Dungeon Crawl Stone Soup version 0.30.0-19-g36f170ea60 (webtiles) character file. Game seed: 2257228070635045713 49 Name63 the Magician (level 4, -4/33 HPs) Began as a Djinni Conjurer on May 30, 2023. Slain by a gnoll ... wielding a +0 halberd (16 damage) ... on level 2 of the Dungeon. The game lasted 00:01:12 (911 turns). Name63 the Magician (Djinni Conjurer) Turns: 911, Time: 00:01:12 Health: -4/33 AC: 2 Str: 12 XL: 4 Next: 2% Gold: 23 EV: 12 Int: 22 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ b - +6 ring of strength HPRegen 0.25/turn (no ring) MPRegen 0.00/turn %: infuse magic (-5 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 23 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery b - a +6 ring of strength (left hand) Potions c - a potion of curing {unknown} d - a potion of mutation {unknown} e - a potion of degeneration {unknown} Skills: + Level 1.7 Fighting + Level 3.1 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Dazzling Flash Conj/Hex 38% N/A 8% 3 d - Fulminant Prism Conj/Hex 9% 3d7 26% 4 e - Iskenderun's Mystic Conj/Tloc 19% 2d6 26% 4 f - Slow Hex 76% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The gnoll shouts! The searing ray hits the gnoll. The gnoll is moderately wounded. The searing ray hits the gnoll. The gnoll is moderately wounded. The gnoll barely misses you. The searing ray hits the gnoll but does no damage. The gnoll is moderately wounded. The searing ray hits the gnoll. The gnoll is severely wounded. The searing ray hits the gnoll. The gnoll is severely wounded. You finish channelling your searing ray. The gnoll hits you with a +2 flail of protection! The gnoll barely misses you. The gnoll attacks as you move away! The gnoll hits you with a +2 flail of protection. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +2 flail of protection (severely wounded, 81% to hit) The searing ray hits the gnoll. The gnoll is almost dead. The searing ray hits the gnoll. You kill the gnoll! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The gnoll closely misses you. Your Dodging skill increases to level 3! The searing ray hits the gnoll. You kill the gnoll! The searing ray misses the gnoll. * * * LOW HITPOINT WARNING * * * You have reached level 4! You feel clever. You see here an adder corpse. There is a stone staircase leading up here. The gnoll hits you from afar with a +0 halberd! You die... #.####........# ##.# #......(.# #..####........# #.###..........# ##.#...#........# ############....###........# #..............#####..##.### .().##.........##....## ..# ###)##......g.g†@.#### #.# #..#.........#### .# ##...........# .# ###.........# .# #....###### #..#.(.. #..#####.. #..# # #..# You could see 2 gnolls. Vanquished Creatures 2 gnolls (D:2) 2 adders A bat (D:1) 2 endoplasms 2 goblins (D:1) A hobgoblin (D:1) A ball python (D:1) 2 frilled lizards A kobold (D:1) A rat (D:1) 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Name63 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Name63 set off with the following spells memorised: Magic | Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 305 | D:1 | Reached XP level 2. HP: 22/22 MP: 0/0 801 | D:1 | Reached skill level 1 in Fighting 827 | D:2 | Reached XP level 3. HP: 23/27 MP: 0/0 827 | D:2 | Learned a level 1 spell: Slow 899 | D:2 | Reached XP level 4. HP: 9/33 MP: 0/0 911 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_infinity_welcomes_careful_drivers, layout_loops_ring D:2: layout_rooms, glass_columns_b, minmay_lizard_king Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.7 Dodging | 3 | 3.1 Stealth | | 1.5 Spellcasting | | 3.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 18 | || 18 Searing Ray | 5 | || 5 Use: Scroll | 2 | || 2 Armour: Robe | 2 | || 2 Dodge: Dodged | 9 | || 9