KuKumber the Dungeon (0, 50, D) the ring of Vutien {rN+ MR+} [ring of protection from magic] It protects you from negative energy. It affects your resistance to hostile enchantments. (0, 51, D) a +3 hand crossbow of freezing (0, 52, D) a +5 amulet of reflection (1, 32, D) a phantom mirror (1, 33, D) the amulet "Suyr" {Harm *Drain MR- Str+5 SInv Stlth-} [amulet of harm] It increases damage dealt and taken. It affects your strength (+5). It affects your resistance to hostile enchantments. It lets you see invisible. It causes draining when unequipped. It makes you less stealthy. (1, 34, D) a box of beasts (1, 51, D) a fan of gales (1, 52, D) a +10 plate armour of ponderousness (2, 14, D) an uncursed ring of sustain attributes (2, 15, D) a book of Unlife (2, 21, D) a +1 falchion of flaming (unseen) (2, 32, D) a sack of spiders (2, 33, D) an uncursed staff of power (2, 36, D) an uncursed staff of power (2, 50, D) a +0 quarterstaff of draining (2, 52, D) a book of Maledictions (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 15, D) an uncursed staff of wizardry (3, 16, D) a +0 vampiric glaive (3, 21, D) a +1 flail of crushing (still there?) a +0 animal skin (still there?) (3, 32, D) the cursed +3 long sword of Uzo Ylaq {drain, MP-9 Dex+4} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+4). It affects your magic capacity (-9). It has a curse placed upon it. (3, 33, D) a fan of gales (3, 34, D) a manual of Crossbows (3, 43, D) a cursed +2 great sword of freezing a +2 greatsling of freezing a +0 robe (3, 50, D) a book of Flames (3, 52, D) an uncursed staff of death (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour {Stlth++++} a +5 storm dragon armour {rElec} a +5 ice dragon armour {rC++, rF-} a +5 fire dragon armour {rF++, rC-} a +5 plate armour (4, 15, D) a sack of spiders (4, 16, D) a +2 chain mail of fire resistance (4, 19, D) a +2 buckler (4, 20, D) a +3 quick blade (unseen) (4, 32, D) the +7 spear of Capital Punishment {speed, +Inv rPois Int-3 SInv} Attacks with this weapon are significantly faster. It affects your intelligence (-3). It protects you from poison. It lets you see invisible. It lets you turn invisible. (4, 33, D) the cursed +1 ring mail of Tartarus {rElec} It insulates you from electricity. It has a curse placed upon it. (4, 34, D) a +4 battleaxe of venom (4, 50, D) a +2 whip of pain (4, 51, D) a +7 giant spiked club (4, 52, D) a disc of storms (5, 15, D) a +0 hand axe (5, 16, D) a +0 flail (5, 18, D) a +0 robe (unseen) (5, 19, D) a +0 war axe a +0 quarterstaff a +0 war axe (5, 21, D) a +1 flail of draining (5, 23, D) a +0 quarterstaff (5, 27, D) a +3 rapier of draining a +0 robe a +0 buckler a +0 flail of venom a +0 robe a +0 buckler (5, 32, D) the cursed +1 rapier of Soraukkiup {elec, *Rage rF+++ rC++ MP+9} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It renders you almost immune to fire. It greatly protects you from cold. It affects your magic capacity (+9). It may make you go berserk in combat. It has a curse placed upon it. (5, 33, D) an uncursed ring of resist corrosion (5, 34, D) an uncursed staff of wizardry (5, 50, D) a disc of storms (5, 51, D) an uncursed staff of air (5, 52, D) the Tome of Calculation Spells Type Level a - Sandblast Earth 1 b - Passwall Transmutation/Earth 2 c - Stone Arrow Conjuration/Earth 3 d - Lee's Rapid Deconstruction Earth 5 e - Iron Shot Conjuration/Earth 6 (5, 59, D) the +9 staff of Olgreb {rPois} It protects you from poison. (unseen) (5, 60, D) a +0 hand axe (still there?) a +0 scythe of protection (still there?) (6, 14, D) a +2 leather armour of magic resistance (6, 15, D) an uncursed staff of conjuration (6, 16, D) a +0 flail (6, 20, D) a +6 quick blade (unseen) (6, 22, D) a +5 falchion of pain (unseen) (6, 27, D) a +5 quick blade (unseen) (6, 32, D) a phial of floods (6, 34, D) an uncursed staff of poison (6, 38, D) a +1 flail of draining (unseen) (6, 50, D) a +3 war axe of freezing (6, 51, D) a book of Fire (6, 52, D) a +0 scimitar (6, 60, D) a +1 vampiric scythe (7, 14, D) a lamp of fire (7, 15, D) the +8 glaive "Vemit" {pain, +Rage +Fly Int+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+4). It lets you fly. It lets you go berserk. (7, 16, D) a lamp of fire (7, 23, D) a +0 antimagic war axe (unseen) (7, 32, D) a +0 demon whip (7, 33, D) a +4 scale mail of fire resistance (7, 34, D) a book of Alchemy (7, 35, D) a +4 vampiric scythe (7, 50, D) a book of Alchemy (7, 