Dungeon Crawl Stone Soup version 0.30.0-29-ga12c61a403 (webtiles) character file. Game seed: 15528059835048160122 78 McKennaii the Conjurer (level 3, -1/26 HPs) Began as a Demigod Conjurer on June 5, 2023. Slain by a jackal (3 damage) ... on level 2 of the Dungeon. The game lasted 00:01:15 (2441 turns). McKennaii the Conjurer (Demigod Conjurer) Turns: 2441, Time: 00:01:15 Health: -1/26 AC: 2 Str: 8 XL: 3 Next: 94% Magic: 1/10 EV: 12 Int: 24 God: Gold: 116 SH: 0 Dex: 12 Spells: 4/7 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg + . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ i - ring of positive energy HPRegen 0.24/turn (no ring) MPRegen 0.12/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 116 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery i - a ring of positive energy (left hand) k - a ring of protection from cold Scrolls f - a scroll of enchant weapon {unknown} g - a scroll of identify {unknown} h - a scroll of poison {unknown} j - a scroll of fear {unknown} l - a scroll of enchant armour {unknown} m - a scroll of fog {unknown} Potions b - a potion of magic c - a potion of mutation {unknown} d - 2 potions of curing {unknown} e - 3 potions of attraction {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.9 Spellcasting + Level 4.4 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 56% 1d6 4% 1 Dazzling Flash Conj/Hex 28% N/A 13% 3 Swiftness Air 3% N/A 32% 3 Fulminant Prism Conj/Hex 7% 3d6 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 41% 4 Airstrike Air 1% 2d(1-17) 73% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History * * * LOW HITPOINT WARNING * * * Unknown command. The searing ray hits the jackal. You kill the jackal! The searing ray hits the quokka! You kill the quokka! The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (74% to hit) The searing ray hits the jackal. The jackal is heavily wounded. (Press . to maintain the ray.) The jackal barely misses you. The jackal closely misses you. The jackal bites you but does no damage. The jackal misses you. Unknown command. The jackal attacks as you move away! The jackal closely misses you. The jackal misses you. The jackal attacks as you move away! The jackal closely misses you. The jackal attacks as you move away! The jackal closely misses you. The jackal bites you but does no damage. The jackal misses you. The jackal attacks as you move away! The jackal bites you but does no damage. The jackal attacks as you move away! The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. You see here 2 stones. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal attacks as you move away! The jackal bites you. You die... .........######....##.#....#.##.. ....####))...##...#.##......##.#. ...÷......##.....#.#..........#.# #.#.......####...##............## #.#.......# #...#................ #.#.......###.#.................. ..#.......................####### ................................. ..........####..@####.########### ..........###..hh.###.# ..........##....(..##.# ..........##.......##.## ##.......###.......##..# ##....#...........####.# ##......#####.....## #.# #.....## #.......# #.# #.....# #......†# #.# You could see 2 jackals. Vanquished Creatures An adder (D:2) A worm (D:2) 4 dart slugs (D:1) 3 endoplasms 4 giant cockroaches 7 goblins 2 hobgoblins (D:1) 4 jackals (D:2) A kobold (D:2) 6 quokkas 3 ball pythons (D:2) 10 bats 3 frilled lizards 2 rats (D:2) 51 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | McKennaii the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 233 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/7 418 | D:1 | Learned a level 2 spell: Searing Ray 626 | D:1 | Reached skill level 4 in Conjurations 1335 | D:1 | Reached XP level 3. HP: 26/26 MP: 7/9 2441 | D:2 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_battle_scene, layout_loops_corners D:2: layout_rooms, minmay_misc_feat_secret_circle D:3: layout_rooms, nicolae_gozag_cash_rules_everything_around_me, serial_rivers, chequers_serial_rivers_large_a, chequers_serial_rivers_small_3, chequers_serial_rivers_micro_b, chequers_serial_rivers_small_b Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 | 2.9 Conjurations | 4 | 4.4 Dodging | | 1.7 Stealth | | 1.7 Action || total ---------------------------++------- Melee: Unarmed || 31 Punch || 1 Cast: Magic Dart || 97 Searing Ray || 5 Stab: Sleeping || 1 Armour: Robe || 18 Dodge: Dodged || 73