Kuruc Level 1 of the Dungeon (0, 0, D:1) a +2 dagger of venom (3, 0, D:1) a stone (4, 16, D:1) a +0 dagger (4, 18, D:1) a +0 club (15, 25, D:1) a +0 club (15, 38, D:1) a +0 leather armour (24, 1, D:1) 17 stones (24, 17, D:1) a +0 dagger (27, 15, D:1) a +0 dagger (31, 31, D:1) a +0 ring mail (31, 39, D:1) a bat corpse (skeletalised by now) (32, 40, D:1) a +0 club (33, 8, D:1) 4 stones (33, 18, D:1) a +0 short sword (37, 4, D:1) a +0 club (38, 24, D:1) a +0 club (44, -2, D:1) a stone (44, 14, D:1) a +0 whip (52, 23, D:1) a +0 mace (55, 5, D:1) 16 bolts Level 2 of the Dungeon (0, 0, D:2) a +0 war axe (2, -29, D:2) a rat corpse (3, -29, D:2) a +0 club (4, -29, D:2) a +0 dagger a +0 whip of distortion a goblin corpse (5, -29, D:2) a stone (6, -33, D:2) a frilled lizard corpse (6, -28, D:2) a stone (6, -27, D:2) a stone (10, -39, D:2) 10 stones (11, -40, D:2) a potion of flight (11, 0, D:2) 16 stones (19, -4, D:2) a +0 club a hobgoblin skeleton (21, -11, D:2) 17 stones