MinkTDR Level 1 of the Dungeon (5, 16, D:1) a +0 shortbow (12, 4, D:1) a +0 whip (22, 29, D:1) a +0 robe (28, 33, D:1) a +0 short sword 3 stones (40, -11, D:1) a +0 short sword (43, -2, D:1) a +0 club (46, -12, D:1) a +0 whip 4 stones (48, 35, D:1) a +0 quarterstaff Level 2 of the Dungeon (2, 1, D:2) a +0 dagger (3, -21, D:2) a +1 helmet (8, -4, D:2) a +0 club (10, -17, D:2) a +0 club (17, -20, D:2) 11 gold pieces Level 3 of the Dungeon [Shop] Rarima Femn's Weapon Shoppe a +0 mace (39 gold) 7 stones (9 gold) a +0 vampiric great sword (279 gold) a +0 whip (32 gold) a +0 falchion (39 gold) a +0 dagger (26 gold) a +0 short sword (39 gold) a +0 trident (45 gold) (0, 0, D:3) a +0 dagger (0, 47, D:3) a +0 flail a +0 ring mail (2, 50, D:3) 4 stones (9, 20, D:3) a +0 dagger a +0 scale mail a +0 whip a +0 leather armour a +0 club a +0 whip a +0 leather armour a +0 mace a +0 whip a +0 leather armour (19, 40, D:3) a +2 morningstar of venom a +0 leather armour (21, 36, D:3) a +0 flail a +0 leather armour (24, 32, D:3) a +2 rapier of electrocution (29, 48, D:3) a +0 trident a +0 chain mail (29, 59, D:3) a +0 halberd (31, 54, D:3) a +0 flail a +0 flail Level 4 of the Dungeon (0, 0, D:4) a +0 club (4, 16, D:4) a +0 short sword (5, 15, D:4) a +0 dagger a +0 robe a +0 dagger a +0 whip a +0 chain mail a +0 flail a +0 short sword a +0 dagger a +0 robe (13, 29, D:4) a +0 scale mail (17, 33, D:4) a +0 giant spiked club (19, 16, D:4) a +0 dagger the +5 hand axe "Mak Pokh" {freeze, +Blink rElec Str+8} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (+8). rElec: It insulates you from electricity. +Blink: It lets you blink. (21, 16, D:4) a +0 club Level 5 of the Dungeon (0, 0, D:5) a +0 ring mail (4, 22, D:5) a +0 shortbow (5, -1, D:5) a scroll of noise (5, 19, D:5) a scroll of noise (16, 1, D:5) a +0 dagger a +0 ring mail (19, 1, D:5) a +0 hand axe a +0 leather armour (21, 0, D:5) a +0 trident 3 boomerangs a +0 leather armour (22, -21, D:5) a +0 giant club (22, 0, D:5) a +0 short sword a +0 war axe a +0 plate armour (27, 4, D:5) a +0 spear a +0 flail (28, 3, D:5) a +0 spear (37, -21, D:5) a stone (39, -11, D:5) 15 gold pieces (40, -13, D:5) a +0 short sword (40, -12, D:5) 10 gold pieces (40, -10, D:5) 10 gold pieces (40, -9, D:5) a +0 leather armour (42, -18, D:5) a +0 hand axe a +0 leather armour a +0 dagger a +0 robe (43, -17, D:5) a +0 dagger a +0 robe (45, -14, D:5) a scroll of poison Level 6 of the Dungeon (5, -18, D:6) 7 gold pieces (6, -17, D:6) a scroll of poison (7, -16, D:6) 11 gold pieces (10, -3, D:6) a +0 dagger (14, -13, D:6) a +0 hand axe a +0 leather armour (14, -9, D:6) a +0 short sword a curare-tipped dart (15, -8, D:6) a +0 short sword 3 poisoned darts (16, -15, D:6) a +0 scimitar a +0 robe (16, -9, D:6) a +0 club (17, -23, D:6) a +0 war axe a +0 robe (18, -5, D:6) a +0 short sword 2 stones (19, -23, D:6) a +0 long sword a +0 robe (19, -6, D:6) a +0 dagger 3 poisoned darts (19, -5, D:6) a +0 short sword a stone (20, -23, D:6) a +3 halberd a +0 robe (21, -30, D:6) a +0 spear (21, -22, D:6) a +4 long sword a +0 robe (25, -18, D:6) a book of Burglary (32, -21, D:6) a +0 leather armour (32, -12, D:6) 4 poisoned darts (33, -19, D:6) 5 stones (34, -3, D:6) a book of Armaments (40, -15, D:6) 6 stones Level 7 of the Dungeon (0, 0, D:7) a +0 hand axe (0, 39, D:7) a +0 morningstar a +0 chain mail (0, 40, D:7) a +0 dagger (0, 41, D:7) a +0 dagger a +0 leather armour (21, 24, D:7) a +0 plate armour (39, 52, D:7) a +0 hand axe (44, 10, D:7) a +0 whip (46, 11, D:7) a +0 club 3 boomerangs (47, 12, D:7) a +0 dagger a +0 robe (47, 13, D:7) a +0 dagger a +0 robe (48, 12, D:7) a +0 dagger a +0 chain mail (60, 39, D:7) a +0 dagger a +0 robe (60, 40, D:7) a +0 club a +0 dagger a +0 leather armour (60, 41, D:7) 6 stones (60, 42, D:7) a +0 club (62, 16, D:7) a +0 war axe Level 8 of the Dungeon (0, 0, D:8) a +0 whip a +0 short sword a +0 short sword 7 poisoned darts (1, 0, D:8) a +0 club a +0 dagger 2 poisoned darts a +0 whip 7 stones (1, 1, D:8) a +0 short sword (2, -23, D:8) a +0 dagger (3, -22, D:8) a +0 dagger (4, -21, D:8) a +3 dagger a +0 club a curare-tipped dart (5, -21, D:8) a +0 club 7 poisoned darts (6, -19, D:8) a +0 club (9, -14, D:8) a +0 spear (36, 1, D:8) a +0 plate armour a bailey (0, 0, Bailey) a +0 arbalest a +0 scale mail (0, 1, Bailey) a +0 arbalest a +0 scale mail (0, 2, Bailey) a +0 arbalest a +0 scale mail (0, 3, Bailey) a +0 arbalest a +0 ring mail (1, -15, Bailey) a +0 arbalest a +0 scale mail (1, 2, Bailey) a +0 arbalest a +0 scale mail (2, -15, Bailey) a +0 arbalest a +0 scale mail a +0 arbalest a +0 ring mail a +0 arbalest a +0 scale mail (8, -7, Bailey) a +0 halberd a +0 ring mail (10, -5, Bailey) 3 scrolls of enchant weapon (10, -3, Bailey) a +0 trident a +0 scale mail an orc corpse (skeletalised by now) (12, -5, Bailey) the +7 halberd of Xanafall {flame, Fly rF- Dex+3 Stlth+} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Dex: It affects your dexterity (+3). rF: It makes you vulnerable to fire. Fly: It grants you flight. Stlth: It makes you more stealthy. (unseen) (12, -3, Bailey) a +0 spear a +0 ring mail an orc corpse (skeletalised by now) (14, -7, Bailey) a +3 trident a +0 scale mail (14, -5, Bailey) a +0 spear a +0 scale mail (19, 3, Bailey) a +0 arbalest a +0 ring mail (20, 3, Bailey) a +0 arbalest a +0 scale mail (20, 7, Bailey) a +0 arbalest a +0 scale mail (21, -14, Bailey) a +0 arbalest a +0 ring mail (22, -14, Bailey) a +0 arbalest a +0 ring mail (22, -13, Bailey) a +0 arbalest a +0 ring mail (23, -11, Bailey) a +0 arbalest a +0 scale mail (26, 5, Bailey) a +0 arbalest a +0 ring mail