KuKumber the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 great mace a +5 giant club (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 6, D) a +0 robe a +0 flail (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour {Stlth++++} a +5 storm dragon armour {rElec} a +5 ice dragon armour {rC++, rF-} a +5 plate armour (10, 1, D) the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +8 triple crossbow "Kinos" {flame, *Confuse +Fly MR+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your resistance to hostile enchantments. It lets you fly. It may confuse you when you take damage. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight {+Fly, !d} (11, 1, D) the +7 Singing Sword the +0 sword of Power the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +6 shillelagh "Devastator" {shatter} the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the -3 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) a +2 flail of draining (61, 8, D) the Tome of Attacks Spells Type Level a - Force Lance Conjuration/Translocation 4 b - Throw Icicle Conjuration/Ice 4 c - Iskenderun's Battlesphere Conjuration/Charms 5 d - Delayed Fireball Conjuration/Fire 7 (62, 1, D) a +6 great mace of holy wrath (62, 8, D) a +1 pair of gloves of strength (62, 9, D) a +3 dire flail of holy wrath (63, 0, D) a +6 shortbow (67, 0, D) a +3 plate armour of magic resistance (68, 0, D) the +7 Spriggan's Knife {MR+ EV+4 Dex+4 Stlth+} It affects your evasion (+4). It affects your dexterity (+4). It affects your resistance to hostile enchantments. It makes you more stealthy. (69, 0, D) the Disquisition on Spatial Transmigration Spells Type Level a - Beastly Appendage Transmutation 1 b - Shroud of Golubria Charms/Translocation 2 c - Recall Summoning/Translocation 3 d - Dispersal Translocation 6 (69, 22, D) a draconian corpse (70, 8, D) a +0 morningstar of protection (70, 9, D) an uncursed staff of earth (70, 12, D) a yak corpse (70, 22, D) a +0 dagger (70, 23, D) a +4 war axe (unseen) (71, 12, D) a porcupine corpse (71, 16, D) an uncursed ring of fire (71, 17, D) a +0 flail (72, 9, D) an uncursed amulet of the gourmand {Gourm, !d} (72, 12, D) an iguana corpse (72, 17, D) a +2 robe of magic resistance (73, 16, D) the ring "Mojecebu" {Wiz +Fly Str+3 Stlth+} [ring of wizardry] It improves your spell success rate. It affects your strength (+3). It lets you fly. It makes you more stealthy. (73, 17, D) a +0 short sword (75, 1, D) a book of the Earth