KuKumber the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight {+Fly, !d} (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 0, D) a +2 rod of inaccuracy (11/11) (61, 4, D) a hell hound corpse (skeletalised by now) (61, 8, D) the +9 falchion of Plague {slice, +Blink rF+} It inflicts extra damage upon your enemies. It protects you from fire. It lets you blink. (61, 12, D) a hell hound corpse (62, 0, D) a disc of storms (62, 1, D) a +1 long sword of draining (62, 8, D) the +5 rapier of Migroen {flame, MR- Int+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). It affects your resistance to hostile enchantments. (62, 9, D) a +0 morningstar of holy wrath (63, 0, D) a +3 scale mail of cold resistance (63, 8, D) the cursed +1 falchion of Ugigob {elec, +Fly rPois rC- rN++} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It makes you vulnerable to cold. It protects you from poison. It greatly protects you from negative energy. It lets you fly. It has a curse placed upon it. (67, 0, D) a +2 dagger of electrocution (69, 0, D) a book of Dreams (70, 8, D) a +4 flail of protection (70, 9, D) an uncursed staff of energy (71, 8, D) a cursed ring of loudness {Stlth-} (71, 16, D) a +1 flail of holy wrath (71, 17, D) the +7 eveningstar of Shrieking Terror {venom, +Blink MR+ Str-4 Dex+4} It poisons the flesh of those it strikes. It affects your strength (-4). It affects your dexterity (+4). It affects your resistance to hostile enchantments. It lets you blink. (72, 8, D) the +1 scale mail of Lies {Dex+3} It affects your dexterity (+3). (72, 9, D) a Grand Grimoire (72, 16, D) the ring of Ushamori {+Fly rElec rC- EV+2 Str+7} [ring of evasion] It affects your evasion (+2). It affects your strength (+7). It makes you vulnerable to cold. It insulates you from electricity. It lets you fly. (73, 16, D) an uncursed amulet of the gourmand (73, 17, D) an uncursed staff of earth (75, 1, D) a +0 trident (still there?) the ring of Twilight {*Confuse MR+ AC+3 Dex+3} (still there?) [ring of protection] It affects your AC (+3). It affects your dexterity (+3). It affects your resistance to hostile enchantments. It may confuse you when you take damage.