Merkmiralles Level 1 of the Dungeon (0, 0, D:1) a +0 animal skin (1, 2, D:1) a +0 whip 5 stones (3, 30, D:1) 8 stones (20, -6, D:1) a +0 spear (35, 37, D:1) a maw talisman (37, 37, D:1) a +0 leather armour (38, 40, D:1) 6 poisoned darts (44, 11, D:1) a +0 whip (45, 15, D:1) 6 stones (49, 8, D:1) a +0 hand axe (56, 29, D:1) a +0 chain mail Level 2 of the Dungeon [Shop] Saemonamn's Antique Weapon Shop a +0 flail (108 gold) a +0 flail (108 gold) a +0 rapier (124 gold) a +0 quarterstaff (124 gold) a +0 shortbow (93 gold) a +0 falchion (93 gold) a +0 club (31 gold) a +0 short sword (93 gold) a +0 dagger (62 gold) a +0 shortbow (93 gold) (0, 0, D:2) a +0 robe (0, 5, D:2) 5 stones (2, -7, D:2) a +0 whip 4 stones (3, 3, D:2) a +0 short sword (4, -17, D:2) a +0 hammer (7, -16, D:2) a +2 quarterstaff of chaos (18, 1, D:2) a +0 leather armour (19, -19, D:2) the +3 falchion "Ineamel" {protect, Will+ Dex-3 SInv} Dex-3: It affects your dexterity (-3). Will+: It increases your willpower. SInv: It lets you see invisible. (29, -43, D:2) a +0 rapier 4 stones (31, -41, D:2) a +0 short sword (35, -17, D:2) a +0 robe (37, -14, D:2) a +0 club (40, -42, D:2) a +0 club a +0 sling (41, -41, D:2) 7 stones (47, -32, D:2) a +0 spear Level 3 of the Dungeon (0, 0, D:3) a +0 club (4, 44, D:3) a +0 spear (30, 2, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (11, -1, D:4) a staff of conjuration (13, 25, D:4) a +0 club (14, 25, D:4) a +0 hand axe 3 boomerangs (15, 25, D:4) a +0 flail a +0 ring mail (20, 1, D:4) a +0 arbalest (27, 9, D:4) a +0 ring mail (28, -5, D:4) a +0 short sword 2 stones (44, 14, D:4) 6 stones (48, 22, D:4) a +0 whip (50, 11, D:4) a +0 ring mail Level 5 of the Dungeon (0, 0, D:5) a +0 hand axe (4, 7, D:5) a +0 whip (17, -15, D:5) a +0 cloak (38, -23, D:5) a +2 mace of draining a +0 leather armour Level 6 of the Dungeon (0, 0, D:6) a +0 dagger a +0 club a +0 dagger (1, 0, D:6) a +0 dagger a +0 leather armour a +0 giant club (5, 5, D:6) a +0 great mace (8, 10, D:6) a +3 hand axe (17, 1, D:6) 3 stones (37, -14, D:6) 6 poisoned darts (47, 15, D:6) the +6 whip of the Revolution {flame, Fly rC+ Will++ Dex-4} Dex-4: It affects your dexterity (-4). rC+: It protects you from cold. Will++: It greatly increases your willpower. Fly: It grants you flight. Level 7 of the Dungeon (0, 0, D:7) a +0 spear a +0 scale mail (4, 4, D:7) 2 stones a staff of air (9, 35, D:7) a black bear corpse (skeletalised by now) (12, -12, D:7) a +0 leather armour (15, 8, D:7) a +0 robe (17, 4, D:7) a +0 club (18, 3, D:7) a +0 short sword (19, 4, D:7) a +0 falchion a +0 leather armour a +0 war axe a +0 leather armour (20, 32, D:7) 4 stones (21, 7, D:7) a +0 dagger (21, 32, D:7) 6 stones (29, 31, D:7) a +0 leather armour (30, 3, D:7) a +0 hand axe a +0 club (31, 3, D:7) a +0 heavy mace a +0 dagger a +0 robe (31, 4, D:7) a +0 flail a +0 ring mail (36, 6, D:7) a +0 robe (46, 16, D:7) a +0 war axe a +0 robe (46, 19, D:7) a +0 great sword a +0 robe a +5 short sword a +0 robe (48, 15, D:7) a +2 short sword a +0 robe Level 8 of the Dungeon (0, 0, D:8) a +0 whip a curare-tipped dart a kobold corpse (1, 0, D:8) a +0 short sword 3 boomerangs an orc corpse (2, 0, D:8) a +4 short sword (still there?) a +0 robe (still there?) a +0 dire flail (still there?) a +0 plate armour (still there?) (3, 0, D:8) a +0 spear a +0 robe (4, 0, D:8) a +3 long sword a +0 chain mail (5, 0, D:8) a +0 battleaxe a +0 robe (7, 0, D:8) a +0 robe (8, 4, D:8) a +0 flail (20, -3, D:8) a +0 short sword (25, -11, D:8) 7 stones (29, -11, D:8) 4 poisoned darts