Leafly Level 1 of the Dungeon (0, 0, D:1) a +0 club a +0 club (19, 13, D:1) a +0 short sword (21, 2, D:1) 14 arrows (22, -4, D:1) a cursed -1 robe (23, -8, D:1) a cursed -1 short sword (24, 34, D:1) a +0 club (25, 41, D:1) 15 arrows (26, 0, D:1) 26 stones (32, -2, D:1) a +0 hunting sling (34, 1, D:1) 2 throwing nets (34, 5, D:1) a +0 leather armour (36, 3, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a stone (0, 1, D:2) a stone (0, 40, D:2) a +2 war axe of freezing (1, 1, D:2) a stone (3, 1, D:2) a +0 club 2 stones (10, 26, D:2) a +0 short sword (13, 37, D:2) a +0 dagger (15, 17, D:2) a +0 club (16, 13, D:2) a +0 dagger (24, -8, D:2) 19 stones (33, 19, D:2) 19 stones (37, 34, D:2) a +0 club (39, 13, D:2) a +0 rapier (48, 15, D:2) a +0 chain mail (49, 42, D:2) a +0 club (49, 46, D:2) a stone (50, 43, D:2) a +0 club (51, 45, D:2) a +0 dagger (69, 26, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a cursed -1 club (1, 1, D:3) a +0 short sword (1, 9, D:3) 2 large rocks (5, 0, D:3) a +3 dagger (9, 5, D:3) 16 stones (17, 1, D:3) 5 large rocks (39, 13, D:3) 11 stones (40, 13, D:3) a +0 ring mail (46, 20, D:3) a +0 robe Level 4 of the Dungeon [Shop] Siovabbaesch's Antique Weapon Shoppe the +8 flail of Wech {crush, MR- Dex+4 SInv} (1575 gold) It inflicts extra damage upon your enemies. It affects your dexterity (+4). It affects your resistance to hostile enchantments. It lets you see invisible. a +6 mace of protection (925 gold) a +0 battleaxe (169 gold) a +0 quarterstaff (104 gold) the +9 dagger of Chagrin {pierce, rPois MR+ Str+5 Dex-5} (1684 gold) It inflicts extra damage upon your enemies. It affects your strength (+5). It affects your dexterity (-5). It protects you from poison. It affects your resistance to hostile enchantments. the +7 glaive "Goecerph" {antimagic, +Inv rPois rF+++ MP-9} (2740 gold) It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It renders you almost immune to fire. It protects you from poison. It affects your magic capacity (-9). It lets you turn invisible. a +0 scimitar (104 gold) a +6 blowgun (897 gold) a +2 morningstar of protection (436 gold) (0, 6, D:4) 24 bolts (5, -3, D:4) 26 stones (5, 5, D:4) 17 stones (11, 13, D:4) a scroll of random uselessness (13, -20, D:4) 24 arrows (19, 7, D:4) a +0 ring mail (28, -32, D:4) a +0 whip (29, -26, D:4) a +0 flail (34, 1, D:4) a +0 ring mail (35, -7, D:4) a cursed -1 whip (38, -11, D:4) 21 poisoned needles (39, -18, D:4) 16 stones (39, 13, D:4) a scroll of blinking Level 5 of the Dungeon (0, 0, D:5) a scroll of random uselessness (1, -8, D:5) a throwing net (2, -9, D:5) a +0 flail (14, 23, D:5) a +0 helmet (17, -12, D:5) a scroll of teleportation (19, 11, D:5) a +0 leather armour (19, 20, D:5) an arrow (19, 27, D:5) a +0 quarterstaff (19, 29, D:5) 8 stones (20, 19, D:5) an arrow (20, 20, D:5) an arrow (21, 20, D:5) 2 arrows (21, 28, D:5) 18 poisoned needles (22, 20, D:5) an arrow (23, 19, D:5) an arrow (24, 19, D:5) an arrow (26, 19, D:5) a +0 shortbow 4 arrows (27, -14, D:5) a +0 mace (33, 16, D:5) 21 stones Level 8 of the Dungeon (0, 0, D:8) a cursed amulet of inaccuracy (1, -12, D:8) a +0 trident (6, -6, D:8) a potion of degeneration (10, -8, D:8) a +0 war axe (13, -5, D:8) a +0 giant spiked club a giant cockroach corpse