51, D) the +3 leather armour "Yhamut" {+Fly Str+2} It affects your strength (+2). It lets you fly. (7, 52, D) a +5 lightning rod (12/12) (7, 55, D) an ice dragon hide {rC++, rF-} (7, 58, D) a +2 hunting sling of flaming (7, 60, D) a +6 broad axe of electrocution (unseen) (8, 14, D) a +6 ring of dexterity a +6 ring of strength a +2 great sword of draining (8, 15, D) a book of the Tempests (8, 18, D) a +0 robe (8, 20, D) a +0 flail (8, 22, D) a +1 rapier of protection (unseen) (8, 32, D) a +0 buckler of reflection (8, 33, D) a +0 morningstar of protection (8, 34, D) a +3 ring of dexterity (8, 50, D) a +1 mace of protection (8, 52, D) a +4 ring of dexterity (8, 60, D) a cursed +0 trident (8, 64, D) a +0 scimitar (unseen) (9, 14, D) a disc of storms (9, 15, D) the Volume of Shifting Evil Rites Spells Type Level a - Animate Skeleton Necromancy 1 b - Pain Necromancy 1 c - Sublimation of Blood Necromancy 2 d - Irradiate Conjuration/Transmutation 5 e - Alistair's Intoxication Transmutation/Poison 5 f - Statue Form Transmutation/Earth 6 (9, 16, D) an uncursed staff of summoning (9, 23, D) a +0 hunting sling (unseen) (9, 32, D) a +1 robe of fire resistance (9, 33, D) a +1 shortbow of velocity (9, 35, D) a +4 rod of inaccuracy (12/12) (9, 50, D) a +1 rapier of electrocution (9, 51, D) a +0 war axe (9, 52, D) the +6 whip of Famine {slash, rN+ Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). It protects you from negative energy. (9, 58, D) a +2 scythe of slicing (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight {+Fly, !d} (10, 14, D) an uncursed staff of conjuration (10, 15, D) the Incunabulum of Moulding and Stones Spells Type Level a - Beastly Appendage Transmutation 1 b - Stone Arrow Conjuration/Earth 3 c - Leda's Liquefaction Hexes/Earth 4 d - Lee's Rapid Deconstruction Earth 5 e - Dragon Form Transmutation 7 (10, 16, D) the +4 battleaxe "Xuwox" {vamp, rElec rN+ Str+3 Int+4} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your strength (+3). It affects your intelligence (+4). It insulates you from electricity. It protects you from negative energy. (10, 32, D) a book of Minor Magic (10, 50, D) a disc of storms (10, 51, D) the Disquisition on Hurtful Calling Spells Type Level a - Conjure Flame Conjuration/Fire 3 b - Summon Guardian Golem Hexes/Summoning 3 c - Fulminant Prism Conjuration/Hexes 4 d - Iskenderun's Battlesphere Conjuration/Charms 5 e - Summon Demon Summoning 5 (10, 52, D) an uncursed staff of summoning (11, 1, D) the +0 sword of Power the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +6 shillelagh "Devastator" {shatter} the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +3 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 14, D) a cursed staff of earth (11, 15, D) the cursed +0 chain mail of Xom's Supremacy {rElec rN+ Dex-4} It affects your dexterity (-4). It insulates you from electricity. It protects you from negative energy. It has a curse placed upon it. (11, 32, D) an uncursed staff of fire (11, 33, D) the cursed +0 steam dragon armour of Shadows and Fog {*Contam rCorr Str+5 SInv} It affects your strength (+5). It lets you see invisible. It causes magical contamination when unequipped. It protects you from acid and corrosion. It has a curse placed upon it. (11, 34, D) a book of Alchemy (unseen) (11, 50, D) a +1 plate armour of fire resistance (11, 51, D) an uncursed staff of death (12, 14, D) the +4 short sword of the Tiger {elec, *Rage Str+7} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+7). It may make you go berserk in combat. (12, 15, D) a book of the Earth (12, 16, D) a lamp of fire (12, 32, D) a +1 halberd of chopping (12, 33, D) a +1 morningstar of protection (12, 34, D) the Disquisition on Spatial Good Luck Spells Type Level a - Repel Missiles Charms/Air 2 b - Recall Summoning/Translocation 3 c - Force Lance Conjuration/Translocation 4 d - Warp Weapon Charms/Translocation 5 (12, 50, D) an uncursed amulet of dismissal (12, 51, D) a phial of floods (12, 52, D) a +1 spear of venom (13, 32, D) an uncursed staff of death (13, 34, D) the +1 chain mail "Iseelit" {rC- MR+ Regen+ Int+4} It affects your intelligence (+4). