OmG Level 1 of the Dungeon (0, 0, D:1) a +0 short sword 22 stones (6, -10, D:1) a +0 short sword (7, -9, D:1) 2 stones (9, -8, D:1) a stone (12, 5, D:1) a +0 whip (12, 10, D:1) 26 stones (24, 9, D:1) a cursed +0 dagger (27, -22, D:1) 7 arrows (35, -20, D:1) a +0 short sword (45, -3, D:1) a +0 dagger (46, 5, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a cursed +0 club (1, 0, D:2) a +0 club (5, -18, D:2) 17 stones (5, 2, D:2) a +0 scale mail (7, 10, D:2) a cursed +0 leather armour (23, 13, D:2) a +0 club (33, 13, D:2) a +0 club (34, 13, D:2) a +1 dagger of draining a +0 club a +0 short sword (43, -15, D:2) 2 stones (44, -3, D:2) a +0 short sword (45, -16, D:2) 3 stones (45, -15, D:2) a +0 hunting sling 17 stones (45, -14, D:2) a stone (49, -1, D:2) 3 needles of confusion Level 3 of the Dungeon (0, 0, D:3) a +0 robe a +2 whip of flaming a +1 dagger of venom (1, 0, D:3) a +0 plate armour (1, 1, D:3) a +0 animal skin (3, 0, D:3) a +0 animal skin (6, 4, D:3) a stone (7, 6, D:3) a stone (11, 29, D:3) 27 stones (18, 29, D:3) 14 arrows (23, 5, D:3) a stone (23, 7, D:3) 20 stones a +0 dagger a +0 hunting sling (25, 11, D:3) 17 stones (28, 19, D:3) a +0 hand axe (28, 20, D:3) a +0 club a +0 club (28, 22, D:3) a +0 club (28, 31, D:3) a +0 hunting sling (29, 31, D:3) 17 bolts (31, 18, D:3) a +0 short sword (31, 20, D:3) a +0 halberd (31, 21, D:3) a +0 whip (39, 15, D:3) a +0 dagger a +0 robe (40, 16, D:3) a +0 flail a +0 dagger a +0 robe a +0 flail (44, 15, D:3) a +0 helmet a +0 leather armour (46, -5, D:3) a +0 plate armour (46, 15, D:3) 13 stones (51, 19, D:3) 13 stones Level 4 of the Dungeon (0, 0, D:4) 11 stones (4, 0, D:4) a +0 dagger (5, 10, D:4) 18 arrows (10, 32, D:4) 14 poisoned needles (14, 37, D:4) a +0 great mace (15, -2, D:4) 17 stones (15, 20, D:4) a +0 robe (24, 35, D:4) a +0 plate armour (36, 29, D:4) a +0 war axe (37, 33, D:4) a +0 whip a +0 chain mail (40, -3, D:4) a +0 dagger a +0 robe (40, -2, D:4) a +0 flail (42, 36, D:4) 15 arrows (43, -1, D:4) 3 large rocks {!d} (43, 29, D:4) a +0 robe (44, 30, D:4) a +0 club Level 5 of the Dungeon (0, 0, D:5) a scroll of amnesia an uncursed amulet of magic regeneration a wand of random effects (0/48) (8, -44, D:5) 21 sling bullets (8, -4, D:5) a +0 club (10, -5, D:5) a +0 short sword (10, -4, D:5) a +0 club (11, -4, D:5) a +0 leather armour a +0 flail (13, -8, D:5) a +0 mace (21, -12, D:5) a +0 flail a +0 leather armour (22, -43, D:5) a +0 giant club (25, -19, D:5) 2 needles of sleeping (27, -30, D:5) a +0 hand axe (36, -24, D:5) a +0 robe (37, -35, D:5) a +0 short sword (40, -23, D:5) a +0 plate armour (41, -20, D:5) a +0 dagger (42, -35, D:5) a +0 broad axe (42, 0, D:5) a +0 war axe (42, 2, D:5) a +0 ring mail (43, -35, D:5) a +0 club (47, -37, D:5) 13 poisoned needles (48, -10, D:5) a +3 quarterstaff of chaos Level 6 of the Dungeon (41, 8, D:6) a +0 falchion a cursed +0 leather armour Level 7 of the Dungeon (0, 0, D:7) a +0 spear a +0 