KuKumber the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour {Stlth++++} a +5 storm dragon armour {rElec} a +5 ice dragon armour {rC++, rF-} a +5 fire dragon armour {rF++, rC-} a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight {+Fly, !d} (11, 1, D) the +0 sword of Power the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +6 shillelagh "Devastator" {shatter} the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +9 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 37, D) a cursed -3 ring of dexterity (60, 36, D) an uncursed staff of air (60, 37, D) a +0 long sword of draining (61, 0, D) the +12 chain mail of the Kraken {-Cast Str+8 Dex+2} It affects your strength (+8). It affects your dexterity (+2). It prevents spellcasting. (61, 1, D) a jackal corpse (61, 8, D) a manual of Stealth {!d} an uncursed amulet of harm (61, 10, D) a ball python corpse (61, 16, D) a +2 robe of positive energy (61, 26, D) a +5 mace of holy wrath (61, 36, D) a +2 chain mail of magic resistance (62, 2, D) an iguana corpse (62, 9, D) a sack of spiders (62, 11, D) a water moccasin corpse (62, 12, D) an adder corpse (62, 16, D) the +10 glaive "Xeprut" {freeze, rN+ Str+4 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It protects you from negative energy. It makes you more stealthy. (62, 17, D) a cursed -3 ring of slaying (62, 26, D) a +3 plate armour of cold resistance (62, 27, D) an uncursed amulet of harm (62, 30, D) a +0 great mace (unseen) (62, 37, D) a phantom mirror (63, 0, D) an uncursed ring of sustain attributes (63, 11, D) a ball python corpse (63, 16, D) a cursed staff of earth (63, 26, D) a manual of Staves (63, 27, D) an uncursed staff of power (63, 29, D) a +0 arbalest 20 bolts a +0 great mace a cursed +0 chain mail a +0 shortbow a +2 scimitar of electrocution 29 arrows (63, 30, D) a +0 great mace a +0 chain mail a human corpse (63, 31, D) 2 bolts (63, 36, D) an uncursed staff of power (63, 37, D) a +3 arbalest of velocity (64, 16, D) a book of Unlife (64, 17, D) a book of Power (64, 30, D) a +0 dire flail (unseen) (64, 31, D) a cursed +0 great mace (unseen) (65, 26, D) the Handbook of the Mountains Spells Type Level a - Passwall Transmutation/Earth 2 b - Lee's Rapid Deconstruction Earth 5 (67, 0, D) the +9 hunting sling of Evolution {flame, rElec rC+ Int+4 Dex-3} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It affects your dexterity (-3). It protects you from cold. It insulates you from electricity. (67, 1, D) an iguana corpse (68, 0, D) a book of the Earth (69, 0, D) the cursed +0 leather armour of the Unseen Realm {Int+2} It affects your intelligence (+2). It has a curse placed upon it. (69, 10, D) a ball python corpse (69, 36, D) the +0 giant club "Xytar" {speed, Fragile rF+ Str+4} Attacks with this weapon are significantly faster. It affects your strength (+4). It protects you from fire. It will be destroyed if unequipped. (70, 8, D) an uncursed staff of fire (70, 9, D) a lamp of fire (70, 19, D) a ball python corpse (70, 36, D) a +0 dagger (70, 37, D) a +0 trident (unseen) (70, 38, D) an uncursed staff of wizardry (unseen) (70, 39, D) a +0 dagger (unseen) (70, 40, D) a +0 flail (unseen) (71, 8, D) the +6 scimitar of Due Proportion {flame, rF++ Dex+6 Stlth-} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+6). It greatly protects you from fire. It makes you less stealthy. (71, 10, D) an adder corpse (71, 11, D) a ball python corpse (71, 16, D) a wand of heal wounds (0/9) (71, 17, D) an uncursed staff of air (71, 18, D) a ball python corpse (71, 20, D) a ball python corpse (71, 26, D) a +2 plate armour of cold resistance (71, 27, D) a +0 long sword of flaming (still there?) a +5 glaive of freezing (still there?) (71, 28, D) a water moccasin corpse (71, 36, D) a +0 plate armour of fire resistance (71, 37, D) a +0 dagger (still there?) a +0 dagger (still there?) (71, 39, D) an uncursed staff of cold (unseen) (71, 40, D) a +0 short sword (unseen) (72, 8, D) the +4 morningstar "Xosis" {crush, rN+} It inflicts extra damage upon your enemies. It protects you from negative energy. (72, 9, D) a phial of floods (72, 16, D) a lamp of fire (72, 17, D) a +4 greatsling of flaming (72, 21, D) an adder corpse (72, 26, D) the +11 great sword of the Hummingbird {antimagic, *Corrode rC++} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It greatly protects you from cold. It may corrode you when you take damage. (72, 27, D) a +2 quarterstaff of protection (72, 29, D) a +0 spear a +0 robe a naga corpse (72, 36, D) a +2 leather armour of cold resistance (72, 37, D) the +8 storm bow {elec} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. (72, 38, D) an orc corpse (72, 40, D) a +0 dagger a +0 robe (73, 1, D) an uncursed staff of power (73, 16, D) a book of Enchantments (73, 17, D) the +4 greatsling "Irogot" {flame, Str+4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). (73, 26, D) a +1 pearl dragon armour (73, 27, D) an uncursed amulet of rage (73, 36, D) a Young Poisoner's Handbook (73, 37, D) the +0 robe of the Original Sin {+Blink rPois rC+ Int+4} It affects your intelligence (+4). It protects you from cold. It protects you from poison. It lets you blink. (74, 3, D) an ugly thing corpse (75, 1, D) a book of Cantrips (75, 3, D) a shapeshifter corpse