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It increases your rate of regeneration. (13, 50, D) a +0 scale mail of cold resistance (13, 52, D) Zilewku's Reference Book on Black Magic and Hexes Spells Type Level a - Pain Necromancy 1 b - Corpse Rot Necromancy 2 c - Regeneration Charms/Necromancy 3 d - Gell's Gravitas Hexes/Translocation 3 e - Fulminant Prism Conjuration/Hexes 4 f - Dispel Undead Necromancy 5 (14, 51, D) a disc of storms (14, 52, D) an uncursed staff of summoning (18, 41, D) 3 large rocks (unseen) (18, 48, D) a scroll of brand weapon (18, 49, D) a box of beasts (18, 50, D) an uncursed ring of positive energy (19, 0, D) a +9 blowgun (19, 16, D) an uncursed ring of positive energy (19, 17, D) an uncursed staff of fire (19, 32, D) a book of Beasts (19, 33, D) the Catalogue of Good Luck and Lightness Spells Type Level a - Infusion Charms 1 b - Shock Conjuration/Air 1 c - Static Discharge Conjuration/Air 3 d - Mephitic Cloud Conjuration/Poison/Air 3 e - Spectral Weapon Hexes/Charms 3 f - Tornado Air 9 (19, 48, D) an uncursed staff of power (19, 49, D) a +2 buckler of reflection (unseen) (20, 1, D) an uncursed staff of wizardry (20, 17, D) an uncursed staff of earth (20, 32, D) a +0 great sword of slicing (20, 33, D) a +2 war axe of chopping (20, 34, D) Xoolusak's Almanac of Frigorific Weightlessness Spells Type Level a - Freeze Ice 1 b - Ice Form Ice/Transmutation 4 c - Deflect Missiles Charms/Air 6 d - Freezing Cloud Conjuration/Ice/Air 6 (20, 45, D) a large rock (20, 48, D) a +4 shortbow of flaming (20, 49, D) a +1 scimitar of draining (20, 50, D) an uncursed staff of wizardry (20, 61, D) the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. (21, 0, D) a +1 gold dragon armour (21, 16, D) the cursed +1 short sword "Ihixuxta" {drain, rF+ rC++} A truly terrible weapon, it drains the life of those it strikes. It protects you from fire. It greatly protects you from cold. It has a curse placed upon it. (21, 17, D) an uncursed staff of conjuration {!a} an uncursed staff of energy {@w1+MP, hungerless spells, !d!a} a book of Transfigurations (21, 32, D) a book of Cantrips (21, 33, D) a book of Party Tricks (21, 34, D) a book of Changes (21, 48, D) an uncursed ring of flight (21, 49, D) a +4 ring of strength (21, 50, D) the +2 naga barding of the Gastropod {Dex+5} It affects your dexterity (+5). (21, 52, D) a +1 battleaxe of freezing (unseen) (21, 59, D) a frost giant corpse (skeletalised by now) (22, 0, D) a +1 plate armour of fire resistance (22, 16, D) a +1 spear of venom (22, 17, D) a book of Frost (22, 32, D) a +3 antimagic trident (22, 33, D) the +7 great mace "Jyomnyum" {flame, rN+ Dex-4 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (-4). It protects you from negative energy. It lets you see invisible. (22, 36, D) a large rock (22, 38, D) a large rock (22, 40, D) a +0 mace (unseen) (22, 48, D) a cursed staff of fire (22, 49, D) a +2 battleaxe of freezing (unseen) (22, 50, D) a box of beasts (23, 1, D) a disc of storms (23, 16, D) an uncursed staff of death (23, 17, D) a book of Burglary (23, 18, D) a +6 ring of dexterity a +6 ring of strength a +1 scale mail of cold resistance (23, 32, D) a +0 hand crossbow of flaming (23, 34, D) a +2 iron rod (13/13) (23, 36, D) 5 large rocks (unseen) (23, 49, D) a +2 scale mail of fire resistance (23, 50, D) the +7 shortbow "Puttoxor" {velocity, Fragile rF+ rN+} Any arrow fired from it inflicts extra damage. It protects you from fire. It protects you from negative energy. It will be destroyed if unequipped. (24, 0, D) a +4 ring of dexterity (24, 1, D) a +3 triple sword of draining (24, 16, D) a box of beasts (24, 18, D) a disc of storms (24, 32, D) a +2 hunting sling of flaming (24, 33, D) the amulet "Cecwuur" {Harm *Drain rPois rC+} [amulet of harm] It increases damage dealt and taken. It protects you from cold. It protects you from poison. It causes draining when unequipped. (24, 34, D) a cursed staff of conjuration {!a} (24, 40, D) 2 large rocks {!d} (24, 41, D) a +0 mace a +0 morningstar (24, 48, D) an uncursed staff of earth (24, 49, D) a +0 battleaxe of freezing (24, 50, D) a book of Frost (24, 52, D) a rime drake corpse (skeletalised by now) (24, 56, D) an uncursed ring of see invisible {sInv, !d} a +2 battleaxe of freezing (24, 62, D) a +0 battleaxe of freezing a +1 battleaxe of freezing (25, 0, D) a +3 plate armour of cold resistance (25, 16, D) a book of Annihilations (25, 17, D) a +2 glaive of flaming (25, 18, D) a Young Poisoner's Handbook (25, 21, D) a +0 large shield (25, 33, D) a +6 long sword of protection (25, 34, D) the Incunabulum of the Icy Voyage Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Throw Frost Conjuration/Ice 2 c - Recall Summoning/Translocation 