spear Level 8 of the Dungeon [Shop] Sonan's Serpentskin Sales an uncursed ring of poison resistance (280 gold) 13 poisoned needles (72 gold) a +2 ring mail of poison resistance (252 gold) an uncursed ring of poison resistance (280 gold) a +0 blowgun (35 gold) 6 poisoned tomahawks (84 gold) +0 swamp dragon scales (700 gold) (7, 2, D:8) 15 stones (28, 32, D:8) 10 arrows (39, 2, D:8) 12 stones (40, -4, D:8) a +0 quarterstaff (46, 3, D:8) a +0 robe a +2 mace of protection a +1 vampiric halberd {!w} a +2 dagger of venom a wand of acid (0/15) a +1 whip of electrocution (51, 3, D:8) a cursed +0 scimitar a +0 robe a +5 short sword a +0 robe a cursed +0 long sword a +0 robe (51, 7, D:8) a cursed +0 war axe a +0 robe Level 9 of the Dungeon (7, -5, D:9) 8 sling bullets (11, 29, D:9) an uncursed ring of resist corrosion an uncursed ring of fire {rF+, rC-} (17, -7, D:9) a +1 hand crossbow of freezing (24, 9, D:9) a +1 flail of draining a cursed +1 battleaxe of freezing (40, 16, D:9) a +4 dagger of venom (50, -7, D:9) a +0 mace (51, 2, D:9) a +0 hand axe a +0 leather armour (53, 2, D:9) a +2 dagger of holy wrath a +0 robe (54, 6, D:9) a +0 morningstar a +0 chain mail (57, 1, D:9) a +0 robe (61, 38, D:9) a +0 dagger Level 10 of the Dungeon (0, 0, D:10) a +0 giant club (8, 19, D:10) a +0 short sword a +0 chain mail (20, 3, D:10) a +0 halberd a cursed +0 robe (20, 4, D:10) a +0 shortbow 4 arrows (51, -3, D:10) a +0 giant spiked club a cursed +0 giant club (54, 17, D:10) 9 gold pieces Level 11 of the Dungeon (14, 13, D:11) a +0 ring mail (32, 40, D:11) a +0 giant spiked club a +0 giant club a +0 giant club (43, 15, D:11) a +0 flail Level 12 of the Dungeon [Shop] Picw's Jewellery Shoppe the ring of Summertime {rC+ MR+} (601 gold) [ring of protection from cold] It protects you from cold. It affects your resistance to hostile enchantments. a cursed ring of loudness (72 gold) a +4 ring of evasion (576 gold) a +2 ring of slaying (336 gold) the amulet "Beruol" {Faith +Inv rPois Slay+6} (1334 gold) [amulet of faith] It allows you to gain divine favour quickly. It affects your accuracy and damage with ranged weapons and melee attacks (+6). It protects you from poison. It lets you turn invisible. an uncursed amulet of the gourmand (480 gold) the amulet "Wauplufuug" {Spirit Dex+5} (760 gold) [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your dexterity (+5). a +6 amulet of reflection (400 gold) a +3 ring of dexterity (251 gold) a cursed ring of positive energy (272 gold) an uncursed ring of fire (400 gold) an uncursed ring of ice (400 gold) (0, 0, D:12) a +1 hunting sling of velocity (1, 0, D:12) a +0 shortbow 15 arrows (2, -2, D:12) an arrow (3, -4, D:12) an arrow (3, -3, D:12) an arrow (5, -7, D:12) a +0 short sword (17, 9, D:12) a +0 trident (19, 4, D:12) a +0 short sword (25, -2, D:12) a +0 giant club a +0 giant club (27, -21, D:12) a potion of degeneration {!q} a +2 quarterstaff of protection a +2 short sword