MirrMurr Level 1 of the Dungeon (0, 0, D:1) a +0 club (12, 11, D:1) a +0 ring mail (13, -3, D:1) a +0 short sword (21, 4, D:1) a +1 dagger Level 2 of the Dungeon (16, 25, D:2) a +0 leather armour (18, -30, D:2) the +1 scale mail of Mutualism {Harm Rampage Drain rElec} rElec: It insulates you from electricity. Drain: It drains your maximum health when unequipped. Harm: It increases damage dealt and taken. Rampage: It bestows one free step when moving towards enemies. (19, -29, D:2) a +0 club (25, -30, D:2) a +0 whip (35, 7, D:2) a +0 war axe (36, -1, D:2) a +0 club (46, 12, D:2) a +0 ring mail Level 3 of the Dungeon (5, -9, D:3) a +0 short sword (7, -7, D:3) a +0 hand axe (7, -6, D:3) a +0 leather armour a +0 whip (10, -23, D:3) a +0 club (31, -9, D:3) a +0 dagger (35, -11, D:3) a +4 short sword of draining a +0 scale mail a +0 flail (38, -11, D:3) a +0 leather armour a +1 short sword of draining (42, -3, D:3) a +0 short sword (44, -17, D:3) a +0 club a +0 ring mail (46, -16, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) 26 sling bullets (3, -3, D:4) 16 gold pieces (4, -7, D:4) 19 bolts (4, 4, D:4) a +0 falchion (6, -5, D:4) a +0 dagger (7, 8, D:4) a +0 leather armour a +0 club (12, 7, D:4) a +0 dagger (14, 7, D:4) a +0 scale mail a +0 dagger (18, 7, D:4) 20 bolts (28, 16, D:4) a +0 club (29, 18, D:4) a +0 short sword (32, 22, D:4) a +0 whip Level 5 of the Dungeon (0, 0, D:5) a +0 hunting sling (11, 4, D:5) a +0 robe (13, -2, D:5) a +0 scale mail (21, 7, D:5) a +0 chain mail (28, 11, D:5) a +4 quarterstaff of chaos a +0 cloak (29, 11, D:5) a +0 mace (46, -3, D:5) a +0 flail a +0 hunting sling (46, 18, D:5) a +0 leather armour a +0 whip (49, -11, D:5) a +2 scale mail of fire resistance (49, 19, D:5) a +0 hand axe Level 6 of the Dungeon (0, 0, D:6) a +0 giant club (1, 14, D:6) 32 sling bullets (11, 21, D:6) a -1 mace (12, 21, D:6) a -1 mace (13, 19, D:6) a -3 vorpal war axe a -1 long sword a -2 short sword a -2 eveningstar (14, 10, D:6) a +0 flail (16, 49, D:6) a +0 club (17, 24, D:6) a -3 mace (19, 50, D:6) a +2 hand axe a +0 robe (25, 27, D:6) a +0 giant club (25, 35, D:6) a +0 ring mail (27, 29, D:6) 12 arrows (28, 36, D:6) a +0 flail a +0 ring mail (33, 11, D:6) 19 arrows a +0 shortbow (40, 12, D:6) a +0 whip (41, 13, D:6) a +0 whip (42, 8, D:6) a +0 dagger (42, 32, D:6) a +0 robe a +0 dagger (44, 23, D:6) a +0 club a +0 leather armour (44, 32, D:6) a +0 leather armour a +0 trident (46, 22, D:6) a +0 flail (51, 17, D:6) the +6 dagger of Dithass {protect, rPois} It grants its wielder temporary protection when it strikes (+7 to AC). rPois: It protects you from poison. Level 7 of the Dungeon (0, 0, D:7) a +0 club a +0 leather armour a +0 flail (0, 1, D:7) a +0 hand axe a +0 leather armour a +0 club (0, 2, D:7) a +0 dagger a +0 leather armour (21, -2, D:7) a +0 giant club (21, -1, D:7) a +0 giant club (21, 14, D:7) a +0 spear (22, 13, D:7) a +0 spear (22, 14, D:7) a +0 spear a goblin corpse (skeletalised by now) (22, 15, D:7) a +0 spear (still there?) a goblin corpse (skeletalised by now) (still there?) (23, -2, D:7) a +0 giant club (32, 12, D:7) a +0 short sword the Ecumenical Temple a bailey (0, 0, Bailey) a +0 trident (0, 13, Bailey) a +0 spear (1, -6, Bailey) a +0 trident a +0 scale mail (1, 0, Bailey) a +0 halberd a +0 ring mail a gnoll skeleton (1, 1, Bailey) a +0 chain mail a +0 chain mail (2, -7, Bailey) a +0 trident a +0 scale mail (2, -4, Bailey) a +0 spear (still there?) a +0 ring mail (still there?) (2, -3, Bailey) a +0 halberd (2, 1, Bailey) a +0 chain mail (2, 2, Bailey) a +0 halberd (2, 14, Bailey) a +0 scale mail a gnoll skeleton (2, 15, Bailey) a +0 ring mail a gnoll skeleton a hound skeleton (2, 16, Bailey) a wolf corpse (3, 0, Bailey) a +0 halberd (3, 2, Bailey) a +0 spear a +0 chain mail a gnoll skeleton (3, 14, Bailey) a +0 halberd a +0 ring mail (4, -3, Bailey) a +0 chain mail (still there?) a gnoll corpse (still there?) (4, 12, Bailey) a +0 trident