KuKumber the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour {Stlth++++} a +5 storm dragon armour {rElec} a +5 ice dragon armour {rC++, rF-} a +5 fire dragon armour {rF++, rC-} a +5 plate armour (10, 1, D) the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight {+Fly, !d} (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (48, 13, D) a +0 trident a +0 large shield a naga corpse (49, 12, D) a +3 hand crossbow of freezing (49, 24, D) an uncursed staff of earth (unseen) (49, 36, D) a fan of gales (49, 37, D) an uncursed staff of air (50, 2, D) a +2 mace of holy wrath (50, 5, D) a +0 battleaxe (unseen) (50, 6, D) a +0 war axe (unseen) (50, 17, D) a +0 spear (50, 24, D) a Fen Folio (50, 26, D) a phial of floods (50, 36, D) a +2 lightning rod (11/11) (50, 37, D) a +7 dagger of venom (still there?) a +1 broad axe of chopping (still there?) (50, 38, D) a +1 rapier of venom a cursed -3 war axe a +0 robe the elf corpse of Duvessa (skeletalised by now) the orc corpse of Blork the orc (skeletalised by now) (50, 41, D) a +3 falchion of holy wrath a +0 leather armour the human corpse of Eustachio (skeletalised by now) (51, 3, D) a +0 glaive (51, 5, D) a +0 halberd (51, 6, D) a +0 mace (51, 8, D) a +0 cloak (unseen) (51, 13, D) 4 mutagenic chunks of flesh {@w0} a guardian serpent skeleton (51, 24, D) an uncursed staff of wizardry (51, 32, D) a blink frog corpse (skeletalised by now) (51, 36, D) a +0 dagger (52, 8, D) a +0 morningstar (unseen) (52, 12, D) a +2 falchion of slicing (52, 13, D) a +2 rapier of freezing (52, 16, D) a +0 flail (unseen) (52, 19, D) a water moccasin corpse (52, 24, D) an uncursed staff of summoning (unseen) (52, 29, D) a river rat corpse (skeletalised by now) (52, 36, D) a +0 trident of freezing a +2 robe of magic resistance a book of Summonings (52, 37, D) a +0 leather armour (still there?) a +7 shortbow of flaming (still there?) (52, 38, D) a +0 broad axe (unseen) (53, 8, D) a white draconian corpse (53, 12, D) a +3 spear (53, 13, D) a box of beasts (still there?) a box of beasts (still there?) (53, 16, D) a +3 great sword of electrocution (still there?) a water moccasin corpse (still there?) (53, 25, D) a crystal ball of energy a +4 war axe of electrocution the +9 flail "Wihuuf" {pain, rF+ rN+ Dex-3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (-3). It protects you from fire. It protects you from negative energy. (53, 27, D) a hippogriff corpse (skeletalised by now) (53, 31, D) a yak corpse (skeletalised by now) (53, 36, D) a Fen Folio (53, 37, D) a +2 ring of protection (54, 5, D) a +0 whip (unseen) (54, 7, D) a +0 battleaxe (54, 12, D) a +1 robe of magic resistance (54, 13, D) a +0 mace (54, 24, D) Giatwaq's Papyrus of the Creative Rocks Spells Type Level a - Summon Small Mammal Summoning 1 b - Passwall Transmutation/Earth 2 c - Lee's Rapid Deconstruction Earth 5 d - Summon Demon Summoning 5 e - Statue Form Transmutation/Earth 6 (54, 25, D) the cursed +0 spear of Ynkas {pain, rF- MP+9 Int+3 Dex+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+3). It affects your dexterity (+3). It makes you vulnerable to fire. It affects your magic capacity (+9). It has a curse placed upon it. (54, 36, D) a +2 hunting sling of flaming (55, 2, D) the +0 pair of boots "Iketeged" {*Confuse Str+6 Dex-2} It affects your strength (+6). It affects your dexterity (-2). It may confuse you when you take damage. (55, 12, D) a +5 great sword of electrocution (55, 13, D) an uncursed staff of wizardry (59, 37, D) a book of Debilitation the Catalogue of the Birds and Combat Magic Spells Type Level a - Repel Missiles Charms/Air 2 b - Fulminant Prism Conjuration/Hexes 4 c - Deflect Missiles Charms/Air 6 d - Spellforged Servitor Conjuration/Summoning 7 (60, 2, D) a +0 long sword (60, 36, D) a +2 war axe of