of draining (28, -21, D:12) a wand of paralysis (0/24) an uncursed staff of conjuration an uncursed staff of cold a wand of paralysis (0/24) a wand of acid (0/15) (29, -11, D:12) a +0 dagger a +0 whip (29, -9, D:12) a stone (29, -8, D:12) a stone (29, -7, D:12) a stone Level 13 of the Dungeon (0, 0, D:13) an arrow Level 14 of the Dungeon (0, 0, D:14) a +0 dagger a +0 robe (29, -25, D:14) a +0 flail (30, -28, D:14) a +0 flail the Ecumenical Temple Level 1 of the Orcish Mines [Shop] Yceat's Book Boutique a book of Air (455 gold) a manual of Dodging (1435 gold) a book of Necromancy (390 gold) a book of Callings (390 gold) a book of Minor Magic (260 gold) a book of Ice (845 gold) Sif Muna's Disquisition on Bewitching Confrontation (975 gold) Spells Type Level a - Static Discharge Conjuration/Air 3 b - Summon Mana Viper Hexes/Summoning 5 c - Bolt of Fire Conjuration/Fire 6 d - Poisonous Cloud Conjuration/Poison/Air 6 the Almanac of Arcane Weapons (595 gold) Spells Type Level a - Shock Conjuration/Air 1 b - Throw Frost Conjuration/Ice 2 c - Conjure Flame Conjuration/Fire 3 d - Stone Arrow Conjuration/Earth 3 e - Bolt of Magma Conjuration/Fire/Earth 5 f - Freezing Cloud Conjuration/Ice/Air 6 a book of Callings (390 gold) a book of the Tempests (910 gold) (0, 0, Orc:1) a +0 war axe (1, 8, Orc:1) a +0 hand axe a +0 chain mail a +0 scimitar (2, 7, Orc:1) a +0 leather armour a +0 mace (2, 8, Orc:1) a +0 leather armour (2, 9, Orc:1) a +0 falchion (8, 3, Orc:1) a tomahawk (9, 2, Orc:1) a tomahawk (12, 1, Orc:1) a +0 club (13, 2, Orc:1) a +1 plate armour of fire resistance 5 tomahawks a +0 trident (13, 8, Orc:1) a +0 leather armour (unseen) (13, 10, Orc:1) a cursed +0 flail (unseen) (14, 2, Orc:1) a +0 dagger of speed (14, 8, Orc:1) a +0 mace (14, 10, Orc:1) a +0 falchion (still there?) a +0 mace (still there?) (15, 8, Orc:1) a +0 trident (unseen) (15, 9, Orc:1) a +0 mace (unseen) (15, 10, Orc:1) a +0 battleaxe (unseen) (17, 12, Orc:1) a +0 leather armour a +0 mace (18, 12, Orc:1) a +0 robe a +0 dagger (19, 13, Orc:1) a +0 robe a +2 dagger of venom Level 2 of the Orcish Mines [Shop] Ocrudahu's Distillery a potion of degeneration (16 gold) a potion of curing (48 gold) a potion of agility (64 gold) a potion of agility (64 gold) a potion of brilliance (64 gold) a potion of curing (48 gold) 2 potions of cure mutation (800 gold) a potion of cure mutation (400 gold) a potion of brilliance (64 gold) 2 potions of resistance (320 gold) [Shop] Hegel's Gadget Emporium a +3 rod of inaccuracy (10/10) (1530 gold) a +3 rod of inaccuracy (13/13) (1759 gold) a fan of gales (680 gold) a wand of lightning (7/15) (187 gold) a wand of iceblast (8/15) (204 gold) a wand of acid (11/15) (510 gold) a wand of confusion (18/48) (255 gold) [Shop] Huumoceacyx's Armour Shop a +0 cloak (58 gold) a +0 ring mail (52 gold) a +0 ring mail (52 gold) a +0 robe of the Archmagi (360 gold) a +0 ring mail (52 gold) a +0 cloak (58 gold) a +0 