3 d - Portal Projectile Translocation 3 e - Warp Weapon Charms/Translocation 5 f - Summon Forest Summoning/Translocation 5 (25, 37, D) a cursed +0 flail (25, 48, D) a +4 morningstar of holy wrath (25, 49, D) a +2 rapier of electrocution (25, 50, D) a +2 scale mail of cold resistance (25, 52, D) a +1 battleaxe of freezing (25, 56, D) a +0 battleaxe of freezing a polar bear corpse (skeletalised by now) a frost giant corpse (skeletalised by now) (26, 16, D) a fan of gales (26, 32, D) a +0 broad axe of venom (26, 33, D) an uncursed staff of power (26, 34, D) an uncursed staff of power (26, 48, D) a +1 dire flail of protection (26, 49, D) a +3 chain mail of poison resistance (26, 50, D) an uncursed staff of earth (26, 56, D) an ice dragon corpse (skeletalised by now) (27, 0, D) a +3 leather armour of fire resistance (unseen) (27, 16, D) a phial of floods (27, 17, D) an uncursed ring of wizardry (27, 32, D) an uncursed staff of poison (27, 33, D) an uncursed staff of fire (27, 34, D) a lamp of fire (27, 48, D) the +1 pair of gloves "Esool" {rC- Str-3 Dex+7 Stlth+} It affects your strength (-3). It affects your dexterity (+7). It makes you vulnerable to cold. It makes you more stealthy. (27, 57, D) a +1 battleaxe of freezing (unseen) (28, 0, D) a +2 broad axe of electrocution (28, 1, D) a crystal ball of energy (28, 16, D) a +0 halberd of venom (28, 17, D) a book of Power (28, 32, D) an uncursed ring of protection from cold (28, 33, D) the ring of Harmony {Int+4 Dex+5 Stlth+} [ring of stealth] It affects your intelligence (+4). It affects your dexterity (+5). It makes you more stealthy. (28, 49, D) an uncursed amulet of harm (28, 50, D) Sif Muna's Guide on Supportive Feathers Spells Type Level a - Swiftness Charms/Air 2 b - Summon Guardian Golem Hexes/Summoning 3 c - Recall Summoning/Translocation 3 d - Aura of Abjuration Summoning 5 e - Conjure Ball Lightning Conjuration/Air 6 (29, 0, D) a +2 leather armour of poison resistance (29, 16, D) the +12 long sword of Fear {elec, MP+9 Stlth+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your magic capacity (+9). It makes you more stealthy. (29, 17, D) a +3 great sword of flaming (29, 32, D) Xosaw's Handbook of Stones and Fire Spells Type Level a - Sandblast Earth 1 b - Conjure Flame Conjuration/Fire 3 c - Sticky Flame Conjuration/Fire 4 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Delayed Fireball Conjuration/Fire 7 (29, 33, D) a +1 antimagic falchion (29, 48, D) an uncursed staff of conjuration (29, 49, D) an uncursed ring of poison resistance {rPois, !d} (29, 50, D) a +3 hand crossbow of flaming (30, 48, D) a +1 long sword of flaming (30, 49, D) the amulet "Ocram" {+Rage rElec MP+9} [amulet of rage] It insulates you from electricity. It affects your magic capacity (+9). It lets you go berserk. (30, 50, D) the amulet "Awuwiodgh" {Inacc Int+7 Stlth-} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your intelligence (+7). It makes you less stealthy. (31, 48, D) a +3 glaive of venom (31, 49, D) a +3 ring mail of cold resistance (31, 50, D) a +0 war axe of distortion {!w} (32, 48, D) the Guide on Weightlessness Spells Type Level a - Shock Conjuration/Air 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Lightning Bolt Conjuration/Air 5 d - Silence Hexes/Air 5 e - Poisonous Cloud Conjuration/Poison/Air 6 (32, 49, D) a book of Power (32, 51, D) a wand of acid (5/15) a wand of lightning (5/15) a wand of disintegration (7/24) (33, 48, D) a book of Unlife (33, 49, D) a +3 morningstar of holy wrath (33, 50, D) a +4 lajatang of venom (34, 28, D) an uncursed staff of wizardry (34, 48, D) a +0 scale mail of poison resistance (34, 49, D) a +2 quarterstaff of draining (34, 50, D) a book of Flames (35, 0, D) the Volume of Confrontation Spells Type Level a - Conjure Flame Conjuration/Fire 3 b - Force Lance Conjuration/Translocation 4 c - Bolt of Fire Conjuration/Fire 6 d - Orb of Destruction Conjuration 7 (35, 14, D) a book of the Tempests (35, 15, D) a manual of Transmutations {!d} (35, 29, D) a +2 greatsling of freezing (36, 0, D) a book of Maledictions (36, 1, D) a +2 ring mail of cold resistance (36, 14, D) Ehapn's Tome of Glacial Augmentations Spells Type Level a - Song of Slaying Charms 2 b - Repel Missiles Charms/Air 2 c - Throw Icicle Conjuration/Ice 4 d - Excruciating Wounds Charms/Necromancy 5 e - Iskenderun's Battlesphere Conjuration/Charms 5 (36, 15, D) a +0 robe (37, 1, D) an uncursed