Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 2 4 | 4.3 Air Magic | 4 5 | 5.9 Spellcasting | 3 4 | 4.7 Dodging | | 2.1 Stealth | | 2.1 Action || total -------------------------++------- Melee: Unarmed || 1 Dagger || 2 Cast: Shock || 8 Armor: Robe || 1 Dodge: Dodged || 6 Vault maps used: D: linesprint Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 6.2 | 0.0 | 32.0 Dungeon | 100.0 | 100.0 | 0.0 | 6.2 | 0.0 | 32.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 62.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 62.0 +-------+-------+-------+-------+-------+----------------------