leather armour (26 gold) the +0 robe of the Wheelwright {rF+ Int+5} (327 gold) It affects your intelligence (+5). It protects you from fire. the +5 robe of Night {Dark MR+ SInv} (552 gold) It affects your resistance to hostile enchantments. It lets you see invisible. a +0 pair of gloves (58 gold) the +2 cloak of the Orb Guardian {rC+ Regen+} (370 gold) It protects you from cold. It increases your rate of regeneration. a +0 robe (9 gold) a +3 chain mail of poison resistance (305 gold) a +0 helmet (58 gold) a +0 leather armour (26 gold) [Shop] Umimorch's Armour Shoppe a +1 pair of boots of stealth (297 gold) a +0 scale mail (72 gold) a +0 helmet (81 gold) a +0 leather armour (36 gold) the +0 Maxwell's etheric cage {RegenMP+ *Contam rElec MP+4} (232 gold) It insulates you from electricity. It affects your magic capacity (+4). It causes magical contamination when unequipped. the +5 plate armour of Goer Fio {+Fly rN+ Regen+} (1103 gold) It protects you from negative energy. It lets you fly. It increases your rate of regeneration. a +0 pair of boots (81 gold) a +0 cloak of poison resistance (153 gold) [Shop] Vaot's Antique Weapon Shoppe a +0 hand crossbow (84 gold) a +0 hand crossbow (84 gold) a +0 flail (84 gold) a +0 great sword of electrocution (436 gold) a cursed +0 morningstar (72 gold) a +2 demon whip of draining (936 gold) a +1 flail of protection (268 gold) a +0 trident (84 gold) a cursed -2 club (2 gold) a +4 long sword of holy wrath (679 gold) a +0 club (24 gold) (0, 0, Orc:2) a +0 morningstar (2, 0, Orc:2) a +0 mace a cursed +0 plate armour (2, 1, Orc:2) a +0 dagger (9, 1, Orc:2) a +0 dagger a +0 robe a +0 halberd a +0 chain mail (37, -32, Orc:2) a +0 flail a tomahawk a +0 chain mail (39, -31, Orc:2) a +0 short sword (39, -30, Orc:2) 5 tomahawks (40, -31, Orc:2) a +0 ring mail (40, -30, Orc:2) a +0 club Level 1 of the Lair of Beasts (4, -16, Lair:1) 18 stones (4, -14, Lair:1) a +0 robe (19, 12, Lair:1) 22 poisoned needles (36, 23, Lair:1) a +0 robe (47, -26, Lair:1) a +3 dagger of draining a +0 robe of magic resistance (54, -14, Lair:1) a +0 leather armour (57, 34, Lair:1) a +0 scythe (61, 29, Lair:1) a +0 scale mail Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 mace (2, 32, Lair:2) a +0 flail a +0 robe of magic resistance (4, 33, Lair:2) a +0 halberd (11, 7, Lair:2) 22 arrows (24, -1, Lair:2) an uncursed amulet of inaccuracy the +1 robe of Defiance {rF+ rCorr} It protects you from fire. It protects you from acid and corrosion. Level 3 of the Lair of Beasts (53, -14, Lair:3) a +0 plate armour (56, -24, Lair:3) a +0 leather armour (57, -17, Lair:3) a +0 ring mail Level 4 of the Lair of Beasts (0, 0, Lair:4) a +0 ring mail (12, -1, Lair:4) 6 steel javelins (32, 10, Lair:4) 15 stones Level 5 of the Lair of Beasts (0, 0, Lair:5) a +0 chain mail (4, -12, Lair:5) a +0 scimitar Level 6 of the Lair of Beasts (0, 0, Lair:6) a +0 great sword (10, 8, Lair:6) a cursed +0 leather armour (11, 8, Lair:6) a +0 leather armour (23, 47, Lair:6) the +6 scale mail of Hedge Wizardry {*Drain rF++ Dex+2} It affects your dexterity (+2). It greatly protects you from fire. It causes draining when unequipped. the ring of Oenomania {Str+2 Stlth+} [ring of stealth] It affects your strength (+2). It makes you more stealthy. 