staff of cold (37, 14, D) a +2 robe of fire resistance (37, 15, D) a +2 vampiric dagger {!w} (37, 17, D) 26 stones (37, 18, D) a +0 robe a +0 greatsling a +0 robe a +0 shortbow (37, 28, D) a cursed ring of loudness (37, 55, D) a +1 whip of holy wrath (unseen) (37, 58, D) a +0 robe (37, 61, D) an apis corpse (38, 0, D) the ring of Refui {rF+ Str+3} [ring of protection from fire] It affects your strength (+3). It protects you from fire. (38, 1, D) a +7 rod of clouds (11/11) (38, 14, D) an uncursed staff of poison (38, 15, D) the +5 demon whip "Spellbinder" {antimagic, MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments. (38, 20, D) a +3 scimitar of flaming (38, 29, D) a box of beasts (38, 48, D) an uncursed staff of earth (38, 49, D) a +1 great mace of draining (38, 50, D) a sack of spiders (38, 51, D) an uncursed ring of see invisible (unseen) (39, 11, D) the +9 shortbow of the Lair of Beasts {velocity, rN+ Str+4 SInv} Any arrow fired from it inflicts extra damage. It affects your strength (+4). It protects you from negative energy. It lets you see invisible. (39, 14, D) the Handbook of Assistive Evil Spells Type Level a - Infusion Charms 1 b - Animate Skeleton Necromancy 1 c - Spectral Weapon Hexes/Charms 3 d - Vampiric Draining Necromancy 3 e - Excruciating Wounds Charms/Necromancy 5 f - Haste Charms 6 Asmodeus's Guide on the Supportive Volcanoes Spells Type Level a - Recall Summoning/Translocation 3 b - Bolt of Fire Conjuration/Fire 6 c - Ring of Flames Charms/Fire 7 (39, 15, D) the +8 scythe "Fyoh" {slice, MR++ Stlth+} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. It makes you more stealthy. (39, 21, D) a +3 sacred scourge of holy wrath a +3 scale mail of cold resistance (39, 25, D) a stone (39, 28, D) a sack of spiders (39, 48, D) a book of Frost (39, 50, D) the Catalogue of Changing and Attacks Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Stone Arrow Conjuration/Earth 3 c - Iskenderun's Mystic Blast Conjuration 4 d - Alistair's Intoxication Transmutation/Poison 5 (39, 60, D) a +2 sacred scourge of holy wrath (unseen) (39, 63, D) a pearl dragon corpse (40, 14, D) a book of Necromancy (40, 15, D) a Necronomicon (40, 17, D) a +0 buckler (unseen) (40, 18, D) 16 arrows (40, 28, D) a +2 robe (40, 29, D) a +0 short sword of electrocution (40, 48, D) a +3 rapier of draining (40, 49, D) the +10 morningstar "Eos" {elec, Halo rElec} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. (40, 50, D) a +1 longbow of flaming a pearl dragon corpse (40, 51, D) a +0 robe (40, 59, D) 17 arrows (unseen) (40, 63, D) a pearl dragon corpse (41, 14, D) the Grimoire of Stones Spells Type Level a - Sandblast Earth 1 b - Petrify Transmutation/Earth 4 c - Iron Shot Conjuration/Earth 6 d - Statue Form Transmutation/Earth 6 (41, 28, D) an uncursed amulet of magic regeneration (41, 29, D) the cursed +0 glaive of Linearity {chop, Dex+5} It inflicts extra damage upon your enemies. It affects your dexterity (+5). It has a curse placed upon it. (41, 48, D) an uncursed staff of poison (41, 50, D) an apis corpse (41, 53, D) a +0 large shield (41, 59, D) a +2 gold dragon armour (42, 0, D) a +1 hand axe of pain (42, 14, D) a book of Conjurations (42, 15, D) a +3 hand crossbow of flaming (42, 28, D) a book of Transfigurations (42, 29, D) the Almanac of Changing and Confrontation Spells Type Level a - Conjure Flame Conjuration/Fire 3 b - Dazzling Spray Conjuration/Hexes 3 c - Static Discharge Conjuration/Air 3 d - Statue Form Transmutation/Earth 6 (42, 48, D) a +1 morningstar of protection (42, 49, D) a book of Power (42, 50, D) a +4 mace of holy wrath (42, 51, D) a pearl dragon corpse (42, 52, D) a +2 whip of holy wrath (still there?) a pearl dragon corpse (still there?) (42, 61, D) a +0 buckler (still there?) a +0 robe (still there?) (43, 14, D) a box of beasts (43, 15, D) a book of Transfigurations (43, 28, D) the cursed +0 buckler "Wesokeud" {Regen+} It increases your rate of regeneration. It has a curse placed upon it. (43, 29, D) the ring of Oquihyfe {rC+ Str+4} [ring of protection from cold] It affects your strength (+4). It protects you from cold. (43, 48, D) an uncursed staff of power (43, 49, D) a +1 vampiric morningstar {!w} (43, 52, D) a +3 whip of holy wrath (unseen) (43, 61, D) a +0 hunting sling (unseen) (44, 28, D) the +4 chain mail of Haizuyri {+Fly Dex+3} It affects your dexterity (+3). It lets you fly. (44, 48, D) an uncursed staff of power (44, 50, D) a +4 long sword of flaming (unseen) (44, 51, D) a +4 eudemon blade of holy wrath (still there?) a +4 vampiric broad axe (still there?) (44, 52, D) a +5 scimitar of holy wrath (unseen) (44, 55, D) a +3 long sword of holy wrath (44, 56, D) the +10 shortbow of Teyni {velocity, rN+ Str+2 Int+4} Any arrow fired from it inflicts extra damage. It affects your strength (+2). It affects your intelligence (+4). It protects you from negative energy. (unseen) (45, 48, D) a book of Debilitation (45, 49, D) a book of the Warp (45, 50, D) a +8 blowgun (unseen) (45, 51, D) a crystal ball of energy (still there?) a +0 centaur barding of cold resistance (still there?) (45, 54, D) an apis corpse (46, 52, D) a +3 whip of holy wrath (still there?) an apis corpse (still there?) (47, 48, D) a book of Dreams (47, 50, D) a +2 whip of holy wrath (unseen) (47, 51, D) a +1 dagger of protection (47, 52, D) an apis corpse (48, 49, D) a +0 robe (48, 50, D) the Grimoire of the Nocuous Entourage Spells Type Level a - Sting Conjuration/Poison 1 b - Summon Small Mammal Summoning 1 c - Mephitic Cloud Conjuration/Poison/Air 3 (48, 51, D) a +0 scimitar of flaming (still there?) a crystal ball of energy (still there?) (48, 53, D) a +3 scimitar of holy wrath (unseen) (49, 1, D) a +0 mace of draining (49, 12, D) a fan of gales (49, 24, D) the +0 ring mail of Dygium {Regen+ MP+9} It affects your magic capacity (+9). It increases your rate of regeneration. (49, 36, D) a phial of floods (unseen) (49, 37, D) the +9 dagger of Chilly Death {flash freeze, rPois rF- rC++ MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you vulnerable to fire. It greatly protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. (49, 48, D) an uncursed staff of wizardry (49, 49, D) a +0 large shield (49, 51, D) an arrow (49, 52, D) a +4 flail of flaming (unseen) (49, 53, D) a pearl dragon corpse (50, -1, D) an uncursed staff of power (unseen) (50, 1, D) a +5 ring of evasion a +0 battleaxe a +0 robe (50, 3, D) a +0 trident (50, 12, D) a box of beasts (50, 24, D) a book of Alchemy (unseen) (50, 25, D) an uncursed ring of magical power (50, 48, D) a book of Clouds (50, 49, D) a crystal ball of energy (50, 50, D) a +0 long sword of flaming (50, 53, D) an apis corpse (51, 2, D) a cursed +0 dagger (51, 12, D) a +2 blowgun (51, 13, D) a +4 giant spiked club (51, 24, D) a sack of spiders (51, 25, D) a +5 dire flail of protection (unseen) (51, 36, D) the ring of the Barnacle {+Fly rElec} [ring of flight] It insulates you from electricity. It lets you fly. (unseen) (51, 37, D) a +2 halberd of pain (51, 48, D) a fan of gales (51, 49, D) a book of Enchantments (51, 50, D) an uncursed staff of summoning (52, 0, D) the cursed +1 robe of Listlessness {+Blink rC+} It protects you from cold. It lets you blink. It has a curse placed upon it. (unseen) (52, 2, D) a +1 demon trident a cursed +0 plate armour a +0 robe (52, 12, D) a +4 hunting sling of freezing (52, 13, D) a box of beasts (52, 24, D) a book of Summonings (52, 38, D) a book of Debilitation (unseen) (52, 48, D) the +6 glaive of Evil {antimagic, Str+6 Int+3 Dex+2} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+6). It affects your intelligence (+3). It affects your dexterity (+2). (52, 50, D) a lamp of fire (53, 0, D) a +4 hunting sling of velocity (53, 1, D) a +2 robe of fire resistance (53, 12, D) a +2 hand crossbow of flaming (53, 13, D) a +2 hand axe of draining (53, 24, D) an uncursed amulet of guardian spirit {Spirit} a book of Death (53, 25, D) the cursed +1 leather armour of Wystrios {rN++ Slay+3 Stlth-} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It greatly protects you from negative energy. It makes you less stealthy. It has a curse placed upon it. (unseen) (53, 36, D) a +2 leather armour of magic resistance (53, 37, D) a cursed -2 ring of protection (53, 48, D) a +2 scimitar of electrocution (53, 49, D) the ring "Xiabar" {*Drain +Fly rF+ Str+2} [ring of flight] It affects your strength (+2). It protects you from fire. It lets you fly. It causes draining when unequipped. (53, 50, D) a +0 robe (54, 2, D) a manual of Stealth (54, 12, D) a +0 flail of crushing (54, 13, D) a lamp of fire (54, 48, D) a +2 robe of magic resistance (54, 49, D) the Collected Works on Earthen Toxins Spells Type Level a - Spider Form Transmutation/Poison 3 b - Lee's Rapid Deconstruction Earth 5 c - Poisonous Cloud Conjuration/Poison/Air 6 (54, 50, D) a book of