Dungeon Crawl Stone Soup version 0.31-a0-313-g785cd24033 (webtiles) character file. Game seed: 2655636080673689717 28344 Mithras the Fighter (level 13, -2/102 HPs) Began as an Octopode Venom Mage on July 17, 2023. Was a Priest of Vehumet. Slain by an elephant (12 damage) ... on level 4 of the Lair of Beasts. The game lasted 01:08:59 (19021 turns). Mithras the Fighter (Octopode Venom Mage) Turns: 19021, Time: 01:09:00 Health: -2/102 AC: 5 Str: 14 XL: 13 Next: 38% Magic: 10/22 EV: 11 Int: 22 God: Vehumet [***...] Gold: 163 SH: 9 Dex: 12 Spells: 7/24 levels left rFire + . . O - +8 trident of the Octopus King {venom, rElec rPois} rCold . . . J - +0 kite shield rNeg . . . (helmet restricted) rPois + w - amulet of regeneration rElec + u - ring of poison resistance rCorr . y - ring of protection from fire SInv . z - ring of wizardry Will +.... D - +6 ring of strength Stlth ++++ P - +4 ring of protection HPRegen 1.17/turn h - ring of willpower MPRegen 0.18/turn (no ring) (no ring) %: wizardry (x1) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Renounce Religion You were on level 4 of the Lair of Beasts. You worshipped Vehumet. Vehumet was most pleased with you. You visited 3 branches of the dungeon, and saw 15 of its levels. You also visited: Sewer. You collected 695 gold pieces. You spent 532 gold pieces at shops. Inventory: Hand Weapons a - a +2 short sword of electrocution l - a +0 dagger of venom s - a +1 vampiric dagger G - a +0 demon whip of chaos O - the +8 trident of the Octopus King (weapon) {venom, rElec rPois} (You found it on level 10 of the Dungeon) rElec: It insulates you from electricity. rPois: It protects you from poison. Missiles L - 2 throwing nets Armour J - a +0 kite shield (worn) Jewellery h - a ring of willpower (on tentacle) u - a ring of poison resistance (left tentacle) w - an amulet of regeneration (around mantle) y - a ring of protection from fire (right tentacle) z - a ring of wizardry (on tentacle) D - a +6 ring of strength (on tentacle) H - a ring of fire P - a +4 ring of protection (on tentacle) Talismans K - a beast talisman Wands c - a wand of quicksilver (3) g - a wand of roots (6) A - a wand of charming (23) N - a wand of mindburst (9) Scrolls d - 5 scrolls of teleportation e - 5 scrolls of enchant weapon k - 2 scrolls of amnesia n - 2 scrolls of torment r - a scroll of vulnerability t - 2 scrolls of fog F - 2 scrolls of revelation I - 3 scrolls of enchant armour {unknown} M - a scroll of immolation Q - a scroll of fear {unknown} R - a scroll of identify Potions b - 3 potions of magic f - 2 potions of attraction i - a potion of brilliance {unknown} j - a potion of degeneration {unknown} o - a potion of invisibility {unknown} p - 2 potions of enlightenment {unknown} q - 2 potions of might {unknown} v - a potion of curing x - a potion of berserk rage {unknown} B - 2 potions of resistance {unknown} C - 2 potions of cancellation {unknown} E - a potion of mutation {unknown} Skills: + Level 14.8 Fighting - Level 2.0 Dodging - Level 5.0 Stealth - Level 5.0 Shields - Level 6.0 Spellcasting - Level 10.0 Conjurations + Level 4.4 Necromancy - Level 6.0 Translocations - Level 1.0 Transmutations - Level 4.0 Air Magic + Level 4.4 Earth Magic - Level 6.0 Poison Magic You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Tmut/Pois 88% 1d7 2% 1 b - Poisonous Vapours Pois/Air 56% N/A 1% 2 c - Mephitic Cloud Conj/Pois/Air 35% N/A 1% 3 d - Searing Ray Conj 100% 2d8 1% 2 e - Iskenderun's Mystic Conj/Tloc 41% 2d9 1% 4 f - Borgnjor's Vile Clut Necr/Erth 13% N/A 43% 5 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 12% 1d2 10% 3 Apportation Tloc 66% N/A 1% 1 Magic Dart Conj 100% 1d8 1% 1 Olgreb's Toxic Radiance Pois 33% N/A 2% 4 Fulminant Prism Conj/Hex 14% 3d8 4% 4 Inner Flame Hex/Fire 6% N/A 10% 3 Portal Projectile Hex/Tloc 38% N/A 10% 3 Call Imp Summ 12% N/A 16% 2 Call Canine Familiar Summ 6% N/A 32% 3 Summon Guardian Golem Hex/Summ 6% N/A 32% 3 Tukima's Dance Hex 6% N/A 32% 3 Orb of Destruction Conj 25% 9d9 34% 7 Anguish Hex/Necr 8% N/A 38% 4 Leda's Liquefaction Hex/Erth 8% N/A 38% 4 Yara's Violent Unravell Hex/Tmut 4% 3d4 47% 5 Alistair's Intoxication Tmut/Pois 14% N/A 54% 5 Eringya's Noxious Bog Tmut/Pois 11% 4d6 63% 6 Cause Fear Hex 3% N/A 69% 4 Spellforged Servitor Conj/Summ 14% N/A 90% 7 Enfeeble Hex 3% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (10/15) Temple (1/1) D:7 Lair (4/5) D:9 Swamp (0/4) Lair:2 Slime (0/5) Lair:4 Orc (0/2) D:9 Sewer (visited) Snake: Lair:2-3 Spider: Lair:2-3 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Jiyva Shops: D:5 ** D:8 *[( D:10 : Annotations: D:7 3 runed translucent doors, blacky4's ghost, novice MiBe Lair:1 exclusion: oklob plant Lair:2 2 transporters, Morbidden's ghost, journeyman DsFi Lair:4 exclusion: hydra Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The elephant is heavily wounded. The searing ray hits the elephant. The elephant is moderately wounded. (Press . to maintain the ray.) The elephant closely misses you. x2 The searing ray hits the elephant! The elephant is heavily wounded. The searing ray hits the elephant! The elephant is moderately wounded. The elephant tramples you! * * * LOW HITPOINT WARNING * * * You stumble backwards! You feel much better. The elephant tramples you but does no damage. The elephant barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - elephant Aim: an elephant (moderately wounded, 100% to hit) The searing ray hits the elephant! The elephant is severely wounded. The searing ray hits the elephant. The elephant is heavily wounded. (Press . to maintain the ray.) The searing ray hits the elephant. The elephant is heavily wounded. You block the elephant's attack. The elephant trunk-slaps you. The elephant tramples you! * * * LOW HITPOINT WARNING * * * You hold your ground! The elephant trunk-slaps you. * * * LOW HITPOINT WARNING * * * Okay, then. Okay, then. The elephant tramples you! * * * LOW HITPOINT WARNING * * * You stumble backwards! You feel better. The elephant attacks as you move away! The elephant tramples you! You die... #..# ##...###. #..# #...## ## #.## ##...# # #..## ##...## #...# #....# ### ##### #...####...## #.####.#.# #...##......# .........# #.####.#.>..# ###....#.#######@.# ###...## ##.........