venom (unseen) (60, 37, D) a +2 dagger of flaming a cursed +0 robe a +0 short sword (60, 42, D) a +1 halberd of freezing a +0 robe (61, 0, D) a +2 robe of magic resistance (61, 8, D) an uncursed staff of conjuration (61, 25, D) 11 arrows (61, 27, D) a +0 short sword (unseen) (61, 36, D) a +0 short sword (61, 37, D) a Grand Grimoire a necrophage corpse (skeletalised by now) (62, 0, D) a lamp of fire (62, 1, D) a +0 long sword (62, 4, D) a +0 battleaxe of flaming a +3 flail of protection (62, 8, D) a fan of gales (62, 16, D) a crystal ball of energy (62, 17, D) an uncursed staff of poison (still there?) a crystal ball of energy (still there?) (62, 18, D) a +0 trident (62, 27, D) a +0 short sword (unseen) (62, 28, D) a +2 short sword of venom (unseen) (62, 37, D) a +0 halberd (still there?) a +3 trident of venom (still there?) (63, 0, D) the +8 greatsling of Imminent Death {speed, rC+} Attacks with this weapon are significantly faster. It protects you from cold. (63, 2, D) a +0 long sword (unseen) (63, 8, D) a +0 robe a +0 hand axe (63, 16, D) a +0 shortbow 15 arrows (63, 17, D) a disc of storms (63, 18, D) a +0 trident (63, 19, D) 2 large rocks (63, 26, D) a +0 longbow (63, 27, D) a +0 shortbow (still there?) the +5 plate armour of the Sun {Str+4} (still there?) It affects your strength (+4). (63, 28, D) 20 arrows (63, 29, D) a +0 dagger (63, 33, D) 3 arrows (63, 35, D) a box of beasts (63, 36, D) a +0 robe (63, 37, D) an uncursed staff of poison (64, 16, D) a fan of gales (64, 17, D) a cursed staff of death (64, 26, D) a sack of spiders (65, 26, D) the Papyrus of Malediction Spells Type Level a - Corona Hexes 1 b - Inner Flame Hexes/Fire 3 c - Silence Hexes/Air 5 d - Yara's Violent Unravelling Hexes/Transmutation 5 e - Darkness Hexes 6 (65, 27, D) a +0 shortbow (unseen) (65, 29, D) a +1 short sword of protection (unseen) (67, 0, D) a +1 fire dragon armour (69, 36, D) a book of the Dragon (69, 38, D) a +1 flail of protection (unseen) (70, 8, D) the +8 mace of Zoeducvocut {crush, +Rage} (still there?) It inflicts extra damage upon your enemies. It lets you go berserk. a +1 glaive of chopping (still there?) (70, 36, D) a +0 hand axe (70, 37, D) a +2 hand axe of draining (still there?) a scroll of brand weapon (still there?) (70, 40, D) a +0 short sword (unseen) (71, 10, D) a +0 robe (unseen) (71, 16, D) the cursed +3 arbalest "Paanur" {velocity, rPois Dex+3} (still there?) Any bolt fired from it inflicts extra damage. It affects your dexterity (+3). It protects you from poison. It has a curse placed upon it. a +2 mace of draining (still there?) (71, 26, D) a +0 shortbow of flaming (71, 27, D) a sack of spiders (71, 36, D) a +0 falchion (71, 40, D) a +0 battleaxe a +0 scimitar (71, 42, D) a +0 hand axe (72, 9, D) a +1 shortbow of flaming (72, 26, D) an uncursed staff of poison (72, 27, D) a book of Clouds (72, 36, D) a +4 plate armour of positive energy (72, 38, D) a box of beasts (73, 1, D) a +2 plate armour of poison resistance (73, 9, D) a +4 plate armour of magic resistance (73, 16, D) a +4 ring mail of cold resistance (73, 17, D) a +0 war axe a +0 robe the +9 hand axe "Gram" {vamp, rF+ MR+} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It protects you from fire. It affects your resistance to hostile enchantments. a +2 scale mail of cold resistance (73, 26, D) an uncursed ring of sustain attributes (73, 27, D) an uncursed staff of fire (73, 36, D) a cursed staff of fire (73, 37, D) a +0 flail of holy wrath (still there?) the +6 whip of the Unkillable {slash, Fragile SInv Stlth+} (still there?) It inflicts extra damage upon your enemies. It lets you see invisible. It will be destroyed if unequipped. It makes you more stealthy. (73, 38, D) a book of Cantrips (74, 2, D) a +0 dagger (unseen) (75, 1, D) a +0 flail