Majang Level 1 of the Dungeon [Shop] Nidishah's Armour Shoppe a +0 pair of boots (58 gold) a +0 robe (9 gold) a +0 robe (9 gold) a +0 leather armour (26 gold) a +0 robe (9 gold) a +0 helmet (58 gold) a +1 helmet of intelligence (214 gold) a +0 robe (9 gold) a +1 tower shield of fire resistance (214 gold) the +1 ring mail of Eraiggebb {*Corrode rN+ Dex+6} (353 gold) Dex: It affects your dexterity (+6). rN: It protects you from negative energy. *Corrode: It may corrode you when you take damage. a +0 leather armour (26 gold) a +0 plate armour (299 gold) [Shop] Zaveruvy's Book Shoppe a manual of Armour (880 gold) a book of Ice (506 gold) a book of Geomancy (242 gold) a book of Burglary (308 gold) a book of Conjurations (220 gold) a book of Maledictions (198 gold) the Reference Book on Transformation and the Rocks (154 gold) Spells Type Level Known a - Passwall Transmutation/Earth 2 no b - Ignite Poison Fire/Transmutation/Poison 3 no a book of Decay (330 gold) a book of Flames (220 gold) a book of Dreams (154 gold) a book of Spectacle (352 gold) [Shop] Woul Mulun's Jewellery Emporium an amulet of faith (440 gold) a ring of willpower (275 gold) a +6 ring of strength (643 gold) a ring of protection from fire (275 gold) an amulet of the acrobat (330 gold) a ring of flight (192 gold) a ring of flight (192 gold) an amulet of magic regeneration (330 gold) (0, 0, D:1) a +0 robe (7, -7, D:1) a +0 short sword (7, 3, D:1) a +0 dagger a +0 short sword (9, 23, D:1) a +0 club (11, -7, D:1) 23 sling bullets (15, -9, D:1) a +0 dagger (24, 1, D:1) a +0 whip 2 stones (25, 20, D:1) a +0 whip 5 stones (26, 23, D:1) a +0 robe (30, 45, D:1) a +0 dagger (38, 25, D:1) 3 javelins (39, 34, D:1) 14 arrows Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (4, -23, D:2) a +0 club (6, -31, D:2) 15 arrows (10, -24, D:2) a +0 short sword (10, -22, D:2) a +0 club (10, -13, D:2) 12 stones (13, -30, D:2) a +0 hand axe (16, -6, D:2) a +0 short sword (20, -30, D:2) a +0 mace (24, -8, D:2) a +0 hunting sling (25, -32, D:2) a +0 club (35, -23, D:2) a +0 rapier (39, -1, D:2) a +0 chain mail (45, -23, D:2) 23 sling bullets (49, -2, D:2) a +0 robe Level 3 of the Dungeon [Shop] Miesy's Magic Scroll Emporium a scroll of noise (12 gold) a scroll of teleportation (36 gold) a scroll of magic mapping (42 gold) a scroll of acquirement (624 gold) a scroll of enchant weapon (90 gold) a scroll of enchant armour (90 gold) a scroll of vulnerability (90 gold) a scroll of immolation (42 gold) a scroll of acquirement (624 gold) [Shop] Miah's Antique Weapon Shoppe a +0 shortbow (72 gold) a +1 vorpal trident (292 gold) a +0 falchion (72 gold) a +0 glaive (156 gold) the +10 great sword "Killer Bee's Bane" {pain, Fly rElec Int+3} (2126 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Int: It affects your intelligence (+3). rElec: It insulates you from electricity. Fly: It grants you flight. The Shining One disapproves of the use of such an item. a +0 hunting sling (36 gold) a +0 great sword (156 gold) (4, -17, D:3) 3 stones (11, -13, D:3) a +0 hand axe a +0 mace a +0 war axe a +0 flail (12, -12, D:3) a +0 ring mail (13, -7, D:3) a +0 dagger (13, -5, D:3) a +0 whip (14, 21, D:3) a +0 dagger (20, -36, D:3) 17 stones (22, -10, D:3) a +0 club (23, -2, D:3) a +0 whip of electrocution a +0 whip of freezing (26, 3, D:3) a +0 ring mail (29, 6, D:3) 25 stones (30, -7, D:3) a +0 scythe a +0 robe (31, -36, D:3) 18 sling bullets (33, -14, D:3) a +0 club a +0 hunting sling of flaming 21 stones (34, -21, D:3) 24 stones (37, 7, D:3) a +2 quarterstaff of chaos (38, -22, D:3) a +0 hand axe (38, 10, D:3) a +0 mace (42, -21, D:3) 11 stones (42, -12, D:3) a +0 chain mail (45, -3, D:3) a +0 robe Level 4 of the Dungeon (0, 0, D:4) a +0 whip (2, -15, D:4) a +0 spear (2, -3, D:4) a +0 trident (4, -6, D:4) a +0 dagger (12, 20, D:4) a +0 mace (21, 15, D:4) a +0 trident of venom (26, 12, D:4) a +0 ring mail (27, -1, D:4) 20 stones (27, 0, D:4) a +0 club (33, -1, D:4) the +2 mace of Corporal Punishment {venom, rN+} It poisons the flesh of those it strikes. rN: It protects you from negative energy. (46, 12, D:4) 28 arrows Level 5 of the Dungeon (1, -32, D:5) 22 stones (4, -31, D:5) a +0 hand axe (10, -31, D:5) 15 stones (22, 8, D:5) 14 stones (26, -31, D:5) a +0 robe (29, -15, D:5) a +0 whip (37, -15, D:5) a +0 club (39, -3, D:5) a +0 whip (42, 13, D:5) a +0 shortbow 19 arrows (47, -12, D:5) a +0 leather armour (52, -19, D:5) a +0 club a +0 leather armour Level 6 of the Dungeon [Shop] Veor's Mayhem Merchandise a +0 hand axe (39 gold) a +0 battleaxe (84 gold) a wand of iceblast (4) (104 gold) the +6 battleaxe of the Heavens {flame, *Rage rElec rF+++ SInv} (1206 gold) It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. rF: It renders you almost immune to fire. rElec: It insulates you from electricity. SInv: It lets you see invisible. *Rage: It may make you go berserk in combat. a +0 battleaxe (84 gold) a +0 war axe (45 gold) a +0 war axe (45 gold) a +0 battleaxe (84 gold) a +0 hand axe (39 gold) a +0 battleaxe (84 gold) the Unrestrained Analects (572 gold) a +0 broad axe (52 gold) (0, 0, D:6) 18 arrows (3, -7, D:6) a +0 falchion (6, 5, D:6) a +0 war axe (11, 32, D:6) 17 stones (13, 19, D:6) 24 stones (16, 17, D:6) a +0 short sword (17, 12, D:6) a +0 robe (18, 33, D:6) an amulet of regeneration (20, -10, D:6) a scroll of noise (23, 10, D:6) 14 bolts (24, 20, D:6) a +4 great sword a +0 robe (33, -3, D:6) a +0 cloak (46, 6, D:6) 10 arrows a +0 shortbow Level 7 of the Dungeon (21, -8, D:7) 19 bolts (24, 22, D:7) a +3 spear of freezing a +0 robe (25, 3, D:7) a +0 buckler a +0 robe (25, 4, D:7) a +3 hand axe a +0 robe a scroll of noise (25, 21, D:7) a +3 flail a +0 robe (26, 1, D:7) a +0 rapier (30, -7, D:7) a +1 cloak (33, -30, D:7) a +0 war axe (36, 1, D:7) a +0 dagger (40, -28, D:7) 13 stones (42, -28, D:7) a +0 hand axe (44, 10, D:7) 14 stones (53, -27, D:7) a +0 mace a +0 plate armour (55, -25, D:7) 3 scrolls of noise (58, -25, D:7) a +0 dagger Level 8 of the Dungeon (0, 0, D:8) a +0 club (1, 0, D:8) a +2 whip of venom a +0 club a +0 scale mail an orc corpse (1, 2, D:8) a +0 mace an orc corpse (1, 3, D:8) a +0 flail (9, -1, D:8) a +0 dagger (9, 0, D:8) a +0 giant club (still there?) a +0 giant club (still there?) Level 9 of the Dungeon (16, -23, D:9) a +0 shortbow 15 arrows a centaur corpse (18, -21, D:9) a +0 short sword a +0 leather armour a +0 dagger of holy wrath a +1 robe of resistance an orc corpse an orc corpse (19, -21, D:9) a +0 flail a +0 falchion a +0 leather armour an orc corpse an orc corpse (30, 10, D:9) 29 arrows (33, -1, D:9) a +0 war axe (36, -2, D:9) a +0 shortbow 15 arrows a +0 scimitar a centaur corpse (47, -2, D:9) 17 stones the Ecumenical Temple