2 curare-tipped needles a -3 battleaxe a +2 battleaxe of freezing (26, 46, Lair:6) a +2 plate armour of fire resistance (62, 11, Lair:6) +0 fire dragon scales (63, 3, Lair:6) a +0 scale mail (64, 2, Lair:6) 18 stones (64, 4, Lair:6) a +0 robe (64, 12, Lair:6) +0 mottled dragon scales Level 1 of the Shoals [Shop] Yhaa's Magic Scroll Shoppe a scroll of identify (34 gold) a scroll of amnesia (59 gold) a scroll of immolation (59 gold) a scroll of identify (34 gold) a scroll of torment (127 gold) a scroll of identify (34 gold) a scroll of magic mapping (59 gold) a scroll of enchant weapon (127 gold) a scroll of amnesia (59 gold) a scroll of summoning (161 gold) (0, 0, Shoals:1) a +0 trident Level 2 of the Shoals (0, 0, Shoals:2) a +5 rapier of freezing (unseen) Level 3 of the Shoals (0, 0, Shoals:3) a wand of flame (30/48) (3, 8, Shoals:3) a tomahawk (6, 6, Shoals:3) 2 tomahawks (6, 7, Shoals:3) a tomahawk (7, 5, Shoals:3) a +0 robe a +4 demon trident of flaming (8, 5, Shoals:3) a +2 spear of freezing a merfolk skeleton (8, 6, Shoals:3) a +0 halberd a merfolk corpse (skeletalised by now) (9, -4, Shoals:3) 20 gold pieces (10, 6, Shoals:3) a tomahawk (11, 5, Shoals:3) 2 tomahawks (12, 0, Shoals:3) a wand of random effects (11/48) (12, 4, Shoals:3) a tomahawk (13, 3, Shoals:3) a tomahawk (still there?) a slice of pizza (still there?) (13, 4, Shoals:3) a tomahawk (13, 16, Shoals:3) a +0 trident (14, 3, Shoals:3) a tomahawk (15, 1, Shoals:3) 2 tomahawks (15, 2, Shoals:3) a tomahawk of returning (16, 0, Shoals:3) 2 tomahawks (16, 1, Shoals:3) 13 gold pieces (22, 4, Shoals:3) an uncursed staff of summoning Level 5 of the Pits of Slime (12, -5, Slime:5) the Papyrus of Confrontation and the Frostbite Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Sting Conjuration/Poison 1 c - Freeze Ice 1 d - Throw Frost Conjuration/Ice 2 e - Fulminant Prism Conjuration/Hexes 4 f - Ice Form Ice/Transmutation 4 g - Simulacrum Ice/Necromancy 6 a book of Frost a book of Air a book of Conjurations the +4 scale mail of Plasticity {rN+ Regen+ Dex+3 Stlth+} It affects your dexterity (+3). It protects you from negative energy. It increases your rate of regeneration. It makes you more stealthy. the cursed +0 scimitar "Impbane" {freeze, *Drain Dex+6} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+6). It causes draining when unequipped. It has a curse placed upon it. the cursed +0 flail "Cuseruo" {freeze, *Rage +Inv rC++ Dex+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+2). It greatly protects you from cold. It lets you turn invisible. It may make you go berserk in combat. It has a curse placed upon it.