Dungeon Crawl Stone Soup version 0.32-a0-39-g5c88369fb2 (webtiles) character file. Game seed: 467779092427141708 88 Kurok the Ducker (level 4, -2/32 HPs) Began as a Djinni Fire Elementalist on Jan 30, 2024. Slain by a river rat (6 damage) ... in a sewer. The game lasted 00:05:04 (1765 turns). Kurok the Ducker (Djinni Fire Elementalist) Turns: 1765, Time: 00:05:04 Health: -2/32 AC: 3 Str: 7 XL: 4 Next: 81% Gold: 84 EV: 13 Int: 18 God: SH: 0 Dex: 14 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +1 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ i - ring of magical power HPRegen 0.25/turn (no ring) MPRegen 0.00/turn %: infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 84 gold pieces. Inventory: Armour a - a +1 robe (worn) m - a +1 pair of boots Jewellery i - a ring of magical power (left hand) Wands h - a wand of roots (13) Scrolls b - a scroll of immolation g - a scroll of identify Potions c - 2 potions of lignification d - 3 potions of enlightenment e - a potion of magic {unknown} f - 2 potions of curing {unknown} j - a potion of resistance {unknown} k - 2 potions of heal wounds {unknown} l - a potion of invisibility {unknown} n - a potion of cancellation {unknown} Skills: + Level 1.0 Fighting + Level 3.7 Dodging + Level 2.4 Stealth + Level 0.4 Unarmed Combat + Level 3.3 Spellcasting + Level 3.3 Conjurations + Level 3.3 Hexes + Level 3.3 Summonings + Level 3.3 Necromancy + Level 3.3 Translocations + Level 3.3 Fire Magic + Level 3.3 Ice Magic + Level 3.3 Air Magic + Level 3.3 Earth Magic + Level 3.3 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 56% 2x1d6 4% 1 b - Scorch Fire 28% 2d6 6% 2 c - Volatile Blastmotes Fire/Tloc 28% 2d12 12% 3 d - Inner Flame Hex/Fire 14% N/A 12% 3 e - Flame Wave Conj/Fire 14% 2d6 38% 4 f - Necrotise Necr 56% 1d6 4% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History d - 2 potions of enlightenment (gained 1) You now have 73 gold pieces (gained 15). You now have 84 gold pieces (gained 11). d - 3 potions of enlightenment (gained 1) There is a large open door here. You reach down and open the large door. A dart slug and 2 river rats come into view. You conjure some foxfire! Your foxfire dissipates! The foxfire hits the dart slug. The dart slug is moderately wounded. The river rat squeaks loudly. You conjure some foxfire! The foxfire hits the dart slug. The dart slug is heavily wounded. The foxfire hits the dart slug. You kill the dart slug! There is a large open door here. You conjure some foxfire! The foxfire hits the river rat. The river rat is lightly wounded. The foxfire hits the river rat. The river rat is heavily wounded. The river rat attacks as it pursues you! The river rat completely misses you. You closely miss the river rat. The river rat is heavily wounded. The river rat bites you. You conjure some foxfire! The river rat bites you. x2 Your foxfire dissipates! The foxfire hits the river rat but does no damage. The river rat is heavily wounded. The river rat bites you. You hit the river rat but do no damage. The river rat is heavily wounded. The river rat barely misses you. The river rat bites you! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You barely miss the river rat. The river rat misses you. The river rat bites you. You die... #~≈~# #.≈~# #~≈≈ #~≈~# #~≈~# #~≈≈ #~≈~# #~≈~# #~≈≈ #~≈~# +..+ #~≈~# #~≈≈ #~≈~# #..# #~≈.# #~≈≈ #~≈~# #..# #.≈~# #~≈≈ #~≈~# #..# #~≈~# #~≈≈ #~≈~####..####~≈†# #~≈≈ #~≈~##@#..#.##~≈.# #†≈≈ #.≈~##rr..'.##~≈~# #~≈≈ #~≈~##.'..'.##.≈~# #~≈≈ #~≈~##.#..#.##~≈~# #~≈≈ #~≈~####.~# ##~≈.# #.≈≈ #~≈.# #~~# #~≈~# #~≈≈ #~≈~# #~~# #~≈~# #~≈≈ #~≈~####~~####~≈~###~≈≈ #~≈~~~~~~~~~~~~~~~~†~≈≈ You could see 2 river rats. Vanquished Creatures A river rat (Sewer) 2 adders (Sewer) 3 ribbon worms A dart slug (Sewer) 3 endoplasms 3 giant cockroaches A goblin (D:2) 2 hobgoblins 10 jackals 3 quokkas 6 ball pythons 2 bats 2 frilled lizards 2 kobolds 9 rats 50 creatures vanquished. Vanquished Creatures (others) 130 foxfires 130 creatures vanquished. Grand Total: 180 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Kurok the Djinni Fire Elementalist began the quest for the | Orb. 0 | D:1 | Kurok set off with the following spells memorised: Foxfire, | Scorch, Volatile Blastmotes, Inner Flame, Flame Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 206 | D:1 | Reached XP level 2. HP: 21/21 MP: 0/0 740 | D:2 | Reached XP level 3. HP: 23/25 MP: 0/0 740 | D:2 | Learned a level 1 spell: Necrotise 1484 | D:3 | Found a glowing drain. 1518 | Sewer | Entered a sewer 1619 | Sewer | Reached XP level 4. HP: 29/31 MP: 0/0 1622 | Sewer | Reached skill level 1 in Fighting 1765 | Sewer | Slain by a river rat Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_handbag, layout_rooms, chequers_serial_rivers_micro_c, minmay_crystal_water D:2: layout_basic D:3: layout_loops_ring, nicolae_overflow_hidden_temple, hellmonk_ecumenical_altar_blasted, cheibrodos_sewer_entry_drain, corexii_shack, minmay_fractal_squares_diagonal_5, uniq_grinder, uniq_ijyb Sewer: sewer_fruit_machine Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 2 | 2.4 Dodging | 3 | 3.7 Fighting | 1 | 1.0 Unarmed Combat | | 0.4 Spellcasting | | 3.3 Conjurations | | 3.3 Hexes | | 3.3 Summonings | | 3.3 Necromancy | | 3.3 Translocations | | 3.3 Fire Magic | | 3.3 Ice Magic | | 3.3 Air Magic | | 3.3 Earth Magic | | 3.3 Alchemy | | 3.3 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 10 | 3 || 13 Cast: Foxfire | 80 | 13 || 93 Use: Scroll | 5 | || 5 Armour: Robe | 24 | 9 || 33 Dodge: Dodged | 34 | 4 || 38 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1763 | 1517 | 246 | 228 | 906 | 4 | 440.8 | Dungeon | 1517 | 1271 | 246 | 228 | 794 | 3 | 505.7 | Sewer | 246 | 246 | 0 | 0 | 112 | 1 | 246.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 901 daAuts D:1: 580 daAuts Sewer: 246 daAuts D:3: 34 daAuts