Flames (55, 0, D) the cursed +1 hand crossbow of Reinforcement {venom, *Corrode rF+ rN++ Dex+2} It poisons the ammo it fires. It affects your dexterity (+2). It protects you from fire. It greatly protects you from negative energy. It may corrode you when you take damage. It has a curse placed upon it. (55, 1, D) the +7 short sword of Conscience {drain, +Inv rF++} A truly terrible weapon, it drains the life of those it strikes. It greatly protects you from fire. It lets you turn invisible. (55, 12, D) a +1 scale mail of magic resistance (55, 13, D) a crystal ball of energy (56, 25, D) a sack of spiders (58, 37, D) a +0 short sword (unseen) (59, 36, D) an uncursed staff of cold (59, 37, D) a +0 flail (still there?) a +2 shortbow of freezing (still there?) (59, 38, D) a +0 flail (unseen) (59, 47, D) an uncursed staff of fire (59, 49, D) a phial of floods (60, 36, D) a +0 battleaxe (unseen) (60, 37, D) a cursed -3 war axe (still there?) an uncursed ring of resist corrosion (still there?) (60, 38, D) a +0 dire flail (60, 47, D) a lamp of fire (60, 48, D) Wyroufi's Grimoire of Entrancing Transformation Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Passwall Transmutation/Earth 2 c - Silence Hexes/Air 5 d - Summon Mana Viper Hexes/Summoning 5 e - Darkness Hexes 6 (60, 49, D) a +2 trident of protection (60, 50, D) a +3 trident (unseen) (61, 0, D) the +6 plate armour of Somewhere Else {+Blink Int+5} It affects your intelligence (+5). It lets you blink. (61, 8, D) a cursed -2 ring of evasion (61, 16, D) a +4 ring of dexterity (61, 18, D) a +0 trident (61, 26, D) a phantom mirror (61, 36, D) an uncursed ring of fire (unseen) (61, 38, D) a +0 long sword (unseen) (61, 47, D) the +3 crown of Dyrovepreva {rElec Int+2 SInv} It affects your intelligence (+2). It insulates you from electricity. It lets you see invisible. (61, 48, D) a book of Party Tricks (61, 49, D) an uncursed staff of air (61, 50, D) a javelin (61, 52, D) a +2 flail of protection (unseen) (61, 53, D) a +0 trident (unseen) (61, 54, D) a +5 trident of venom (unseen) (62, 0, D) the ring "Vaidy" {rPois rF- rC+ rN+ SInv} [ring of see invisible] It makes you vulnerable to fire. It protects you from cold. It protects you from poison. It protects you from negative energy. It lets you see invisible. (62, 1, D) an uncursed ring of positive energy (62, 8, D) a book of Necromancy (62, 9, D) a book of Fire (62, 16, D) a +2 chain mail of fire resistance (62, 17, D) a +0 troll leather armour (62, 18, D) a +0 shortbow (unseen) (62, 26, D) the +6 falchion "Jalecas" {holy, MR- Str+6 Stlth+} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+6). It affects your resistance to hostile enchantments. It makes you more stealthy. (62, 27, D) the +4 moon troll leather armour {Spirit, Regen++ MP+5, regen} It affects your magic capacity (+5). It increases your rate of regeneration. (62, 36, D) a +0 battleaxe a +0 dire flail a +3 spear of piercing (62, 37, D) a +0 robe (62, 47, D) a harpy corpse (62, 48, D) a +0 spear (62, 49, D) a crystal ball of energy (62, 50, D) a water nymph corpse (62, 51, D) a cursed -1 rapier (unseen) (62, 52, D) a +3 rapier of draining (unseen) (63, 0, D) an uncursed staff of fire (63, 16, D) a +6 ring of intelligence (63, 17, D) a box of beasts (still there?) a box of beasts (still there?) (63, 20, D) a +0 trident (63, 21, D) 5 tomahawks (63, 22, D) a tomahawk (63, 23, D) a tomahawk an arrow (63, 27, D) an uncursed ring of see invisible {sInv, !d} (63, 35, D) a +0 halberd of venom (63, 47, D) an uncursed staff of death (63, 50, D) a cursed +0 trident (unseen) (63, 52, D) a +0 trident (unseen) (63, 53, D) a +4 antimagic trident (unseen) (63, 56, D) a +4 rapier of venom (unseen) (64, 16, D) a +4 morningstar of protection (unseen) (64, 17, D) a book of Transfigurations (64, 26, D) a crystal ball of energy (64, 27, D) the ring of Ephemeral Luck {Wiz +Inv} [ring of wizardry] It improves your spell success rate. It lets you turn invisible. (64, 36, D) the +5 scythe "Finisher" {speed, Str+3} Attacks with this weapon are significantly faster. It affects your strength (+3). (64, 47, D) a phial of floods (64, 48, D) an uncursed staff of power (64, 49, D) an uncursed staff of air (64, 50, D) a +0 quarterstaff (still there?) a book of Burglary (still there?) (64, 51, D) the ring "Hittior" {MR+ Int-5 Dex+7} [ring of protection from magic] It affects your intelligence (-5). It affects your dexterity (+7). It