Mls Level 1 of the Dungeon (0, 0, D:1) a +0 club (3, 18, D:1) 5 stones (10, -4, D:1) 2 stones (24, 10, D:1) a +0 club 2 stones (28, 5, D:1) a +0 short sword (31, 35, D:1) a +0 club (40, 13, D:1) a +0 scale mail (40, 29, D:1) a +0 club a +0 short sword 2 stones (41, 16, D:1) a +0 pair of gloves (41, 33, D:1) a +0 whip Level 2 of the Dungeon (0, 0, D:2) 5 stones (10, -12, D:2) a +0 quarterstaff (23, -2, D:2) a +0 short sword (23, 20, D:2) a +0 whip a stone (33, 7, D:2) 6 stones (36, -5, D:2) 4 stones a +0 short sword (39, -15, D:2) the +2 leather armour of Puleog {-Tele Harm rN+ Int+2} Int+2: It affects your intelligence (+2). rN+: It protects you from negative energy. -Tele: It prevents most forms of teleportation. Harm: It increases damage dealt and taken. Level 3 of the Dungeon (0, 0, D:3) a +0 club a gnoll corpse (skeletalised by now) (1, 5, D:3) a +0 flail a +0 whip a +0 spear (1, 6, D:3) a +0 club (2, 0, D:3) a +0 flail a gnoll corpse (3, -9, D:3) a +0 ring mail (14, 6, D:3) a +0 long sword (19, 5, D:3) a +2 vampiric short sword (19, 6, D:3) a +0 rapier (19, 23, D:3) a +0 club (26, 16, D:3) a +0 ring mail (35, 31, D:3) a +0 leather armour (36, 17, D:3) 6 stones (47, -3, D:3) a +0 club (48, -2, D:3) a +0 whip Level 4 of the Dungeon (0, 0, D:4) a +0 spear (5, -42, D:4) a +0 club (7, -23, D:4) a +0 hand axe a +0 ring mail (7, -21, D:4) a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 club (7, 8, D:4) a +0 dagger (12, -47, D:4) a +0 giant club (15, -6, D:4) a +0 robe (20, 3, D:4) a +0 dagger (39, -37, D:4) a +0 spear