Mercurial Level 1 of the Dungeon (6, 17, D:1) 3 stones (12, 28, D:1) a +0 whip (23, 0, D:1) a +0 club (29, 16, D:1) 4 stones (41, 4, D:1) a +0 buckler (49, -5, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) 4 poisoned darts (23, -31, D:2) a +0 short sword 5 stones (41, -11, D:2) the +6 hand axe "Arbiter" {drain, rCorr} rCorr: It protects you from acid and corrosion. (42, 12, D:2) an orb of mayhem (47, 8, D:2) 5 large rocks (51, -11, D:2) a +0 leather armour (54, -25, D:2) a +0 trident a +2 dagger of venom Level 3 of the Dungeon (0, 0, D:3) a ring of resist corrosion (1, 13, D:3) a +0 scale mail a +0 club a +0 hand axe a +0 short sword a +0 short sword (2, 14, D:3) a +0 trident a +0 leather armour (16, 39, D:3) the Hermit's Pendant {Faith Invo=14 Evo=0 MP+5} [amulet of faith] It sets your invocations skill to 14 and your evocations skill to 0. It allows you to gain divine favour quickly. MP: It affects your magic capacity (+5). (20, 21, D:3) a +0 whip (21, 5, D:3) 9 stones (21, 6, D:3) a +0 short sword a +0 scale mail (22, 18, D:3) a +0 club (25, 19, D:3) a +0 dagger (28, 27, D:3) a +0 dagger of draining (unseen) (39, -1, D:3) 5 stones (42, 10, D:3) a +0 giant spiked club Level 4 of the Dungeon (0, 0, D:4) a +0 short sword of draining (10, 24, D:4) 5 stones (23, -13, D:4) a +1 dagger of freezing (54, 19, D:4) a +0 short sword (55, 20, D:4) an adder corpse (60, 17, D:4) 7 gold pieces the Ecumenical Temple