affects your resistance to hostile enchantments. (unseen) (64, 54, D) a +0 robe (64, 57, D) a +2 demon trident of pain (unseen) (64, 62, D) a +5 trident of piercing (65, 26, D) a lamp of fire (65, 47, D) a +2 hand axe of flaming (65, 48, D) a +2 trident of piercing (unseen) (65, 49, D) a phantom mirror (65, 50, D) a +0 spear (still there?) a disc of storms (still there?) (65, 51, D) the cursed ring "Teschol" {EV-3 Stlth+} [ring of evasion] It affects your evasion (-3). It makes you more stealthy. It has a curse placed upon it. (65, 53, D) 6 poisoned tomahawks (unseen) (65, 54, D) a +4 trident of piercing (unseen) (65, 60, D) a +4 plate armour of poison resistance (66, 48, D) a book of Cantrips (66, 51, D) 15 javelins a +0 robe a merfolk corpse (66, 53, D) a +0 robe (unseen) (66, 55, D) a +6 spear of venom 18 poisoned javelins a +0 leather armour a +1 ring of evasion a merfolk corpse (66, 56, D) a cursed -2 rapier a +0 leather armour a merfolk corpse (67, 0, D) the Compendium of the Ashen Escort Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Small Mammal Summoning 1 c - Passwall Transmutation/Earth 2 d - Petrify Transmutation/Earth 4 e - Aura of Abjuration Summoning 5 f - Spellforged Servitor Conjuration/Summoning 7 (67, 2, D) a +3 dire flail of protection (67, 47, D) a fan of gales (67, 49, D) a +0 rapier (67, 50, D) an uncursed staff of earth (67, 53, D) a +3 dire flail of holy wrath (unseen) (68, 0, D) a +6 iron rod (9/9) (68, 2, D) a +2 halberd of freezing (68, 47, D) a book of Fire (68, 48, D) a book of Geomancy (68, 49, D) a +0 spear (68, 50, D) an uncursed staff of death (68, 53, D) a +2 flail of protection a +0 leather armour a merfolk corpse (69, 0, D) the +4 great sword "Tenny" {slice, Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). (69, 47, D) Nytwoi's Papyrus of Dusty Envenoming Spells Type Level a - Sandblast Earth 1 b - Passwall Transmutation/Earth 2 c - Ignite Poison Fire/Transmutation/Poison 3 d - Spider Form Transmutation/Poison 3 e - Venom Bolt Conjuration/Poison 5 f - Statue Form Transmutation/Earth 6 (69, 49, D) a +0 trident of piercing (69, 52, D) a +0 robe (unseen) (70, 8, D) an uncursed staff of earth (70, 9, D) a +9 giant spiked club (70, 36, D) a +3 antimagic battleaxe (70, 37, D) a cursed staff of wizardry (70, 48, D) a +0 trident (70, 50, D) a merfolk corpse (70, 51, D) a +1 mace of protection (70, 52, D) a +2 spear of freezing (unseen) (70, 53, D) a +1 trident of venom (unseen) (70, 57, D) a +1 short sword of venom (unseen) (71, 16, D) a crystal ball of energy (71, 26, D) a +6 mace of protection (71, 27, D) a +3 great sword (still there?) a lamp of fire (still there?) (71, 36, D) the cursed +0 robe "Qerat" {*Confuse rPois rC+ MR++} It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. It may confuse you when you take damage. It has a curse placed upon it. (71, 37, D) a +2 great sword of electrocution (71, 47, D) a +0 trident (71, 48, D) a +0 spear (71, 49, D) a +0 trident of venom (71, 50, D) a cursed +0 leather armour (71, 52, D) a +0 spear (unseen) (71, 55, D) a merfolk corpse (72, 9, D) a +0 whip of venom (72, 16, D) an uncursed staff of power (72, 17, D) a +0 antimagic hand axe (still there?) a +1 morningstar of draining (still there?) (72, 18, D) the +6 plate armour "Dauhy" {*Drain rPois rCorr Dex+6} It affects your dexterity (+6). It protects you from poison. It protects you from acid and corrosion. It causes draining when unequipped. (72, 26, D) an uncursed staff of poison (72, 27, D) a +0 falchion (72, 36, D) a +1 halberd of venom (72, 37, D) a crystal ball of energy (72, 47, D) a book of Unlife (72, 49, D) a +0 spear (72, 51, D) a +2 rapier of protection (unseen) (72, 53, D) a +0 trident (still there?) a +1 long sword of protection (still there?) (73, 17, D) a +0 mace of holy wrath (73, 26, D) a manual of Poison Magic (73, 27, D) a +0 war axe of freezing (73, 36, D) a phial of floods (73, 37, D) an uncursed staff of fire (73, 47, D) the Guide on Ensnaring Poisoning Spells Type Level a - Corona Hexes 1 b - Spider Form Transmutation/Poison 3 c - Summon Mana Viper Hexes/Summoning 5 d - Silence Hexes/Air 5 e - Invisibility Hexes 6 (73, 48, D) a +0 robe (73, 54, D) a +2 robe of magic resistance (unseen) (74, 47, D) a Grand Grimoire (74, 48, D) a +0 spear (74, 49, D) an uncursed staff of wizardry (74, 50, D) a +0 robe (75, 1, D) a +1 scale mail of cold resistance (75, 47, D) a +0 spear (75, 49, D) a +0 spear