Dungeon Crawl Stone Soup version 0.32-a0-599-gba8f9cf90e (webtiles) character file. Game seed: 1900129118480018402 711 MainBain the Conjurer (level 7, -5/46 HPs) Began as a Human Conjurer on Feb 25, 2024. Slain by a water moccasin (6 damage) ... on level 5 of the Dungeon on Mar 3, 2024. The game lasted 00:40:12 (3867 turns). MainBain the Conjurer (Human Conjurer) Turns: 3867, Time: 00:40:13 Health: -5/46 AC: 3 Str: 8 XL: 7 Next: 68% Magic: 3/13 EV: 12 Int: 20 God: Gold: 121 SH: 0 Dex: 11 Spells: 7/15 levels left rFire + + . q - +1 dagger (venom) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec + k - scarf "Kooc" {shadows, +Inv rElec rF+} rCorr . i - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ c - ring of protection from fire HPRegen 0.27/turn (no ring) MPRegen 0.13/turn %: no passive effects @: lethally poisoned (-5 -> -17), marked A: explore regen a: Evoke Invisibility You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 121 gold pieces. Inventory: Hand Weapons e - a +0 spear q - a +1 dagger of venom (weapon) Missiles d - 6 javelins f - 2 throwing nets Armour a - a +0 robe (worn) i - a +0 pair of gloves (worn) k - the scarf "Kooc" (worn) {shadows, +Inv rElec rF+} (You found it on level 2 of the Dungeon) rF+: It protects you from fire. rElec: It insulates you from electricity. +Inv: It lets you turn invisible. Jewellery c - a ring of protection from fire (left hand) Wands t - a wand of flame (22) Scrolls h - a scroll of vulnerability {unknown} n - 3 scrolls of teleportation {unknown} o - 2 scrolls of poison {unknown} p - a scroll of fog {unknown} r - a scroll of identify {unknown} s - a scroll of blinking u - a scroll of enchant armour {unknown} Potions b - 2 potions of magic g - a potion of degeneration {unknown} j - a potion of curing {unknown} l - a potion of might {unknown} m - a potion of berserk rage {unknown} v - a potion of heal wounds {unknown} Skills: - Level 3.0 Dodging + Level 3.9 Stealth * Level 4.5 Spellcasting * Level 6.0 Conjurations + Level 2.7 Alchemy You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Sting Conj/Alch 88% 1d8 1% 1 c - Searing Ray Conj 56% 2d6 1% 2 d - Fulminant Prism Conj/Alch 11% 3d8 21% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 20% N/A 11% 2 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 34% 4 Gell's Gravitas Tloc 4% N/A 36% 3 Summon Ice Beast Ice/Summ 4% N/A 36% 3 Teleport Other Tloc 4% N/A 36% 3 Olgreb's Toxic Radiance Alch 15% N/A 36% 4 Summon Mana Viper Hex/Summ 4% N/A 98% 5 Dispersal Tloc 2% N/A 100% 6 Monstrous Menagerie Summ 2% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Gozag Hepliaklqana Kikubaaqudgha Yredelemnul Shops: D:4 [ Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History You kill the scorpion! You finish channelling your searing ray. Your Conjurations skill increases to level 6! You see here a scorpion corpse. A water moccasin comes into view. Things that are here: a +0 flail; a +0 leather armour; an orc corpse Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water moccasin Aim: a water moccasin (66% to hit) The searing ray misses the water moccasin. (Press . to maintain the ray.) The searing ray hits the water moccasin. The water moccasin is lightly wounded. The water moccasin closely misses you. The water moccasin bites you. You are poisoned. The water moccasin poisons you! The searing ray hits the water moccasin! The water moccasin is heavily wounded. You feel very sick. The water moccasin bites you! The searing ray hits the water moccasin! The water moccasin is severely wounded. You finish channelling your searing ray. You feel very sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The water moccasin poisons you! * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin completely misses you. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin bites you. You die... #.#.'......# ..#.#......# _$...... ###.#......# o$..... ###.'......# .o... .####......# .).. .####......# #.. (..##......# #.# .#.#####.##########.# .# #.#....†.@S..# ...# #.#.############ #### #..............# #####.##..######.# #.....##.........#### #.######............# #.# ...............# #.# .......[........# #.# ..####..........# You could see a water moccasin. Vanquished Creatures A black bear (D:4) A phantom (D:4) A scorpion (D:5) A bombardier beetle (D:3) 2 jellies (D:5) 3 orc priests A hound (D:4) Ijyb (D:3) An iguana (D:5) 3 orc wizards 3 gnolls 6 adders A ribbon worm (D:3) 4 orcs (D:5) 4 bats 6 endoplasms 5 giant cockroaches 3 goblins 8 hobgoblins 3 jackals (D:1) 3 quokkas 2 ball pythons 4 frilled lizards 4 kobolds 4 rats 75 creatures vanquished. Vanquished Creatures (others) A fulminant prism (D:5) 1 creature vanquished. Grand Total: 76 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | MainBain the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 31 | D:1 | Learned a level 1 spell: Sting 225 | D:1 | Reached XP level 2. HP: 12/19 MP: 0/5 285 | D:1 | Learned a level 2 spell: Searing Ray 569 | D:1 | Found a faded altar of an unknown god. 1091 | D:2 | Reached XP level 3. HP: 24/24 MP: 6/6 1100 | D:2 | Identified the scarf "Kooc" {shadows, +Inv rElec rF+} 1673 | D:2 | Reached XP level 4. HP: 30/30 MP: 4/8 2014 | D:5 | Entered Level 5 of the Dungeon 2032 | D:5 | Reached skill level 1 in Alchemy 2032 | D:5 | Reached XP level 5. HP: 35/35 MP: 0/9 2059 | D:4 | Found an ancient bone altar of Kikubaaqudgha. 2163 | D:4 | Noticed a phantom 2178 | D:4 | Killed a phantom 2179 | D:4 | Reached skill level 5 in Conjurations 2302 | D:4 | Reached XP level 6. HP: 41/41 MP: 6/11 2344 | D:4 | Found a hazy altar of Hepliaklqana. 2362 | D:4 | Noticed a black bear 2385 | D:4 | Killed a black bear 2482 | D:4 | Learned a level 4 spell: Fulminant Prism 3007 | D:3 | Found a basalt altar of Yredelemnul. 3016 | D:3 | Noticed Ijyb 3262 | D:3 | Reached XP level 7. HP: 46/46 MP: 9/13 3297 | D:3 | Killed Ijyb 3398 | D:4 | Upgraded the game from 0.32-a0-470-g255bbe2f98 to | 0.32-a0-599-gba8f9cf90e 3522 | D:4 | Found Duog's Antique Armour Shop. 3694 | D:5 | Found an opulent altar of Gozag. 3859 | D:5 | Reached skill level 6 in Conjurations 3867 | D:5 | HP: 1/46 [poisoned by a water moccasin] 3867 | D:5 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_infinity_welcomes_careful_drivers, layout_basic, basic_ecumenical_altar D:2: layout_rooms D:3: layout_loops_ring, mainiacjoe_overflow_small_starburst, uniq_ijyb D:4: layout_basic, mainiacjoe_overflow_alcove_1, mainiacjoe_overflow_tiny_flanked, serial_shops, kennysheep_mini_moat D:5: layout_basic, nicolae_gozag_seed_capital Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Spellcasting | 3 4 | 4.5 Alchemy | 1 2 | 2.7 Stealth | 3 | 3.9 Conjurations | 5 6 | 6.0 Dodging | 3 | 3.0 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Spear | 28 | 10 | || 38 Dagger | | 4 | 11 || 15 Cast: Magic Dart | 20 | 19 | 3 || 42 Sting | 23 | 33 | 9 || 65 Searing Ray | 1 | 6 | 7 || 14 Fulminant Prism | | | 1 || 1 Use: Scroll | 1 | 1 | || 2 Stab: Sleeping | | 1 | 1 || 2 Armour: Robe | 32 | 30 | 17 || 79 Dodge: Dodged | 35 | 24 | 14 || 73 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3876 | 3794 | 82 | 533 | 1854 | 5 | 775.2 | Dungeon | 3876 | 3794 | 82 | 533 | 1854 | 5 | 775.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1043 daAuts D:3: 1007 daAuts D:4: 861 daAuts D:2: 609 daAuts D:5: 354 daAuts