Seeded DCSS version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 430007637681659361 (custom seed) 7 McKennaii the Conjurer (level 1, 14/14 HPs) Began as a Demigod Conjurer on Jan 16, 2024. Quit the game on level 2 of the Dungeon. The game lasted 00:01:02 (271 turns). McKennaii the Conjurer (Demigod Conjurer) Turns: 271, Time: 00:01:02 Health: 14/14 AC: 5 Str: 14 XL: 1 Next: 73% Magic: 3/5 EV: 12 Int: 20 God: Gold: 1241 SH: 0 Dex: 12 Spells: 2/3 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . d - +2 pair of gloves of Light {Regen+} SInv . (no boots) Will +.... (no amulet) Stlth ++ c - ring "Zovirhont" {Will+ Str+6 Slay+2} HPRegen 1.02/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 1241 gold pieces. Inventory: Armour a - a +0 robe (worn) d - the +2 pair of gloves of Light (worn) {Regen+} (You acquired it on level 2 of the Dungeon) Regen: It increases your rate of health regeneration. Jewellery c - the ring "Zovirhont" (left hand) {Will+ Str+6 Slay+2} (You acquired it on level 2 of the Dungeon) [ring of willpower] Str: It affects your strength (+6). Slay: It affects your accuracy & damage with ranged weapons and melee (+2). Will: It increases your willpower. Potions b - a potion of magic Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 1.8 Spellcasting + Level 4.0 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 34% 2d5 4% 2 Dazzling Flash Conj/Hex 18% N/A 22% 3 Fulminant Prism Conj/Hex 4% 3d5 56% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History You can't see any susceptible monsters within range! (Use Z to cast anyway.) Magic restored. c - 3 scrolls labelled CYEFEGG KASOI This is a scroll of acquirement! Something appears at your feet! d - the +2 pair of gloves of Light {Regen+} You start putting on your armour. You continue putting on the +2 pair of gloves of Light {Regen+}. x4 You finish putting on the +2 pair of gloves of Light {Regen+}. The gloves of Light throb as they attune themselves to your uninjured body. Something appears at your feet! Something appears at your feet! c - the ring "Zovirhont" {Will+ Str+6 Slay+2} You now have 1241 gold pieces. You feel stronger. c - the ring "Zovirhont" (left hand) {Will+ Str+6 Slay+2} Okay, then. A hobgoblin and an adder come into view. There are monsters nearby! There are monsters nearby! A quokka comes into view. A quokka is nearby! A quokka is nearby! A quokka is nearby! A quokka is nearby! A quokka is nearby! A quokka is nearby! The magic dart hits the quokka. You kill the quokka! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a scroll of acquirement. You see here a quokka corpse. A goblin comes into view. It is wielding a +0 dagger. You see here a scroll of acquirement. The magic dart hits the goblin. You kill the goblin! Your Conjurations skill increases to level 4! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ####.# #.# #.# #.# #.## #..# ####†#### #) #.......###.... #......@....# #.......##### ######### There were no monsters in sight! Vanquished Creatures A giant cockroach (D:2) A goblin (D:2) A quokka (D:2) 3 ball pythons 2 bats (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | McKennaii the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 186 | D:2 | Identified 3 scrolls of acquirement 186 | D:2 | Acquired the +2 pair of gloves of Light {Regen+} 193 | D:2 | Acquired 1241 gold pieces 194 | D:2 | Acquired the ring "Zovirhont" {Will+ Str+6 Slay+2} 271 | D:2 | Reached skill level 4 in Conjurations 271 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_chamber, layout_basic, kennysheep_boxes D:2: layout_rooms, dilly_ecumenical_altar_fadedgnrine, basic_altar, uniq_terence Skill XL: | 1 | ---------------+----+----- Conjurations | 4 | 4.0 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 1.8 Action || total ---------------------------++------- Cast: Magic Dart || 11 Use: Scroll || 3 Dodge: Dodged || 2