Tutorial DCSS version 0.32-a0-572-g3e1049bc92 (webtiles) character file. Monch the Trooper (Human Fighter) Turns: 224, Time: 00:01:59 Health: 17/18 AC: 2 Str: 16 XL: 1 Next: 80% Magic: 3/3 EV: 11 Int: 8 God: Gold: 0 SH: 0 Dex: 12 Spells: 0/0 levels left rFire . . . - Unarmed rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: explore regen a: no special abilities You are on level 2 of the Dungeon. You have visited 1 branch of the dungeon, and seen 2 of its levels. Inventory: Hand Weapons b - a +0 quarterstaff Missiles c - 10 boomerangs (quivered) Armour a - a +0 robe (worn) Skills: + Level 3.2 Fighting + Level 3.0 Armour + Level 2.0 Unarmed Combat You cannot memorise any spells. You don't know any spells. Your spell library is empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History c - 10 boomerangs A training dummy comes into view. The training dummy throws a stone. The stone hits you but does no damage. Okay, then. You enter the shallow water. Moving in this stuff is going to be slow. The training dummy throws a stone. The stone closely misses you. The training dummy throws a stone. The stone barely misses you. You enter the shallow water. Moving in this stuff is going to be slow. Why would you want to do that? The training dummy throws a stone. The stone misses you. You enter the shallow water. Moving in this stuff is going to be slow. The training dummy throws a stone. The stone hits you. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. The training dummy throws a stone. The stone closely misses you. You enter the shallow water. Moving in this stuff is going to be slow. The training dummy throws a stone. The stone hits you. You enter the shallow water. Moving in this stuff is going to be slow. The training dummy throws a stone. The stone closely misses you. The training dummy throws a stone. The stone hits you. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Okay, then. The training dummy throws a stone. The stone barely misses you. There are no items here. Press: ? - help, v - describe, . - travel Here: a training dummy, quivering stones The floor. ######### #.......##### #..<........# #.......###.# ######### #.# ###.### ##..@..## #..~~~..# #.~≈≈≈~.# #.~≈I≈~.# #.~≈≈≈~.# #..~~~..# ##.....## ###.### #.# You can see a training dummy. Vanquished Creatures A giant cockroach (D:1) A training dummy (D:1) 4 rats (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Monch the Human Fighter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 3/3 48 | D:1 | Noticed a wyvern Illustrated notes Action || total ---------------------------++------- Melee: Unarmed || 13 Punch || 1 Armour: Robe || 9 Dodge: Dodged || 15 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 227 | 227 | 0 | 100 | 0 | 2 | 113.5 | Dungeon | 227 | 227 | 0 | 100 | 0 | 2 | 113.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 188 daAuts D:2: 39 daAuts